Interstellar Marines – New Update Introduces New Game Mode Plus New Weapon

Zero Point Software today released the latest update to their Steam Early Access sci-fi FPS, Interstellar Marines. According to the press release, the top features for the new update are a brand new game mode called Deadlock, and the introduction of the first new weapon in Interstellar Marines.

Deadlock is described as an intense new game mode designed from the ground up for tactical gameplay.

“To succeed, you and your team will need intelligence, skill and situational awareness to decide when to push your enemy, when to hold back, and when to strike for the kill. Players win in Deadlock by capturing all 7 control points or by eliminating the enemy team. When a player dies they can be respawned by team mates capturing a control point, or by waiting 120 seconds, or by the last team mate alive fragging an enemy, whichever occurs first!”

To enhance and expand the new gameplay opportunities Deadlock brings, the update introduces the first of several new weapons: the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The original weapon in Interstellar Marines, the CE-6 SMG, has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.

The new update also introduces Stronghold, a second map using the Astrodome framework. Stronghold is the first map to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area which conceals a few surprises for the unwary.

In addition to Deadlock and the new Assault Rifle, the game also features additional enhancements and several bug-fixes.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email