Insurgency: Sandstorm Announced – New First-Person Shooter Powered by Unreal Engine 4

New World Interactive and Focus Home Interactive announced today Insurgency: Sandstorm. Insurgency: Sandstorm will be a new first-person shooter powered by Unreal Engine 4. The game will be coming to the PC in 2017, and promises to feature a new story mode and Insurgency’s classic multiplayer and cooperative gameplay.

Jeremy Blum, founder and Game Director of New World Interactive, said:

“We are very excited about working with Focus on Insurgency: Sandstorm. We believe there’s a great opportunity for Insurgency on next-gen consoles and that aligning with a strong publisher will allow us to best leverage this. Considering our background, it was not easy finding a publisher we felt compatible with. We decided to work with Focus because they understand our game and they believe in our vision. In addition, they bring a wealth of knowledge when it comes to shipping console games and marketing to that audience.”

Cédric Lagarrigue, president of Focus Home Interactive, added:

“We are very proud to partner with American studio New World Interactive. Insurgency is one of the most praised and played First Person Shooters on PC. We are excited to support NWI in this new adventure, and we will do everything we can to make Insurgency: Sandstorm a hit on consoles and PC in 2017.”

It’s worth noting that according to New World Interactive and Focus Home Interactive, the franchise has sold more than 2.3 million copies on PC thus far.

 

50 thoughts on “Insurgency: Sandstorm Announced – New First-Person Shooter Powered by Unreal Engine 4”

    1. There are FPS games on console.. There’s nothing notably different about Insurgency in terms of game mechanics.

      1. Insurgency is like Counter Strike making it playable on consoles will be hard, it doesn’t play like mainstream console shooters.

          1. The console version will absolutely have auto aim, all console FPS have it. It would be considered unplayable if it didn’t.

          2. My chuckle is accruing interest! Don’t ruin it. I have to hear it from the developers. Insurgency, a competitive originally PC based tactical shooter, now on consoles with auto aim. Kek.

        1. Plays absolutely like mainstream shooters. Low recoil, low TTK. Game is easier than rainbow six siege. Please don’t compare it to counter strike.

      2. Yes, they are, we know that but every shooter to goes from PC to consoles just become slower and easier in order to use gamepad.

  1. ” to feature a new story mode ”

    I wonder if it will feature horror themed scripted events.

    (One of the devs made Underhell and nightmare house 2)

    1. Insurgency is a ton of fun. A mixture of Battlefield with the ticket counter and customization, mixed with CS:GO because of the necessity of squad based tactics and use of cover and choke points. It wasn’t a gorgeous game, but neither is CS:GO or Team Fortress. I’m more worried this new iteration will focus too much on graphics and not give me a solid 120fps.

      1. You want really know it? because maybe you could get butthurt if I told you about aiming assist, slower and easier gameplay so console players dont get frustrated.
        Have you ever played any arena shooter or even COD on PC? I remember COD4 being fast on PC, then played on PS3 and it was so sluggish.
        This game is like Counter Strike in matters of speed and hardcore gameplay and I can see getting some console standards on the PC version sadly.
        If they keep the PC branch as Insurgency is right now, it will be ok, Im sorry if Im pessimistic but I see the game getting some console influence here.

        1. Yes, of course, if they dumb the PC version because of consoles, it will suck as hell. However, I think they can make the PC version first and then make some things simpler for consoles afterwards, with aiming assists etc.

        1. We can only guess for now. Games can be dumbed down for consoles only, with PC version left intact. What developers will do with their game is up to them, not me.

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      1. You don’t think R6S has ANY console related flaws? I haven’t played the game so I don’t know but I find that hard to believe.

        1. I played the beta and I find Siege great. Maybe you would prefer R6: Patriots, a typical heavily scripted interactive movie?

          1. maybe i prefer some real game, not another stupid shooter, simplified to fit console, and console players

          2. And Siege is just that real game, while Patriots would’ve been an “another stupid shooter, simplified to fit console, and console players”.
            Tell me exactly, what is so simplified in Siege, according to you? What would make it a real game?

          3. But Raven Shield was also released on consoles, yes? So why don’t you think they impeded the PC version?

          4. Raven Shield was not released on consoles. The consoles received a heavily-simplified version that didn’t even share the same subtitle.

          5. I still think Siege wasn’t meant to be more complex at any point and that the devs materialized their idea without it being altered by the restrictions of consoles. Games don’t have to have loads of features to be great.
            No matter how I slice R6:S, I can’t see where it’s hindered because of consoles.

          6. compared to older rainbow sixs, pretty much everything. Sir if you want to talk about something, you better know about it first.

          7. Older Rainbow Six games were on consoles too, so why aren’t they simplified? And yes, I don’t know much about them because only Siege’s formula got me interested.

            No matter how I look at it, R6:S doesn’t seem to suffer from consoles as nostalgic grumblers, ubiquitious on the internet, say. If you think it does, just tell me what the PC version would look like if it weren’t for consoles, don’t evade the true answer with “everything”…

            By the way, I think it shouldn’t be called “Rainbow Six” because it can be misleading for R6 fans and, additionally cause taking this game for what it isn’t and butthurt amongst them…

          8. When i talk about older Rainbow six, i’m referring to the first 3 (Rainbow six, Rogue spear and expansions, Raven shield). Now these were real rainbow sixs, pretty much everything that came out after raven shield was utter bullsh*t, and this is like the worst of the saga, if we really want to include it into the saga.

            Also each one of the first 3 rainbow sixs, came out on pc first, and later on console (despite the fact that ps1 and 2 were still decent stuff, in terms of quality of games, console started sucking with the Wii and old gen consoles), and weren’t even that popular on them.
            Now pretty much the opposite happens.

  2. Great news….but…it will also be available on consoles…*sigh…..hype died
    they will have to adjust all game mechanics for consoles…

  3. Yes, more games seem to be simplified today but I don’t think Siege is amongst them. Devs just went with a style different from their previous games, and that style isn’t ultra-complicated. Less complex doesn’t equal worse.
    It’s a game crafted with multiplayer in mind so don’t treat it like singleplayer-focused R6 games with storylines, scripts etc.. If you expect a 5v5 “defend/storm the house” gameplay from it, it’s really good.
    And look, CS:GO’s rules are as simple as Siege’s and yet nobody cries about that.

    My whole point is: oxidized complained about the game unjustifiably, probably just because he doesn’t like multiplayer-only games. He tried to criticize the game for what it wasn’t like a nostalgia-ridden fanboy.
    No, games don’t have to be the same just because they both have “Rainbow Six” in their names. Look at the first Far Cry, then Far Cry 2, then Blood Dragon. They are all different though they have very similar titles.

      1. Not at all, using reasoning doesn’t mean I’m a fanboy. I just don’t call everything I don’t like “AIDS” and also don’t accuse consoles of changing genres of games from tactical SP to 5v5 multiplayer.
        Don’t think I’m a fanboy, I was just defending some game from groundless accusations. They were ludicrous… Similar to, for example, saying that Worms went 3D because of consoles and that they aren’t a real game because of that.

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