Digital Arrow and White Rabbit Interactive announced today an agreement with Epic Games to power the innovative movement-based game “inMomentum” with Epic’s groundbreaking Unreal Engine 3.
Norbert Varga, Development Director of Digital Arrow said:
“We are very pleased that Epic Games, Inc. has such a flexible license model which allows us as an indie studio to use Unreal Engine 3. It’s a pleasure to know that even smaller companies like us are being fully supported. This helps us to achieve a lot more with our game and to polish it to the highest possible stage.”
Due for release in early Q4 2011, “inMomentum” is about creativity and freedom of movement. The gameplay is based on simple actions which increase momentum each time used. To succeed, players need to manage movement to progress through the game’s many levels, find secret items, and complete a variety of gameplay challenges. “inMomentum” offers both single and multiplayer game modes.
Mike Gamble, European Territory Manager, Epic Games added:
“As part of our mission to provide developers with the best tools, we are keen to see Digital Arrow fully realize their unique vision for InMomentum. The studio has already come a long way by using our free UDK toolset, and is now positioned to achieve even more success with a commercial Unreal Engine 3 license.”
Reinhard Pollice, Product Development Director at White Rabbit Interactive concluded:
“Our beta test showed the need of polishing the game a bit further. The full source Unreal Engine 3 license is the key to achieve the level of polish and quality our players demand and we always wanted to deliver, and thanks to Epic’s indie friendly licensing policy, we are well on our way to delivering an imaginative platforming experience unlike anything else on the market.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email