Immortals of Aveum environments screenshots-3

Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings

Ascendant Studios has revealed some additional tech details about the PC version of Immortals of Aveum. And it appears that this Unreal Engine 5 title will push the PC hardware as its team suggests using an NVIDIA RTX2080 Super WITH DLSS 2 for Low/Medium Settings for gaming at 1080p/60fps.

These are the updated and final PC system requirements for Immortals of Aveum. And, as you can see, these PC requirements are WITH DLSS/FSR. In other words, an RTX2080 is unable to run the game, even on Low settings, with 60fps at native 1080p. Seriously, what the hell?

immortals of aveum final pc requirements

This reminds me of what happened with Remnant 2. When Remnant 2 launched, Gunfire Games was claiming that the game was developed with upscaling techniques in mind. Remnant 2 also used Unreal Engine 5 so this will be the second UE5 that will require upscaling techniques in order to provide an acceptable performance on PC.

Now I don’t want to be hasty and call it a mess. Immortals of Aveum may justify its requirements, and the game may run smoothly on numerous GPUs. However, the fact that Ascendant Studios has included DLSS/FSR in its final PC specs is at least alarming.

It’s also worth noting that the game will have options with each graphical setting accompanied by numbers indicating how much of your total GPU and CPU budget it will require. These numbers will update as you cycle between different levels of each setting. As a result, you’re able to see very quickly how different settings impact your budget.

Immortals of Aveum is a single-player magic FPS that is set in an original fantasy universe engulfed in magic, rife with conflict, and on the edge of the abyss. Players will experience this visceral and cinematic, story-driven game through the eyes of Jak. Jak will join an elite order of battlemages, master all three colors of magic – blue, green, and red – and decimate legions of enemies with clever chained attacks and well-timed counters.

EA will release Immortals of Aveum on August 22nd.

Stay tuned for more!

Lumen On/Off Comparison | Immortals of Aveum

Nanite Model Comparision | Immortals of Aveum

Nanite Cluster Comparison | Immortals of Aveum

PC Performance Tool | Immortals of Aveum

40 thoughts on “Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings”

  1. INB4:

    1. Unoptimized and unplayable mess at launch
    2. Dev “apologizes” and promises to “fix” it (when they already know that it’s broken, but released it anyway to nickel and dime the goymers)
    3. Update that breaks the gayme even more
    4. Many months if not years later, gayme is still an unoptimized and unplayable mess that struggles to even hit 4K/120+ FPS even with the RTX 7000, and modders hop in and do their job

    1. Nanite and Lumen are simply insanely demanding (unoptimized) just by being enabled in a UE5 project’s settings. And from my testing in various UE5 titles if you force turn off those technologies then the entire game will look like total shxt. You can see in the Lumen example above (first video in the article) that there’s no proper fallback to baked lighting and instead the whole level turns into a black piece of shxt.

      Here’s what the devs wrote in order to save themselves a couple of hours of development time, rofl.

      In Unreal 4, we’d have to balance dynamic lights with “baked in” lighting for any area, a process that would take literal hours to complete.

      https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum/news/technology

    1. “our game cant run on reasonable hardware, so just crank the requisites up and call it optimization” -Immortals of aveum dev leader

  2. >Unreal Engine 5 is pushing hardware
    >Ugliest female character I’ve ever seen in a game

    The fvck is it pushing??

      1. Oh that was a rat? I swear it was one of those new 2023 SJW female character models.

        But yeah those reflective puddles have been getting rather insane, feels like I’m back in Need For Speed Underground 2.

  3. They started their own studio in 2018, and the first title they are going to release is the most generic shooter I have ever seen.

    lol, why didn’t you just keep working for EA then. Useless.

  4. I love how all of their system requirements use AI upscaling tech (DLSS and FSR) set to “quality” to hit the framerates they’re listing for the GPU’s at the resolutions they are listing… This is what NVIDIA has done to gaming…

    1. I’m no fan of nvidia by any means, but you can’t really blame them for this. It’s the developers’ and publishers’ fault for using upscaling as a crutch instead of it being an optional framerate-enhancing feature. It’s sadly become part of this awful trend of not optimizing code, and until we vote strongly enough with our wallets, things will only get worse.

      1. NVIDIA’s devs created the first AI upscaler for games, and NVIDIA’s marketing department pushed the tech as hard as they could for years. Now they’re pushing their fake AI generated frames tech even harder, and objecting to reviews that test GPU performance at native resolution instead of using DLSS and frame generation.

        The situation we’re in right now is their fault. They pushed this tech as hard as they could, and now it’s in almost every modern game, so we’re seeing devs lean on it as a crutch since NVIDIA seems to be promoting the idea that this is how games should be played.

        1. Hmm now that I think more about it after reading your comment, you’re not entirely wrong. It seems with the reveal of DLSS3 they’ve really been pushing DLSS hard in their promo materials. Heck, it wouldn’t surprise me if a big part of nvidia’s justification for the horrible pricing of the 4060 cards is because they think these GPUs having the ability to use DLSS3 is worth the extra hundred or so USD to the consumer lol

          1. From what Gamers Nexus said the NVIDIA promo benchmarks for the RTX 4060 and RTX 4060 Ti were with DLSS3 frame generation on, which is why NVIDIA’s promo graphs show them doing so much better than the RTX 3060 and RTX 3060 Ti. They’re definitely trying to sell the cards based on the frame generation tech since they know the RTX 4060 Ti can’t compete with the RTX 3060 Ti at native resolution without fake frames.

  5. Nvidia couldn’t be any happier because the majority of gamers will be forced to upgrade to at least RTX 4000 series in a year’s time when every developer starts releasing their UE5 titles with the same hardware requirements.

  6. “we made a game for a tiny portion of rich millennial woke cringelords with a ton of money and no sense”

    forcrapen all over again.

    1. Most of those millennials I’m sure are too busy making the world economy run to even play this poor peasant of a title and using any little time to play BG3.

  7. Usually I do not read article on blogs, however I would like to say that this write-up very compelled me to take a look at and do it! Your writing style has been amazed me. Thank you, very nice article.

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