IL-2 Sturmovik: Battle of Stalingrad Releases This September

1C Game Studios announces that IL-2 Sturmovik: Battle of Stalingrad is due to be released in September 2014. The exact date will be additionally announced. According to the current development plan a public beta-test phase will be held this summer.

Albert Zhiltsov, producer of IL-2 Sturmovik: Battle of Stalingrad, said:

“Our team is approaching a very important stage of development – we’re almost at the finish line. Before this point we only had a draft, a rough version with basic elements of gameplay. By the time the beta starts we should have the majority of content ready, it will be a full-fledged game at that point. We plan to dedicate the remaining months to optimization and bug fixing. The game has been in the early access stage since November 2013. This spring we opened up access 24/7 and we have been producing weekly updates for the past several months, which means releasing a new game every seven days. This is not the most efficient option for a development team, but this gives us a unique and valuable opportunity to get feedback from users before the game hits stores.”

IL-2 Sturmovik: Battle of Stalingrad is a combat flight simulation dedicated to the Battle of Stalingrad, one of the most decisive and fierce battles on the Eastern Front in WWII. This new project from 1? Game Studios represents the next generation of combat flight simulations with the latest development technologies – from a new higher level of physics modeling, damage modeling and aerodynamics to modern modes of gameplay with detailed, immersive environments.


IL-2 Sturmovik: Battle of Stalingrad Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email