Hunt: Showdown performance patch is now available, features CPU and memory optimizations

Crytek has released the promised performance update for the Early Access version of Hunt: Showdown. According to the release notes, this update addresses most of the severe performance issues that have been reported, with a specific focus on stalling and stuttering as well as optimizing heavy CPU and RAM usage.

Going into more details, this new patch for Hunt: Showdown optimizes a number of CPU heavy processes within the game that would lead to Hunt being CPU bound, rendering cost when particle effects are filling the screen space, interior lighting volume and a number of expensive engine calls.

Furthermore, this patch reduces Hunt’s overall memory footprint, fixes a memory leak in the AI proximity grid, packs the first round of optimizations on CPU job manager (thus improving efficiency of thread queues) and improves object streaming to reduce memory usage.

We’ll be sure to test this new version of Hunt: Showdown this weekend, so stay tuned for more. Until then, you can find the complete changelog for this performance patch below.

Hunt: Showdown Performance Update Release Notes

Performance

CPU optimization and utilization

  • Optimized a number of CPU heavy processes within the game that would lead to Hunt being CPU bound (especially on lower end hardware)
  • Optimized rendering cost when particle effects are filling the screen space
  • Optimized off-screen particle updates in most cases
  • Optimized interior lighting volumes significantly
  • Optimized a number of expensive engine calls (e.g GetWaterLevel)
  • Reduced particle overdraw when many large particles in view
  • First round of optimizations on CPU job manager (improves efficiency of thread queues)

Memory optimization

  • Reduced Hunt’s overall memory footprint 
  • Enabled animation DB streaming to reduce memory usage
  • Improved object streaming to reduce memory usage
  • Fixed a memory leak in the AI proximity grid
  • Reduced memory usage in various Hunt subsystems

Server/Backend

  • Improved dedicated server allocation manager to be more reliable, especially if back end slows down
  • Upgraded backend technology to pave the way for further improvements to debugging user reported issues (slow response times etc)

Bug Fixes

  • Fixed a stall when using lanterns for the first time (slight micro stutter when picking up the lantern)
  • Fixed a stall that could occur when using dark sight for the first time after loading into the match
  • Fixed a stall that occurred when aiming fuses at the sky
  • Fixed a number of stalls that could occur due to some shaders being loaded during gameplay. This was especially noticeable when aiming down sights
  • Fixed a stall that could occur when the banishing phase completed
  • Fixed a number of invalid file accesses during gameplay which was resulting in some stalls
  • Reduced stalls that could occur with cloth simulation on hunter clothing
  • Fixed a number of uncached resources
  • Fixed a deprecated asset that could cause the game to freeze at Stillwater Bend (or as it has been affectionately called by the community “Crashwater Bend”)
  • Fixed a bug that would cause the Depth of field to be triggered when others in the match were aiming
  • Partial fix implemented for some objects not rendering correctly (e.g. large amounts of vegetation missing at the start of the match)

9 thoughts on “Hunt: Showdown performance patch is now available, features CPU and memory optimizations”

  1. Last time I went to play this I couldn’t find a match. Hopefully it can keep players around for a year or two.

    1. I just checked on SteamDB and the game has 1,770 people playing currently so how is it hard to find a game?

      1. I dunno.. I went on one night around midnight CST and clicked matchmake and it failed about 6 or 7 times.. Possibly it was a server issue, but it would not let me get on.

        1. Well I do believe the games servers are only in the US and some European regions such as the UK and Germany so that is definitely keeping a lot of people playing along with Chinese and Russian being the only other languages added in currently.

          1. Hmm.. I bet this patch will have people logging on. I should check later this evening if I can.

          2. I’m holding out on the game to get more optimized and some more content added before I buy it. Probably around summer time I’d pick this game up.

          3. I’m embarrassed to say I’ve thoroughly ignored it aside from like 3 matches. Had fun in one of those matches but haven’t been able to replicate it. Yes, I would hold out for a bit.

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