Horizon Zero Dawn feature 4

Horizon Zero Dawn Remastered Official PC System Requirements

Nixxes has shared the official PC system requirements for Horizon Zero Dawn Remastered. Horizon Zero Dawn Remastered will be available on October 31st, and it will cost $9.99 to those who already own the original version. So, let’s see what kind of PC you’ll need to run it.

PC gamers will at least need an Intel Core i3-8100 or AMD Ryzen 3 1300X with 8GB of RAM and an NVIDIA GeForce GTX 1650 or an AMD Radeon RX 5500XT. The game will also require 135GB of free disk space.

For gaming at Medium Settings on 1080p with 60fps, you’ll need an Intel Core i5 8600 or an AMD Ryzen 5 3600 with 16GB of RAM and an NVIDIA GeForce RTX 3060 or an AMD Radeon RX 5700.

For 1440p/60fps or 4K/30fps on High Settings, you’ll need an Intel Core i7 9700 or an AMD Ryzen 7 3700X with 16GB of RAM and an NVIDIA GeForce RTX 3070 or an AMD Radeon RX 6800.

Finally, for gaming at 4K/Very High with 60fps, you’ll need an Intel Core i7 11700 or an AMD Ryzen 7 5700X with 16GB of RAM and an NVIDIA GeForce RTX 4080 or an AMD Radeon RX 7900XT.

The PC specs do not include the use of DLSS or FSR. So, I assume those resolutions are native. And yes, the game will support both of them, including Intel XeSS.

According to Sony, the remaster will have better 3D models, shaders and textures. Moreover, it will have new conversations mocap and improved cameras.

Enjoy!

Horizon Zero Dawn Remastered PC Requirements

Horizon Zero Dawn Remastered PC requirements

20 thoughts on “Horizon Zero Dawn Remastered Official PC System Requirements”

  1. I preordered the Remastered for $10 as I own the original. I hope I won't have to redownload a whole new separate download and if that's the case I'm screwed.

    1. You're already screwed dude, and more than you can even imagine, you "preordered" a remaster for Horizon Zero Down, if bad tastes and bad choices kill you'll be 6 fit under the ground by now, how fortunate you are…

    2. They are two separate games now, you keep the original as is and then download a completely new version of the game which will be great for making direct comparisons as unlike Witcher 3 you can have both versions co-existing on your computer at the same time.

    1. There's an insane number of upgrades, basically lifted a lot of the stuff from the new game, though they ruined the look in some areas by changing the foliage to be more busy and colorful to make things more consistent with the second game, even though the same areas aren't even playable in the second game.

      1. Actually they did it to make it more consistent with the original concept art for the game. Their original vision for the game just wasn't possible in 2017 with the PS4

        “We looked at the biomes in the original game and compared them to the concept art. We found places that we could enhance and bring closer to the original intent, with the rainforest biome being a good example of this. With powerful procedural technology, we injected new foliage and raised the quality and density to new heights. The riverbanks have also been upgraded with more biodiversity to bring them closer to the original intention as seen in the concept art.”

        1. Okay, yeah, then it makes sense. And to be fair, there aren’t a lot of areas where the look is too different, just a few.

  2. "Install size: 135GB"

    I looked up if there are still ISP with data caps.

    In Europe, Belgium has the worst internet, ISP are still massively employing data caps.

    In the US, Montana has the worst internet, many ISP still using data caps and internet is very slow.

    The EU and FCC should intervene in these places, data caps should be illegal.

    1. A big part of the reason I switched from a cable based ISP to a fiber based ISP were the data caps plus the cable service never came remotely close to the 1 Gbs advertised speeds, more like 270 Mbs down and 35 mbs up. For a slightly lower cost I now have fiber 750 Mbs down and 750 Mbs up and it always tests at slightly higher than advertised and no caps

  3. They also improved baked lighting where they increased light sources from 2 to 5

    “Light bakes are an important aspect of the lighting – a system that is versatile enough for each time of day, yet providing the detailed light bounce that Horizon Zero Dawn Remastered needs. The quality of such bakes is adjustable per volume that we set as lighters, which is great when we require the light bounce to be more detailed in an area without affecting the rest. Horizon Zero Dawn Remastered uses the improved baking system from Horizon Forbidden West, resulting in at least twice as much detail in the light bounce compared to the original.”

    “Horizon Zero Dawn used a lighting rig around each character with roughly two lights. For the remaster we used the upgraded lighting rig from the sequel, which uses five lights in total: one key-light, two profile-lights and two rim-lights. These lights are then tweaked on a per shot basis changing position, orientation, color and intensity.”

  4. So pretty much the same requirements as Forbidden West. Makes sense, too, they literally changed a lot of the look of the game to that of Forbidden West, even though none of the areas of the first game are available in the second apart from the prologue.

  5. Well this is absurd if you can get 60fps @1080p with a certain CPU then why do you need an stronger CPU to get 30 fps @4k while the game is GPU bound. what setting is affected by the CPU that much?

    1. Well, shadow LOD and draw distance settings can effect CPU performance.
      But really, the increased CPU requirements at a higher resolution are mainly just for show.
      They do that to show matching components.

      1. Do LOD and draw distance on high setting affects CPU load whether its 1440p or 4k? i guess not , so then yeah matching to other components makes sense

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