Homefront: The Revolution Officially Announced – Described As ‘Far Cry Meets Red Dawn’

Crytek and Deep Silver officially revealed today Homefront: The Revolution; the next installment in the Homefront series that will be released in 2015 for current-gen consoles and PC (as well as Mac and Linux).

Homefront: The Revolution throws players into a near future dystopia. Catastrophic events have brought the United States to its knees and enabled the Korean People’s Army forces to impose a brutal military occupation. Trapped in this American nightmare, Philadelphia has become a police state, where surveillance drones and armored patrols keep her once-proud citizens at heel, crushing any dissent with totalitarian force.

To overcome their oppressors, players will have to engage in guerrilla warfare and use ambush, infiltration and hit and run tactics in thrilling un-scripted firefights. At every turn they’ll find a sprawling open-world city, in which recruiting fellow revolutionaries and building improvised homebrew weapons are just two of the keys to creating a powerful resistance force.

Homefront: The Revolution supports up to four players in online Co-Op gameplay where you form your own resistance cell and become renowned as Heroes of the Revolution.

Hasit Zala, Game Director at Crytek, said:

“Homefront: The Revolution stands out from the crowd by immersing players in a world where they’ll feel emotionally compelled to fight for their freedom. We’re very excited to work with Deep Silver and deliver an experience that underlines Crytek’s commitment to quality whilst tapping into the huge potential we saw when we first acquired the Homefront IP.”

Homefront: The Revolution represents the first time Crytek and Deep Silver have worked together, with the two partners collaborating to release the game as part of a co-publishing agreement.

Dr. Klemens Kundratitz, CEO of Deep Silver / Koch Media, added:

“Crytek has an outstanding track record of creating AAA action games. Homefront is a fascinating IP with huge global potential. With Crytek’s technical pedigree and Deep Silver´s publishing expertise, we will take the IP to new heights.”

Developed by Crytek’s Nottingham studio, Homefront: The Revolution harnesses the latest features of Crytek’s CRYENGINE technology. On the ground, players will encounter a dynamic environment that looks and feels truly alive as day turns to night and storm clouds come and go – an authenticity that extends to the strikingly lifelike expressions, skin and clothing of everyone they encounter.

Enjoy!

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34 thoughts on “Homefront: The Revolution Officially Announced – Described As ‘Far Cry Meets Red Dawn’”

  1. crytek doesn’t fail to amaze us in graphics and this game is no exception but they fail in the most important part gameplay and story hope they learn from their mistake

          1. To be fair, I would love if Crytek took the Crysis series back to it’s roots. IMO, it can only improve the game. Crysis 3 was heading in the right direction but it is still nowhere near to the open-ended nature of Crysis 1.

          2. I hear what you are saying and ya I did love the open ended approach to your objectives in the first game. I still dont think the third was any more linear than most action oriented games.

            I guess the move away from the open world structure was probably due to the limits of the consoles perhaps. Well that and the fact that the story in in the first wasnt as well recieved by a lot of reviewers and they complained about too much to do without any proper structure? They may have thought narrowing the player choices down would help the story’s impact.

            But i still dont agree that they failed in gameplay. crysis 3 was a very fun game to play still.

          1. sneaking around in 3 with a bow was fine, the intro of crysis 2 and the first levels were fine, the graphics were fine, but yeah other than that the game is pretty meh, they really improved the gunplay and fixed the ai bugs with 2 and 3 as well as balanced the suit but they made the game too linear and the gunplay is too easy, from crysis 1 guns having tremendous recoil and the suit running out of energy almost instantly, they made 2 and 3 with zero recoil and the suit has alot of energy bot armor and cloaking.

            Crytek better up the game with homefront 2 because i expect better from them.

  2. Glad it’s deep silver publishing and not EA which means Steamworks, just hope it uses Crysis 3’s netcode which worked really well and isn’t a data hog such as Far Cry 3(different devs etc but couldn’t play well with FC3)

      1. eh it’s still coming so logo or no logo, what hurts is that microsoft is missing out PC again with Horizon 2 that to me is a epic miss.

  3. cryengine,homefront2,open world. great.

    but what is it with new gen protagonists ? they always have hats (WD,iSS now this), guess hair is a serious challenge for devs to make this gen, specially with those amazing facial details and animations, matching a hair like that would be demanding and hard unless you are CDPR :))

    by the way john, Mortal Kombat X is announced with a trailer and this time is comes on PC and consoles simultaneously

  4. From RPS… ” We sent Craig Pearson to get some first-hand impressions and he managed to enage my interest with one phrase: ‘It’s basically a sandbox City 17.'”

    I am excited to hear this.

  5. Let’s not forget however at the end of the day it’s still Crytek bringing this game to us, the developers of Crysis 2, Crysis 3, Ryse, & whatever else. Will they finally redeem themselves with a “true open-world” game? I’m not holding my breath.

    1. It’s not the Developer of Ryse or Crysis. It’s Crytek UK, the developer of the Timesplitter series.

  6. The singleplayer campaign wasn’t what made the first Homefront game so great, It was the superb multiplayer with its very similar gameplay to Frontlines Fuel of War.

    Hopefully this one is just as good in that department, maybe something like a Homefront version of Crysis Wars.

    1. Superb multiplayer? I played the Alpha of that game, it was literally a COD clone. Name one feature that isn’t atleast similar to COD, you can’t. Even the vehicles were just killstreak rewards like in COD.

      1. Homefront was basically the next iteration of FFoW and the only main difference was the story/setting. Both had very similar classes, weapons, gadgets, vehicles and 64 players.

  7. This is great. I’ve been waiting for an open-world FPS for a long time ^.^ . And It’s from Crytek too so I’m quite sure it’ll be good

  8. I have been drowning myself in a Nazi riddled alternate world in Wolfenstein: The New Order only to surface into a North Korean riddled alternate world in Homefront: The Revolution.

    Nice.

  9. Never trust Crytek when it comes to the level size of their games. They will always tell you the levels are huge. They said Crysis 2 had huge levels when it was a complete corridor shooter and they said Crysis 3 had levels the size of the original game when it actually had TWO such levels and all others were corridors. Now they’re saying this game has an “open world city”? Expect two blocks of freedom at most until they prove otherwise.

  10. They piqued my interest when they mentioned an open-world city based in Philadelphia. I live not too far from Philly and know the city fairly well. Intrigued to see what they can come up with using the city of brotherly love 🙂

    I have yet to play the first Homefront although from what I’ve heard it is a decent game with a lot of potential,Let us hope this sequel meets and potentially exceeds that potential.

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