Hogwarts Legacy screenshots-1

Hogwarts Legacy will get official PC modding support

Now here is something neat. Warner Bros announced that Hogwarts Legacy will get official PC modding support on January 30th. To celebrate this announcement, the publisher has shared a new PC trailer which you can find below.

With this free update, Hogwarts Legacy will get its own Creator Kit and in-game Mod Manager. This will make it easier than ever to share and download mods for Hogwarts Legacy.

With the Creation Kit, modders will be able to make changes to the gameplay and create new quests. Modders will also be able to create new cosmetics. And, in case you’re wondering, yes. Talented modders will be able to create and share new gameplay features.

For instance, you can replace your broom with a dragon. Or you can create dungeons with constant combat and hidden paths. Or perhaps turn Hogwarts Legacy into a Harry Potter game?

I’m really curious to see whether the modding community of Hogwarts Legacy can create something amazing here. The potential is there. So, hopefully, we’ll get some cool mods.

Hogwarts Legacy is one of the games that will have native support for DLSS 4. So, my guess is that this January 30th update will also add support for DLSS 4. By using it, you will be able to use Multi-Frame Gen on the RTX 50 series GPUs. You’ll also be able to use the Transformer model with DLSS on all previous RTX GPUs.

Enjoy and stay tuned for more!

Hogwarts Legacy - PC Modding Update

25 thoughts on “Hogwarts Legacy will get official PC modding support”

    1. I'm betting that a good bit of the stutters on mid-to-low-end CPUs are caused by denuvo… Which I really hope they'll remove.

  1. How about removing Denuvo first ? The game has been a best-seller, some respect to the millions who bought it would be welcome

    1. More like NVidia stutters, this another game I played day one, maxed out settings while streaming and got stable 60FPS on my RX 6950 XT.

      1. BS, you obviously don't know what a stutter is, anyway it's common issue on a lot of games regardless of the GPU and it's most of the time a programming/engine issue, instead of shilling for your poor a$$ AMD card you should more often point out issues so it could be fixed

        1. Only NVidia has suffered stuttering issues with Unreal Engine 4/5 games to date, even Silent Hill 2 Remake I streamed day one with maxed out settings and got stable 60FPS.

          Hogwarts Legacy is a fine example where people with AMD cards played with no issues whasoever.

          The issues are tied to low VRAM (covered by Digital Foundry), CPU Overhead on the drivers (covered by DSO Gaming) and poor low level API optimisation (covered by industry in general), all NVidia issues.

          But you free to keep living in your bubble and blaming the engine like everyone else, while I'll keep playing with no issues.

          1. Lol, throwing technical words like CPU overhead won't magically cancel your ignorance, the stutters happen either because asset loading that leads to traversal stutters which is more a storage issue and not a GPU issue or shader compilation stutters which is an issue on any card and it's on the dev side.
            The NVIDIA Driver overhead is an old story that only affected DX12 games on pre-Turing cards, the driver now behave normally under DX12 on post-Turing, don't get me started on AMD driver issues and how they ruin old games compatibility on every update, PCGamingWiki is riddled with notes about underperforming or buggy old games on AMD hardware.
            Low VRAM is barely an issue, if the game isn't near the VRAM limit you won't get VRAM related stutters.
            You don't know what a stutter is dude, let alone a micro-stutter, you're still enjoying 60 fps and that tells a lot

          2. You the only person ignorant here, cause the DirectX12 issues on NVidia are there.

            Not only that but you resume to make false claims about AMD drivers, which makes it clear you don't even own one, if anything AMD has even fixed OpenGL to be on par with NVidia.

            I would also highly recommend you don't use PCGamingWiki in your false claims, cause I'm actually one of the maintainers, unfortunately for you.

            The non-existent traversal stutters, that for some reason only affect NVidia, Nikki is another recent game that ran like crap on the RTX 3070, but runs smooth as butter on my RX 6950 XTX.

            But like I said before, you free to live in your misinformation bubble.

          3. Lol i captured those screens yesterday directly from PCGW, that's not even a nice try from you, ignorant fool

          4. So you not only lack basic English understanding, but resort to petty insults /blocked

            Come back when you +18.

          5. So you not only lack basic English understanding, but resort to petty insults /blocked

            Come back when you +18.

          6. The vast majority of stutters are caused by CPU/Shader/Streaming issues and depend on your CPU, not GPU.

      2. Have also not had any stuttering problems, though I'm bored stupid when actually trying to play the game, so will likely never go back to the game

  2. They the first developers to enable mod support on Unreal Engine, that Epic has supported since Unreal Engine 4.

    We been able to mod the games on Unreal Engine easily thanks to Epic anyway, but with an SDK we'll be able to actually add stuff and modify the game logic.

  3. They the first developers to enable mod support on Unreal Engine, that Epic has supported since Unreal Engine 4.

    We been able to mod the games on Unreal Engine easily thanks to Epic anyway, but with an SDK we'll be able to actually add stuff and modify the game logic.

  4. Wonder if anyone will mod the game to be actually fun. Was a very disappointing game for me. Beautiful world, but felt incredibly shallow

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