HITMAN’s Engine Already Supports DX12 Features

It appears that more and more developers are implementing DX12 support in their engines, and the next one in line is IO Interactive. According to GDC 2016’s schedule, IO Interactive will hold a session in which it will talk about rendering HITMAN with DX12.

Now while this is not a confirmation about the game supporting DX12 from the get-go, it does confirm that its engine already supports this new API.

As the description of this session reads:

“This talk will give a brief overview of how the Hitman Renderer works, followed by a deep dive into how we manage everything with DirectX 12, including Pipeline State Objects, Root Signatures, Resources, Command Queues and Multithreading.”

HITMAN will be an episodic game, something that obviously disappointed a lot of its fans. Whether this episodic approach will benefit players remains to be seen.

The first episode of HITMAN will be released on March 11th.

18 thoughts on “HITMAN’s Engine Already Supports DX12 Features”

    1. It’s ludicrous that we don’t have normal DX11 vs. DX12 benchmarks that we could download and test for free yet.

    1. So what, sick of hearing these comments just upgrade 7 and 8 have all the same spying crap since a latest update and it will be a cold day in windows before linux see’s 50% support even for AAA games

      1. If you’re one of the people who care about the privacy issues, then you also must have some brains and autonomy, there are several ways of stripping down Windows 10 from all the spyware as well as disabling automatic updates. If you care so much you can find it and do it. It’s what I’ve done.

      2. No its not optional if someone has updates on automatically it will install, so less then 10% of people will change that

      3. My comment was only to point out to “the ones that are not aware” that they won’t be able to experience the DX12 features on anything other than W10.

        1. Well that depends entirely on the studio’s goal. Perhaps it’s to adapt the future episodic levels based on community performance i.e structure story or level design based on analytics. Or perhaps its to bring in as many people based on the low entry price, and rapidly construct from there.

  1. yet there is no AAA games released in DX12. most of upcoming DX12 games are AA games witch is easier to code.

Leave a Reply

Your email address will not be published. Required fields are marked *