Hitman new screenshot 7

HITMAN – DirectX 12 Mode Is Unstable, Causes Crashes

HITMAN has just been released on the PC. And while the game shipped with support for DX12, this particular path is currently bugged.

The funny thing here is that the press build of the game ran without problems under DX12. However, this build was updated to the final release, which is constantly crashing under DX12.

These past few hours we’ve been unable to run the game under DX12. We’ve tried all available options, however we were unable to prevent the game from crashing.

For what is worth, the game does not crash under DX11.

And we are not the only ones experiencing this issue. As we can see, there are already a lot of users that are experiencing crashes when DX12 is enabled.

We can also confirm that there is performance difference between DX11 and DX12, but more on this in our upcoming PC Performance Analysis.

For the time being, avoid the game’s DX12 path as it’s bugged!

87 thoughts on “HITMAN – DirectX 12 Mode Is Unstable, Causes Crashes”

      1. We need 1 or 2 these console peasants over here to remind us why we play on PC. Its not just the better gaming experience on PC but also the severe lack on these morons on PC that makes PC gaming so great.

        1. I need no one to give me a reason to play on PC, it’s all my own choice, not because others. Especially if it’s those stupid persons that waste their life trying to get attention on comment sections.

      1. DSO uses an Nvidia card. Most of the complaints I have seen on overclock dot net have been from Nvidia users, specially those on 970’s.

        1. That doesn’t mean that the bugs aren’t there for AMD. No doubt there will be more NV post, 3/4 of the gaming rigs out there have NV gpus.

  1. This is a full package of video gaming d0uchebaggery: denuvo, always online, episodic bullsh!t, sh!tty performance, locked options based on hardware, etc. what else do you need? It’s perfect!

    1. i want some Microtransactions as well. oh and a 50 dollars season pass. make it 60 just to be safe.

      joking aside this was my main problem with Square Enix from last year. i already expected it. they have done ALL (almost all?) kinds of practices one way or another.

      Microtransactions = Rise of the Tomb Raider
      timed exclusivity deals = Final Fantasy 7 Remake
      Episodic AAA = Hitman
      exclusives for no reason = FF15. (this is not 2011 anymore. no profit in this)
      Denuvo limiting mods = Just Cause 3 MP mod
      always online = Lightning returns (later removed)
      pre-order bonus shenanigans = Deus Ex Mankind Divided (later removed)

      this is why i am against Denuvo. cause this extra layer may prevent even modders to fix anything they can.

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    2. I Bet they delayed DeusEx:MK so they can remove some content and sell it separately or F it release it as an episodic game with online missions (exact same mission but different targets and call it living and breating world of augmentation) and of course denuvo and under 30fps on 980 or cards like that (runs worst on DX12) also you can’t choose high textures unless you have 12GB vram and 15$ per costumes for adam and some buff or debuff cards 5$ each.

  2. R9 390 beating the GTX 970 by 15% in DX12, not as bad as some made out. Looks like the only thing that can save Maxwell cards is the over clocking to bridge the gap.

    1. you can’t compare an enthusiast card with a high level card, it just doesn’t make sense, the right comparison would be R9 390 vs GTX 980

          1. It’s going to be a common theme in Async Compute heavy DX12 titles, AMD are going to dominate, NVIDIA can’t do much about it. Well ,they could and that is make devs not use heavy Async or none at all. Maxwell Async compute is supported but it’s so bad it’s not worth using.

          2. AMD GPUs will get about a 40% boost in performance in DX12 games using Async Compute, NVIDIA GPUs won’t. Maxwell Supports Async but it’s pretty much useless.

          3. 40% is optimistic but a 10-20% average improvement is almost certain where Nvidia until now has generally shown slightly worst DX12 performance than DX11.
            AMD will see nice improvements even in DX12 games that don’t use Async Shading.

          4. If it was almost certain AMD would be raising prices for their products, since now (as you and few other suggest) the gap they have, performance wise, with nvidia, is no more, and there would be no reason to make people pay less than nvidia does.
            I repeat, we’ll see, nothing is certain, if you remember, similar stuff happened in past, and pretty much always turned out to be bulls*it.

          5. It’s a fact, there is really nothing to debate, AMD GPUs since 2011 have had ACE units, DX12 Async Compute uses those in hardware, NVIDIA don’t have Async Compute hardware like that, it’s supported but just not worth using since it’s basically next to useless in their architecture

            One could argue that NVIDIA didn’t see the need for Async when they were designing Maxwell, the API wasn’t going that way until Mantle showed up. AMD GPUs since the 7000 series with ACE units will get the biggest DX12 benefits in performance.

          6. Put it this way, it’s complicated.

            ” Well, can it really do Asynchronous Shading?

            Yes. Both the GCN and Maxwell architectures are capable of Asynchronous Shading via their shader engines.

            GCN uses 1 graphics engine and 8 shader engines with 8-deep command queues, for a total of 64 queues.

            Maxwell uses 1 graphics engine and 1 shader engine with a 32-deep command queue, for a total of 32 queues (31 usable in graphics/compute mode)”

          7. Stats, according to stats AMD cards should be faster than nvidias pretty much always, but in the end it isn’t like that at all. That’s what i’m trying to say

          8. Yes but DX12 is different because AMD has hardware support for Async Compute, they have dedicated units to do the computation on the GPU die, NVIDIA GPUs don’t.

          9. Listen, i really hope what u’re saying is right, but i’m pretty confident that it isn’t, not for some particular reason, just because in the past they promised but never kept

          10. Some education for you.

            “AMD Asynchronous Compute Engines in GCN based GPUs can be used to leverage DX12’s Asynchronous Shaders feature, improving performance by up to 46%. These engines inside AMD’s Graphics Core Next based GPUs are dubbed ACEs for short. And they’re responsible for handing out several tasks simultaneously to the compute units inside a GPU.”

            “Nvidia cards cannot handle asynchronous workloads the way that AMD’s can, and the differences between how the two cards function when presented with these tasks can’t be bridged with a few quick driver optimizations or code tweaks.”

            NVIDIA went with power efficiency for Maxwell(that’s why Maxwell is such an overclocking beast) and sacrificed Async for it.

          11. I know this man, you also repeated it hundred times, i’m just saying it won’t matter in the end, we’re talking about 1 maybe 2 games here, and dx12 is just bugged as hell. There’s nothing to talk about, it’ll be as always in the end.
            You too actually sound like a fanboy anyway

          12. I’m not in denial, believe me, i just learned from the past.
            I just hope you’re right anyway, having amd beating nvidia in all fronts would be great, especially for their prices, i just don’t believe it will happen.

          13. You are confident based on air.

            The info is at you finger tips, but you refuse to read and educate yourself. Instead you think you are smart if you make assumptions based on generalization.

          14. AMD GPUs are not efficiently used under DX11 but can still fight for the top. Whit DX12 AMD will simply see a more efficient utilization of it’s GPU’s compute capabilities. Nvidia designed their GPUs to work well whit DX11, DX12 basically has no further resources to exploit on Nvidia GPUs.

            Let’s just keep it to this, too much information will overwhelm you.

          15. Listen to yourself, who do you think you are?
            Looking at your comments really clarifies that, an arrogant immature fanboy who knows nothing and talks as much as can breathe

          16. I’m somebody that clearly know more than you.
            All your assumptions are based on air.

          17. You think you know more than me, that’s different, and that’s what makes you arrogant. My assumptions are based solely on past experiences

          18. You’re talking about facts that you read somewhere and that weren’t proven to be right, despite what you may think

          19. This is something like: I’m clueless and I just don’t want to agree whit it.

            I’m talking about facts that were discussed in detail, some confirmed some corrected by game developers and which are clearly remaining unchallenged by Nvidia fans or Nvidia themselves. Nvidia has been quite distant about the hole Async Shading talk or DX12 talk for that matter.

          20. Vulkan exposed the fact that Nvidia has 1 queue where GCN GPUs have 3.
            It’s like comparing a road whit 1 lane whit a road whit 3 lanes. Which one will be more efficient at transporting data?
            Even if Nvidia figures a way to enable Async Shading they won’t see any performance benefits, the hardware simply is not there.

          21. 750 Ti running at over 10FPS less in DX12, it’s in the low 20s, while DX11 is running in the 30s+.

          22. yeah facts are facts, AMD’s Async hardware is destroying NVIDIA’s GPUs as predicted and will continue to, it’s going to get embarrassing for NVIDIA with DX12 Async heavy titles. What’s more embarrassing is the console versions beating NVIDIA PC hardware in DX12.

          23. Yeah Tomb Raider performs better on Xbox than on a 750Ti, the GPU which was said to be better and faster in games last year.

          24. And what’s your knowledge base when you say nothing is certain? I’ve been reading and writing about this DX12 stuff since last year.
            AMD won’t raise anithing, Polaris will be launched this summer but the thing is people that already bought AMD GCN graphics cards can enjoy the benefits of DX12 and better performance no problem.

          25. “And what’s your knowledge base when you say nothing is certain? I’ve been reading and writing about this DX12 stuff since last year”

            LOL

          26. It will still alleviate AMD’s CPU scaling problem which means AMD will see performance gains anyway from using DX12, Async Shading is simply a bonus.

          27. The situation is reversed, most Gameworks games don’t even use GPU physx.
            Anyway Ubisoft’s last 2 games were developed whit DX12 in mind and we see AMD GPUs delivering nice performance across the board, and those were Nvidia Games.

          28. PhysX is crossplaform and is not limited to GPU acceleration, it also does CPU physics for quite a few games, even console games and have done for a long time. I wish people would get this into their thick head instead of blaming PhysX because they don’t even know it can be CPU only for engine physics.

    2. Maxwell is great architecture for high abstract API, not so much for close to the metal though. Nvidia knows that very well and that is why most DX12 games are supported by AMD and why Nvidia actually focused more on DX11.3 than DX12 in their presentations.
      And as far they wont fix Async Compute and Preemption Context Switching performance there will not be much of a change in there.
      Dont forget AMD has over 50% of gaming market and most console games will sooner or later use it anyway.

      1. Personally i don’t believe certain architecture did not do well with low level API. One of the reason going for low level is so you can tune your code down to architecture specific. But then again on pc developer might not want to do that. Even AoS dev mention that they will not going to tune their game down to specific vendor because it will be too time consuming. So they just decide to do optimization that they think will benefit most modern gpu out there.

        1. and with DX12 part of the optimization is in developer hands right? if they can optimize it for AMD gpu then they should also do it for nvidia gpu. it has nothing to do with nvidia business model because with dx12 developer have the control not nvidia. if they don’t want to do specific optimization on each existing architecture then better not asking for low level in the first place.

    3. Actually the 390X can match or go over a stock 980Ti, it was 7% slower than the highly OCd version of the 980Ti.

  3. Well DX12 is kind of new so yea, that was to be expected that there would be hickups at the beginning ? Also i’m guessing that amd’s and nvidia’s drivers aren’t quite there yet, especially nvidia.

    1. DX12 is not MANTLE. MANTLE btw did not cause crashes and that was year 2014!
      However it did occasionally in 2013 when it was firstly released as every new tech. DX12 is still very new and there is and will be for some time things to be learned.

        1. do you realize its now up to the developer to make the performance improvements and optimizations and it has little to to do with api or drivers anymore. Same applies for vulcan.

          1. Sorry but the DX11 build works fine, so It has something to be with DX12 which is an API.

          2. Or developer themselves? Remember with DX12 dev will have to control things that usually done by driver.

      1. PFFF, lol. Pretty new? DX 12 SDK tools has been available for devs for almost one and half year. Guess they need other one and half year to fix it.

  4. Rename this article, to “DX12 is crashing for US”. Played the game in DX12 mode for over 3 hours, without a single crash.

    1. Just because it works for you doesn’t mean the majority of people aren’t having problems. Just check the steam reviews

  5. Ya know guys? If this was about how a Vulkan game crashes, you will be laughing and mocking, but OMG its DX12, lets say the API is too new. You know DX12 libraries has been available for devs much before that it was for consumers. Just saying.

      1. yeah only those two (empty desert maps) with witcher 3 sort of… but the rest since mid 2015 till now are straigh up broken.

    1. Funny isn’t it how the lesser know games are running better, I’m having a good time with Black Desert Online now I’ve had a chance to get used to it, only cost me £24 as well. It runs well considering how dense and detailed it is, it’s pretty insane, had no connection issues, crashes or nasty bugs yet either.

      1. yeah, i was excited when it got released but wont support my country and it’s not on steam, shame. i’m playing marvel heroes 2016 instead 😀

  6. Yeah DX12 might allow them more lower level access to the hardware but lower level is harder to code for than the high level. But ultimately it comes down to laziness. Most devs don’t wanna go that extra mile.

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