Microsoft and Playground Games have revealed the official PC system requirements for Forza Horizon 5. Playground Games has also re-confirmed that the game will have Ray Tracing reflections only in its car exploration mode, the Forzavista.
According to the specs, PC gamers will at least need an AMD Ryzen 3 1200 or an Intel i5 4460 with 8GB of RAM. Playground Games has listed the AMD Radeon RX 470 and the NVIDIA GTX970 as the minimum required GPUs. Moreover, the game will require 110GB of free hard-disk space.
Unfortunately, the companies have not listed the graphics settings, resolutions and framerates that these PC requirements target. My guess is that the minimum specs are for gaming at 1080p/30fps, and the ideal for gaming at 4K/60fps.
Forza Horizon 5 will release on November 9th and will support cross-play between PC and Xbox.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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First racing game in years I am interested to check out.
why?
But for minimum its 4 gigs, not 8. Its a very scalable game, it runs on every type of configuration. The devs demo-ed the game on a laptop with a 3050TI.
“8GB recommended VRAM is not going to fly”
Games will use a lot more video memory than 8 GB. Xbox Series X use 16 GB of GDDR6 memory with additional hardware texture streaming that allow developers to load only visible parts of every texture (Velocity Architecture). This allow Xbox to use 2.5x more textures than available GPU memory (40 GB).
Games will use a lot more textures than in previous generation. On PC those textures will use video memory and system memory
https://uploads.disquscdn.com/images/cb45b95c39c23f4a65cc993216f5e2e867ecbdedd7df3d74f7c7c09504f0ea06.jpg
https://uploads.disquscdn.com/images/fe29f6b5407648d603d9f9b85139bac7bd828c7642cf616800bfc91d71f2feb7.jpg
But you need to remember that Xbox load 2.5x more textures than available memory. So if you have 10 GB then you can use 25 GB of textures at any time. Velocity Architecture
You can easily scale quality of textures:
GPU with 4 GB – low quality
GPU with 8 GB – medium quality
GPU with 16 GB – max quality
8 as max? This will be huge downgrade when consoles have 16 GB with hardware streaming. Half of memory unused without any reason
Velocity Architecture:
https://www.youtube.com/watch?v=U3ajo6khF9E
BS requirements for FH4 reskin without major urban area.
This is first Forza with real world photogrammetry textures. This is why new game is much bigger than Forza Horizon 4 and use 2x more video memory
I dont know why this website dedicates so much time and space to “requirements” when they are almost always non factor! Just do benchmarks after the release, and stop making so many articles on requirements of every other game…
It helps you understand how your rig will handle it in comparison. It doesn’t say it have to be THAT specifc hardware.
But I guess I’m asking a lot from someone so dvmb!
eat my shheeeyyyyyttt and dddiiiieee
LOL kids!
eat my shyt and die!
It is surprise that 7 years old GTX970 is still supported. That GPU had only 3.5 GB video memory and really bad performance in DX12
110GB space??
What is wrong with developers lmao
This is first ever Forza with photogrammetry textures. This kind of real world textures are much bigger than textures used in Horizon 1-4
Photogrammtery has absolutely nothing to do with filesize.
It’s just a better way of capturing assets realistically that scans realworld objects to generate the geometry and texture data. It can be compressed and tiled just like old school hand authored textures.
Compare requirements between FH4 and FH5. New game is much bigger use 2x more video memory but looks a lot better.
This is great that game can use 16 GB of video memory (ideal settings). New consoles use 16 GB, new Radeons use 16 GB even entry level GTX 3060 use now 12 GB and there are leaks about 20 GB cards from Nvidia
Next year Forza Motorsport 8 will be even better because it will change whole physics engine. It will require much faster CPU than current Horizon 5 which still use ForzaTech 7
“From the very first Forza Motorsport till Forza Motorsport 7, our tire collision model itself had a single point of contact with the track surface and moved at about and refreshed at 60 cycles a second or 60 hertz. Our new model, this hopefully will give you an idea of how much has changed, has eight points of contact with the track surface and is running at 360 cycles a second or 360 hertz. If you’re doing the math there, eight points of contact versus one, 360 hertz versus 60, it’s a 48x fidelity jump in a single tire collision itself“
Compare requirements between FH4 and FH5. New game is much bigger use 2x more video memory but looks a lot better.
This is great that game can use 16 GB of video memory (ideal settings). New consoles use 16 GB, new Radeons use 16 GB even entry level GTX 3060 use now 12 GB and there are leaks about 20 GB cards from Nvidia
Next year Forza Motorsport 8 will be even better because it will change whole physics engine
“From the very first Forza Motorsport till Forza Motorsport 7, our tire collision model itself had a single point of contact with the track surface and moved at about and refreshed at 60 cycles a second or 60 hertz. Our new model, this hopefully will give you an idea of how much has changed, has eight points of contact with the track surface and is running at 360 cycles a second or 360 hertz. If you’re doing the math there, eight points of contact versus one, 360 hertz versus 60, it’s a 48x fidelity jump in a single tire collision itself“
Does your mouth ever get tired, spending all this time smoking MS’ pole?
8 gig’s of vram has been around since AMD’s 290X via board partners since 2013…
This is quite strange that some people want game to be downgraded and use lower quality textures. Consoles have 16 GB, PC graphics cards from AMD also use 16 GB, low-end Nvidia GTX 3060 use 12 GB.
I don’t understand why people want downgrade game to only 4 GB. They can just go to options and choose “textures – medium” if they use old GPU with 8 GB
This is quite strange that some people want game to be downgraded and use lower quality textures. Consoles have 16 GB, PC graphics cards from AMD also use 16 GB, low-end Nvidia GTX 3060 use 12 GB.
I don’t understand why people want downgrade game. They can just go to options and choose “textures – medium” if they use GPU with 8 GB or “textures – low” if their GPU have 4 GB
“intel cpu under ideal is bit too high”
What? Next year Forza Motorsport 8 will have a lot higher CPU requirement because it will use next gen physics engine designed for 8 core Ryzen CPU in modern consoles.
“From the very first Forza Motorsport till Forza Motorsport 7, our tire collision model itself had a single point of contact with the track surface and moved at about and refreshed at 60 cycles a second or 60 hertz. Our new model, this hopefully will give you an idea of how much has changed, has eight points of contact with the track surface and is running at 360 cycles a second or 360 hertz. If you’re doing the math there, eight points of contact versus one, 360 hertz versus 60, it’s a 48x fidelity jump in a single tire collision itself“
“3d audio being called raytraced audio”
3D Audio is marketing term from Sony, worse version of Dolby Atmos that doesn’t work
Raytrated audio is Project Acoustics. Wave-based simulation engine that adds accurate acoustics to your 3D environments, whether it’s a video game or mixed reality experience. It is designed by team who invented Direct X Raytracing and use DXR for audio
All universal “3d sound” like EAX are just filters added to final music. You can compare them to changing brightness on contrast in graphics.
Project acoustics don’t work on final sound but it is integrated inside game engine. It mix 100-200 small short game sounds based on 3D positions and shape of objects around (wave sound raytracing). Result is standard 5:1. If you want convert 5:1 into ‘fake 3D sound’ then you need add additional filter like EAX, Dolby Atmos, DTS:X or Sonic.
All universal “3d sound” like EAX are just filters added to final music. You can compare them to changing brightness on contrast in graphics.
Project acoustics don’t work on final sound but it is integrated inside game engine like raytracing. It create source sound that later you convert with 3D filters like dolby atmos, DTX, Sonic.
There is huge difference between library used internal by game engine and simple 3D filter like EAX or Dolby Atmos
“3800x under ideal”
Is just standard CPU used in consoles – 8 core, 16 threads, 3.8 GHz. Standard CPU in 2021, nothing special. Its 2021 not 2010 when people used 4 core CPU. Modern gaming PC in 2021 use 8, 12, 16 cores
“ryzen 3300x will hammer forza horizon”
It can run cross generation Forza Horizon 5 but it won’t run next year Forza Motorsport 8 which will use new physics engine
“3800x under ideal”
Is just standard CPU used in consoles – 8 core, 16 threads, 3.8 GHz. Standard CPU in 2021, nothing special. Its 2021 not 2010 when people used 4 core CPU. Modern gaming PC in 2021 use 8, 12, 16 cores