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Here are the official PC system requirements for Death Stranding

Kojima Productions has revealed the official PC system requirements for Death Stranding. According to the specs, PC gamers will at least need an Intel Core i5-3470 or an AMD Ryzen 3 1200 with 8GB of RAM.

For its minimum requirements, Kojima Productions lists an NVIDIA GeForce GTX 1050 and an AMD Radeon RX 560 graphics card. The game will be also using the DirectX 12 API, and will require 80GB of free hard-disk space.

For gaming at 30fps, Kojima Productions recommends using an NVIDIA GeForce GTX 1050 Ti  or an AMD Radeon RX 570. For gaming at 60fps, the team recommends using an NVIDIA GeForce GTX 1060 or an AMD Radeon RX 590. Kojima Productions did not reveal the settings that these recommended requirements target. My guess is that we’re looking at 1080p/High settings.

Death Stranding is coming to the PC on July 14th, and will be using the Denuvo anti-tamper tech.

Below you can find its complete list of PC requirements.

Death Stranding Official PC System Requirements
Minimum
  • OS: Windows 10
  • CPU: Intel® Core i5-3470 or AMD Ryzen 3 1200
  • RAM: 8 GB
  • GPU: GeForce GTX 1050 3 GB or AMD Radeon RX 560 4 GB
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible
Recommended 30fps
  • OS: Windows 10
  • CPU: Intel Core i5-4460 or AMD Ryzen 5 1400
  • RAM: 8GB
  • GPU: GeForce GTX 1050 Ti  4 GB or Radeon RX 570 4 GB
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible
Recommended 60fps
  • OS: WIndows 10
  • CPU: Intel Core i7-3770 or AMD Ryzen 5 1600
  • RAM: 8GB
  • GPU: GeForce GTX 1060 6 GB or AMD Radeon RX 590
  • DirectX 12
  • HDD: 80GB
  • Sound cards: DirectX compatible

31 thoughts on “Here are the official PC system requirements for Death Stranding”

    1. Decima engine.

      It’s basically made from ground up to obtain the most out of outdated x86 hardware like the PS4 and Xbone consoles have, while still being flexible enough to offer some impressive performance and new features and implementations on newer hardware.

      Kudos to Guerilla Games engine devs.

  1. I played it on PS4 and regret buying it. I’ll most probably trade it in for something requiring more involvement. Games are supposed to be fun, not a chore.

    1. Yeaaaahhhh this game looked like WORK. Which is a problem I have with a lot of newer games. Just full of repetitive grindy bullshit.

  2. DX12 is very surprising…

    I was expecting Vulkan since it’s a PS project. Not that the PS4 (or PS5) use Vulkan (it uses Sony’s own GNM).

  3. Sony release on PC – “will be using the Denuvo anti-tamper”
    MS release on PC – no single game with Denuvo

    1. But most games in the MS store instead of Steam so it’s a wash lol. I’d much rather a game have Denuvo than have to deal with MS’ terrible digital store. Not to mention, I coulda swore the whole idea of Denuvo ruining performance or whatever was debunked… As long as you have a decent system that is. And yeah I know some of MS’ titles have made their way to Steam, but not everything. The Forza franchise is still stuck in the MS store as an example.

    2. Microsoft’s DRM is almost as bad as Denuvo, without even mentioning how many of their games are always online.

  4. GTX 1060 6 GB or AMD Radeon RX 590

    LOL
    580 eats that GeForce for breakfast in APIs like DX12 and VULKAN and 590 detroys, like BBC destroys small tight asian peach

    1. The 580 definitely aged better, though I’m not sure why you’re relishing that unless you own a lot of AMD stock or something.

  5. I’d rather go shopping. Much more fun than this joke. I might punish myself to play it if I was paid to do so.

  6. I am genuinely relieved to see so many people hating this degenerative chore of a game. Too bad that it had to happen so late, though. We must’ve shown Kojima our hate for him back in 2015, when MGSV happened and everyone was screaming words of praise for it and just completely blocking out the fact that it’s a choreful, bothersome, unfinished grind of a stealth action game. It directly lead Kojima to Death Stranding, showed him that it’s perfectly fine to make work-games.

    I f*king called it. Nobody listened. Now we have this sh*t. But at least now people are actually angry. Better late then never, I guess.

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