Serious Sam 4 new screenshots-4

Here are the official PC requirements for Serious Sam 4

Croteam has revealed the official PC system requirements for Serious Sam 4. According to the specs, PC gamers will at least need a 4-core CPU with 8GB of RAM and an NVIDIA GeForce 780/970/1050 or an AMD Radeon 7950/280/470. With these GPUs, you’ll be able to play the game at 720p and with 30FPS.

Croteam recommends using an  8-core CPU with 16GB of RAM and an NVIDIA GeForce 1080/2060 or AMD Radeon Vega64/5700. The game will also require 40GB of free hard-disk space, and will support DX11, DX12 and Vulkan.

Serious Sam 4 promises to feature an unimaginable number of enemies, requiring players to circle-strafe and backpedal-blast their way out of impossible situations. The game will release in a few days, on September 24th.

Serious Sam 4 PC Requirements

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4-core CPU @ 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 780/970/1050 or AMD Radeon 7950/280/470 (3 GB VRAM)
    • DirectX: Version 11
    • Storage: 40 GB available space
    • Additional Notes: Requirements are based on 720p rendering resolution at 30 FPS

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (1909)
    • Processor: 8-core CPU @ 3.3 GHz
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce 1080/2060 or AMD Radeon Vega64/5700 (8 GB VRAM)
    • DirectX: Version 12
    • Storage: 40 GB available space
    • Additional Notes: Recommended APIs include DX12 and Vulkan.

47 thoughts on “Here are the official PC requirements for Serious Sam 4”

  1. 970 for 720p@30? What is this trash optimization? This game looks like it’s straight out of 2011 or 2012 and this is how it runs?

    1. I have to agree there. This doesn’t even look remotely close to being so taxing. But Re-reckoning is werecking GPUs, so I guess everything is possible.

      1. maybe large enemy no. is the issue? they did said there would be like 100-1000 enemies on-screen at the same time + levels are quite big??

    2. I agree. Even the 1080 recommended seems too high. If it was optimized properly the game should run more than okay with a 1060, especially with a game so visually unimpressive as this.

      1. what fps in the market will have so many enemies at the same time as serious sam 4?

        Nearly all other fps are corridors or have no more than 10 enemies at the same time.

          1. What crap? The game looks great just not as amazing as a corridor shooter. There are 1000’s of enemies. You wont care about the graphics while you are finding a flow state running and killing in perfect synchronicity in a world of destruction.

    3. It looks really good dude the coloring is just more natural lighting if you look closely the lighting is really advanced and there are literally thousands of enemies on screen.

          1. It’s 2020, what did you expect? You didn’t seriously thought that weak GPUs will be able to run modern games ad infinitum? Furthermore, new consoles are coming up and games that will appear on them will have similar requirements. Get use to it.

          2. I would get used to it if the game looked the par, it doesn’t, sys reqs, seem bloated to justify their bad programing skills.

          3. Yes, it is a possibility that they are pushing the engine to its limits. However, They repeatedly said that trailers weren’t recorded at highest settings. As I understand it they don’t have a rig for it, as ridiculous that may sound. Still, considering how much will be on screen, I’d say they are justified, especially on CPU. I guarantee you that if Doom Eternal had this big levels and this much enemies on screen, it would have bloody requirements as well (and to be honest it doesn’t look that good anyway).

          4. Doom Eternal looks great. That engine is amazing and the levels are pretty big but not Serious Sam big.

          5. It does look great, but it could have look even better. It’s clear they wanted to achieve 60 FPS no matter what. This is apparent by the fact that the video settings presets scale horribly.

  2. So it appears only Windows 10 OS listed as officially supported ? Kind of sucks, since I’m still using the good ‘ol Win 7 OS.

    Also have Win 10 64 bit copy (legit), but I still pretty much prefer using Windows 7 OS for just about everything. I have a feeling this game might be playable on Win 7 OS as well though.

          1. show proof, else your comment is moot..Nowhere it states Win 7. Just making an assumption doesn’t prove anything.

          2. Shader Model is mostly the most important thing (or only) and sometimes, just sometimes SSE, SSE2 etc. instructions or some others CPU instructions. Basically if the game technically supports the shader model version which Windows 7 in fact does support then it should work on Windows 7 even if its not officially supported according to “System Requirements”..

            Btw back in the days some graphics cards (especially integrated like Intel graphics, SiS or whatever it was called or similar) didnt support Hardware Transform & Lighting and if its only forced hardware based requirements and if there are checks YOU COULDNT run the game on those hardware no matter what you try to do (older hardware, integrated graphics or similar) but if its not forced and if there was some software emulation then you could maybe run them but you get/face huge graphical problems, lose textures etc (basically, everything is basically white).

            One example, the Intel 865gm integrated graphics could run a game called: Gladiator: Sword of Vengeance and the first Godfather….. basically both game required Hardware Transform & Lighting to display the correct graphics but they didnt forced you (your GPU) to have those feauture to be able to run and play the game….. well, graphics just sucked (objects are visible but white, your character visible but white and almost everything else…. on Godfather, the road was visible/fine with correct graphics but the smokes and particles and textures in general missed).

  3. Hmm. Got RTX2070 Super and 16 Gigs of RAM but didn’t think my 6 core 12 thread Ryzen 5 3600 is going to be a problem.

    Hopefully it runs better with Vulkan since it’s supported.

  4. i guess the amount of enemy they are going to put in is making the requirement this high?, i got a rtx 2070 super but damn cpu is gonna be a problem for me

  5. I believe they have such a high recommend CPU core count requirement is because they might’ve updated the engine to take advantage of upto 8 cores. Doesn’t mean it won’t work great on 4 core 4 threads like my i7-4770K @ 4.3GHz most of the time. It just might potentially see some slowdown/stuttering due to low core count during heavy action with hundreds of enemies. Also, their Serious Engine has tons of graphics options you can tweak to improve the performance on your specific specs.
    That being said, a lot of times the Recommended specs are really overblown, and the final game runs well on rigs below those specs.

    1. i tried with my i7 4770k but was very weak with Battlefield 5. i had to upgrade now im happy with my new ryzen 5 3600x waiting for 4000 zen 3

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