Senua's Saga Hellblade II new feature-fixed

Hellblade 2 just got detailed PC system requirements

A few days ago, Ninja Theory shared the minimum PC system requirements for Senua’s Saga: Hellblade 2. And today, we are happy to share the final and slightly more detailed PC system requirements for it.

For running the game on Medium settings at 1080p, PC gamers will need an Intel Core i5 9600 or an AMD Ryzen 5 3600X with 16GB of RAM and an NVIDIA GeForce RTX2070 or an AMD Radeon RX 5700XT or an Intel ARC A580.

For High/1440p, you’ll need an Intel Core i7 10700K or an AMD Ryzen 5 5600X with 16GB of RAM and an NVIDIA GeForce RTX 3080 or an AMD Radeon RX 6800XT or an Intel ARC A770.

Finally, for High at 4K, you’ll need an Intel Core i5 12600K or an AMD Ryzen 7 5700X with 16GB of RAM and an NVIDIA GeForce RTX 4080 or an AMD Radeon RX 7900XT.

Ninja Theory has also confirmed that the game will support DLSS 3, FSR 3.0 and XeSS 1.3 at launch. So, we can assume that Hellblade 2 will support both Super Resolution and Frame Generation. By using them, PC gamers will be able to hit higher resolutions and framerates.

As I’ve already reported, the console version of Hellblade 2 will be locked at 30fps. As such, the only platform that will be able to offer framerates higher than 30fps or 60fps will be the PC.

Microsoft plans to release Hellblade 2 on May 21st. Since this is a Microsoft game, we won’t have a day-1 PC Performance Analysis (that’s because we don’t have a contact at MS). However, I’ve already purchased the game so I’ll be sure to share my initial PC performance impressions on launch day.

Stay tuned for more!

Senua’s Saga: Hellblade 2 Final PC Requirements

Hellblade 2 Final PC Requirements

15 thoughts on “Hellblade 2 just got detailed PC system requirements”

    1. Personally, don’t really feel the first game NEEDED a sequel. But it’s gamepass so I’ll check it out regardless. Curious to finally see a shipping “AAA” UE5 title that’s actually had some time put into it.

  1. Man, their optimization for the Intel A770 must be God-tier because both the 6800XT and the 3080 are about 1.75x faster at 1440p on average.

    1. I think its probably has more to do with them trying to find a way to stick the intel cards somewhere on the chart and that the 1440p preset probably needs Intel’s only configuration with more than 8GB of VRAM.

  2. Those requirements just to see this bi tch screaming at my face?…i’ll pass.
    The first one was barely a game and it seems this one looks more of the same.

  3. As I expected W11 requirement was wrong but, 3080 for what I assume is high 1440p 30fps is nutz, the industry is going crazy I swear. Still not that it matters anyway. I still haven’t played the 1 game.

    1. I could be completely wrong here because I’m an amateur programmer at best, but I’m thinking that at 4K the LoD/Nanite/whatever system has to draw more objects and/or higher detail objects as LoD/object pop-in would become more obvious at higher resolutions. As a result of this, the load would increase on the processor.

    2. its just more logical pc setup. yes maybe You can still get gpu bottleneck on 4080 and ryzen 2600 combo in this game, but that would be pretty dumb to reflect in system requirements.

  4. 16gb ram considered minimum now. Oh the push for next gen bloat over quality in the current gaming generation. I have plenty of games to enjoy for the rest of my life unless any one of them give me a real reason to buy new hardware

    1. To be fair, RAM prices are in a pretty good place now, even decent DDR5 memory. Besides, it’s possible that they took into account about 4 gigs or so that’ll be used up by windows plus a few background apps when coming up with the minimum requirements, so it likely that the game actually won’t use up all 16 gigs (unless a memory leak happens).

Leave a Reply

Your email address will not be published. Required fields are marked *