A lot of PC gamers were concerned about the PC version of Halo: Reach. After all, 343 Industries was planning to lock its framerate at 60fps. According to the team, the unlocked framerate introduced some issues during the latest flighting, which is why it was planning to lock it. However, the team was able to sort these issues out, and the game will ship with support for variable framerates.
As the 343 Industries stated:
“VFR in Halo: Reach on PC created a variety of negative side effects and issues. These issues ranged from increased mouse input delay (which is the opposite of what should happen) to instability. The team has been hard at work on fundamental improvements which are showing very promising results in Ring 1/2 flighting.”
As such, and thanks to these improvements, Halo: Reach will support variable framerates at launch.
Furthermore, the team is currently investigating and iterating on multiple ways to further improve mouse and keyboard input between now and launch.
“Our early results from initial testing from Rings 1 & 2 are very promising and the team has confidence in how these investigations are progressing. We’re committed to making this a great PC experience and will continue iterating on mouse & keyboard changes. We’ll be also flighting them post-launch if there is any need.”
As such, 343 Industries feels that overall mouse input will be greatly improved over what many experienced in Flight Three.
Last but not least, the team does not plan to make any changes to the controller aim assist. This obviously means that those who connect a controller in order to play the game will have an auto-aim assist functionality.
Halo Reach is coming to the PC on December 3rd!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Well done, 60fps lock would have been terrible news for PC gamers.
It doesn’t matter what the FPS will be because you can’t go fullscreen mode in this game since it’s a windows app under disguise. Unless things change and they implement proper fullscreen mode all the players will suffer from heavy input lag.
Gone from “Excellent” to “Well Done”, see Bub&Bob ? You gave him ideas lol
Say it ain’t so!
Cant wait to play this…
Went ahead and picked it up. For 10 bucks, I think the campaign is worth it.
I don’t know if I am excited for this. Halo 1 was the my first game ever which I never bothered to play again. It was the father of casual shooting games.
Seems like Phil Spencer quite rightly banged his fists on the table and demanded they sort it out because a 60fps cap on an IP of Halo’s great importance to Microsoft would have been an embarrassment to them and, in light of their claims of now taking PC gaming seriously, would have dealt a significant blow to their credibility on PC.
The stuttering and delay was pretty bad when it was unlocked, especially compared to after they forced the 60 frame lock. Good to hear they fixed it.
Solid points.