343 Industries has announced that the next patch for Halo 5: Forge, that will be released on March 7th, will fix the mouse acceleration issues with Spartan/vehicle/turret movement on Windows 10. In addition, this patch will greatly improve rendering performance on Forge objects with material swap.
Furthermore, this upcoming update will add mini game decal, will improve spawn behavior using spawn order, will fix a number of issues/bugs, and will fix miscellaneous object collision issues.
Here is the complete changelog for Halo 5: Forge’s upcoming patch.
Halo 5: Forge – Patch March 7th Changelog:
- Greatly improved rendering performance on Forge objects with material swap that was causing framerate issues across many maps
- Fixed issue where user maps were becoming corrupt/unloadable
- Fixed issues where action description text was incorrect and/or confusing
- Fixed an issue where “reset map state” did not work as intended
- Fixed issue where game was forcing users into FOTUS Armor causing a large hitch
- Fixed issue where invisible Phaeton could become visible
- Comparing team values now works as intended
- Added “maintain offset” option to teleporter properties
- Can now select “score to win” as a value source
- Fixed issue where you could despawn held weapons for players, causing a bad state
- Can no longer accidentally target Monitor with scripts
- When comparing a player value to a team value, it will now only compare against the team the player belongs to
- Round end condition now works as intended
- Classic Cargo Container no longer has visual issues
- Added mini game decal
- Target transforms now support excluding objects and players
- Reset action now supports resetting either the position or rotation of an object
- Added local or world space support for movement scripts
- Round timer event can now trigger continuously
- Improved spawn behavior using spawn order
- Added “select nearest scripted command” to map options
- Added action to allow users to force variable checks “force dirty”
- Miscellaneous object collision fixes
- Fixed miscellaneous vehicle welding issues
- Fixed issue when modifying the physics type of joints
- Fixed issue where script brains still had collision in play
- Boundaries now render on objects that don’t have a primary color option
- Value source for number of players on a team now works properly
- Continuous boundary check is now more accurate
- Miscellaneous performance improvements and bug fixes
- Fixed mouse acceleration issues with Spartan/vehicle/turret movement

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Not sure when this happened if it was a game patch or a Driver. But the water effects work on my 970 now with the game.
It was a shader cache issue they fixed it a few drivers ago.
I’m glad they are supporting this game.
Too late.
I agree, it is too late, I was looking forward to the matchmaking turning what was a gloryfied mapmaker into a stellar first person shooter, with unlimited free content made by the community, but the mouse acceleration rendered the game unplayable, too much time has passed now. I’ll be surprised of you could even find a game
Why does it feel like evey MS game takes years to release one patch?
Any game that has acceleration issues at launch is certified garbage, there’s no coming back from it. I bet anyone, you can’t name ONE good FPS that had acceleration issues at launch. It simply doesn’t happen. It’s like having issues with walking forward, or issues with switching weapons. If your game is about run’n’gun and you care about quality even just a little bit then the running and the guns will work at launch. Microsoft’s long history of terrible console ports continues.
What acceleration “issues” did Quake 1 and 2 and UT have?
New Order and Far Cry 4 are console garbage.
He’s right, they did suffer from it, and in the case of UT, it wasn’t fixed for a couple of months.