I’ve got to tell you, modders are really crazy and full of wonderful ideas. Have you ever wondered what a strategy version of Half Life 2 would look like? Well, time to find out. Okay okay, we’ve got to admit that this project seems similar in concept with the Halo: Wars strategy game that was released a while back but still, it’s great seeing classic games in completely different genres.
According to its description, Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release. The Multiplayer Beta, which you can download here on Desura, requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.
The team behind it has released an update for it that adds a new map, hlw_base4, which is a large 4 player map in the Alien Swarm style. It also introduces a lot of bug fixes, some graphical tweaks, and more balancing changes.
Those interested can download Half-Life 2: Wars from here.
And here is the complete changelog for this update!
WARS BETA 2.0.8 CHANGELOG Balance: * Rebel/Combine soldier AR2/SG upgrade now requires the Munition Depot/Armory. Removed unlock upgrade abilities. * Reduced costs Rebel Medic from 4 req & 2 scrap to 2 req & 1 scrap * Reduced research time of Rebel Medic upgrades from 150 to 80 seconds * Reduced provided population of Headquarter buildings from 20 to 10 * First Combine population upgrade now increases the pop by 10, second by 25 and third by 40 (costs resp. 10, 15 and 25) * Reduced DPS hunter from 18 to 12, and burst size from 10 to 8
Updated: * Capture progress of control points is no longer directly lost * Combine Armory and Rebel barracks now have progress animations/particle effects while producing something
Maps: * NEW: hlw_base4 * Updated: hlw_meltdown
Interface/UI: * Updated move order particle effect * Units can now be removed from the selection by right clicking the unit in the units panel * Combine Hud: added combine themed control group button texture * Info/tooltip box now shows the population an upgrade (Combine) or building (headquarters, billet) provides * Units can now be removed from the selection by right clicking the unit button in the hud
Models: * Updated Combine Armory (visuals + construction, destruction and working animations) * Updated Rebels Barrack (visuals + construction, destruction and working animations) * Combine Shotgunner now uses the alternative EP2 skin
CPU Player: * Combine CPU builds less power generators now
Fixed: * Hunters incorrectly dealing too high damage * Player can no longer select scrap carried by Rebel Engineers * Incorrect Manhack model angles * HUD abilities panel not being updated directly when clicking an unit in the units panel * Dissolving units being able to still shoot and fight * Kills not being displayed in hud of single selected units
Performance: * Improved hiding/cover spot detection speed when there are many navigation areas
CPU Player: * Combine CPU Player now builds less power generators
Misc: * Added nav mesh edit commands “nav_coverspot_create” and “nav_coverspot_delete”, to manually create and delete cover/hide spots * Fixed several problems with mounting other games * Added binding option for “kill_units” in the keyboard options (kills selected units) * Added option “units_spread”, which makes the selected units spread. Can be bound in the keyboard options * Added material for infected unit with better phong settings * Updated CEF Library
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email