When Gears of War: Ultimate Edition was released, a lot of AMD users reported that Ambient Occlusion was causing various artifacts. Well, we are happy to report that the latest update has resolved this issue and that there are no artifacts right now caused by AO on AMD’s GPUs.
The Coalition is still working on improving the game’s performance and adding multi-GPU support to it.
Those intending to play Multiplayer should also download this latest update. As the developers noted:
“Playing without this update may result in extended wait times or an inability to find a match in multiplayer.”
Unfortunately, there isn’t any changelog for this latest update for Gears of War: Ultimate Edition.
In order to download this patch, PC gamers should go to the Windows Store, then select Downloads & Updates to begin the process.

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but but this is all amd fault /s
hope that works 🙁
Yea, this ‘Solution’ for AO right now is that it completely disables it. lol
if (GPU.label.contains(“AMD”)) AO.Enabled = false; There, I fixed it, too.
LOL!!
lol, i like the word “Fix” in the article.
Another GameWorks fully working title. As far as I know HBAO+ and PhysX is used there, and both implemented tragically.
BTW part of TWIMTBP program is implementation example of gameworks effects, it is actually one of the first thing nvidia does for developers and since this is UE3 they should have hell of the experience there.
I can agree if HBAO+ implemented poorly but PhysX is core part of UE3 itself. So there is no such thing as terrible implementation of PhysX to begin with. Unless you were talking about gpu physx which is optional and often need driver from nvidia to make it work. Afaik there is no gpu physx in there.
Rodney is just AMD troll. HBAO+ was implemented in many games before and had never artifacts like this one in Gears of War. It’s obvious that the mistake was made by developers of this game, not NVIDIA or Gameworks. Which confirm this new patch. If you used third party SW, you have to use it right (with properly testing of course).
And as you said there is no GPU PhysX in Gears of War so it can’t influence systems with AMD GPUs in different way as it influences systems with NVIDIA GPUs.
Rodney only used Gameworks as something which caused problems in Gears of War. And to backup this, he had to make up some arguments because there are no real ones.
Fockin’ nice one.
Well, if it wasnt locked to the windows store/Universal Apps, then we could’ve simply edited the config file like normal.
What? Editing the config would achieve nothing. The fix disables AO on AMD gpus, you wouldn’t be able to do that via the config and before you say it you can turn off AO in the options, no need to edit the config.
I am stick of all these idiots who don’t have a clue. You wanna blame Nvidia just because we all know your names and we all know you promote AMD only like they are the salvation of the world.
So how about this. Gears Of War was a garbage port. Infact it was so garbage that HBAO+ was a disaster when it never has been ever. And if you say it was then you are full of S H I T. I bet more then anything GoW was so rushed that M$ got a license and added it in.
How can I say it was rushed? Well guess what no freaking reviews on PC before it launched. Yeah nobody knew it was going to launch at all. The only way I found out about it was from a freaking Driver update.
And besides I bet Nvidia did not even know M$ wanted to use HBAO+ or Nvidia would of hyped the F’k out of the Game on youtube and would have even went as far as putting it with a Bundle for GTX cards.
And Rodney has no clue. Sorry the game has no PhysX. Because if he would do test on a game and not “As far as I know” BS then he would clearly see that if you have a set up with two NVidia gpu’s and set NV Control Panel to Use 2nd GPU as a dedicated PhysX card it does not even budge. Not one freaking bit.
Oh and btw those PhysX files are pretty much a norm you can find those in just about every UR3/UR4 game ever made even if they don’t use the PhysX engine at all for Physics.
Hope you got educated. I am sick of seeing the wrong people get blamed. You should be blaming M$ for the crummy DX12 wrapper they put over the PC version since it’s not even a full on DX12 game.
GoW: UE is a DX9 game in a DX12 wrapper, dude. Apparently, the devs were unable to port over all of the middleware. Enter: GameWorks.
GoW UE on Xbox1 is not DX9…
Same engine, same source code as the 2006 version with enhanced textures and lighting.
proof? Cause that would really make M$ look like lying scumbags. XD
I absolutely agree. Just one point. This game use PhsyX, but only for basic physics solution and via CPU.
Nvidia Defense Force ASSEMBLE!