Gears of War: Ultimate Edition has just been released on the PC and according to the latest reports, the game is plagued with performance issues on AMD’s graphics cards. The Coalition has issued an update about the game’s performance on AMD’s GPUs, claiming that it is working with AMD in order to resolve these issues.
As The Coalition stated:
“AMD is an important partner bringing the promise of DirectX 12 to life for gamers everywhere. We are working closely with them to address a few issues encountered in Gears of War: Ultimate Edition for Windows 10 on AMD cards using GCN 1.1/GCN 1.2, and expect they will be addressed quickly in an upcoming update. We highly recommend those on GCN 1.1/1.2 cards to play on 1920×1080 resolutions or lower until the update.”
Moreover, it appears that Gears of War: Ultimate Edition does not support SLI and Crossfire, does not support exclusive fullscreen mode, is not compatible with NVIDIA’s GSync, and its framerate does not exceed a monitor’s refresh rate (even when you select the “Unlocked” mode).
At this point, we strongly suggest AMD users to wait until the game’s performance issues have been resolved. Furthermore, Gears of War: Ultimate Edition suffers from a lot of issues that plagued Rise of the Tomb Raider. In other words, Microsoft really needs to address these issues otherwise it will kill the sales of all of its upcoming Windows 10-only games.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Oh how the tables have turned
Andhow they will turn back the other way once more.
Good god I knew this game would launch with issues but this is worse than Arkham knight. This is inexcusable microsoft knew this damn thing was launch with these issues
but ….but HBM its the future for DX12
HBM is the future of vram and at pushing more polygons and pixels at 4k and above. It doesn’t have anything to do with the API that I am aware of. The state of performance of AMD hardware in this game is a reflection on Microsoft, not on AMD and certainly not on HBM.
Indeed this is all on the dev plus there are major issues for both AMD and Nvidia.
yea maybe in the future atm i am just happy to destroy R9 390 in every game with one single GTX 970 and latest Nvidia driver
Which game,pumpkin? In Farcry Primal still not a chance.
R9 290 destroy every Gtx 970 and R9 390X destroy Gtx 980.
in every game not just primal in special with OC!
R9 390 its the budget and cheap solution!
Good one,from what I read on Guru3D: R9 290/390 8GB kick asz Gtx 970 and R9 390X 8 GB kick asz Gtx 980.True story,not fantasy story.
Anyway this game is a junk like every game on Windows Store.
Just wait for Deux Ex or Mass Effect 4.
Who seen this coming and who isn’t surprised? If this was an NVIDIA title, Gameworks would have been blamed.
There has to be a way to make synthetic hardware configurations when running through a game. If someone made this solution it would make optimizing games for the wide range of hardware configurations much easier I’m sure.
So, basically a console? No, thanks.
Where you would even think about consoles in that is ridiculous and you should feel bad. I’m talking about ways for developers of PC games can actually run tests against synthetic hardware against their code to help determine where issues might lie. The biggest complaint regarding PC and bugs is typically trying to optimize and bug fix for the large amount of different component configurations.
Well, you don’t want some ‘synthetic hardware’, whatever you mean by that. You want what players actually have, something close to real builds. Say, 970 and i5-6600K. Or FX-8350 and 290X.
However do you think all the developers will have the space, time and power requirements to have all those combinations of equipment available? You put it in a synthetic environment, just as they have with say – networking equipment, and you can synthetically run the code against GCN, Maxwell, Intel, AMD CPU, etc to see if anythign weird comes up. There’s more than just those 4 pieces, and they can combine in a myriad of ways to connect them together. Doing it synthetically may help a large amount of the logic get worked out.
Doesnt the MS store force fullscreen mode?
goddamn MS fix your OS
No G-Sync support
No SLI/CF support
No Fullscreen support
No SweetFX support
Outdated graphics with crappy performance(Especially for AMD Fury cards)
Winstore exclusive
Let’s hope that Quantum Break won’t suffer from these issues.
No gsync wtf ? how is that ?
Go check out the latest Phil Spencer interview with pc gamer and you wont be saying that anymore…
PR can say what they want to get sales. Remember “CoD Ghosts will use dedicated servers on all platforms”? That never happened? Yeah. Like that.
Or nVidia saying “voltage control doesn’t exist on mobile GPU driver API” but a custom vBIOS will allow it, etc. People say what they want so the mass of idiot public will buy what they’re selling. People like me who’ll do the research or wait and see? They don’t care about us, unless we’re big-name people in gaming on youtube or on TV like Jim Sterling or Totalbiscuit or Boogie2988.
Quantum Break will have the same issues I can guarantee it.. Just wait till forums are getting a tsunami of broken port / bad performance issues / can’t run 4K threads..
Oh I guarantee it…
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Short story: Dont buy games fom M$$ Windows Store.Ever.
Your hope is admirable, but honestly, the specs requirements ALONE say it will suffer from the same issues.
Let’s add that that VSync is forced on and thus the FPS is locked.
how the f can i change the language pleaseeeeee….. its in spanish and its awful….. (i speak spanish btw)
any tip is REALLY welcome
I guess change the system language.
Seems like people have nothing better to play other than 9 years old console shooting range.
Well i didn’t see that one coming. I thought, after all we’ve seen, AMD had the upper hand on NV concerning DX12 titles. What’s happening is a proof that proper drivers are “key” to a smooth gameplay. I’m sure AMD will fix it though.
This game is made with UE3 and they added (shoehorned) DX12 support.
Add to that the limitations of it being an WinStore app, and what could possibly go wrong?
one Titan X can’t handle this game @ 4k
while on 1080p it runs smooth , terrible port to say the least
Well my Titan X manages to run this game at 4k, it dipped ever so slightly below the 60fps when running everything maxed out at 4k and I am sure had I overclocked it a little it would have managed a locked 60fps.
970 yes, 980Ti’s have been having issues.
No driver support = crappy performance.
362.00 from nvidia is a game ready driver.
I was referring to AMD’s lack of driver support. I failed to see any reference to “Gears of War: Ultimate Edition” in the Crimson v.16.2.1 changelog.
you didn’t make that clear in the original comment.
The article is about AMD’s hardware.
if there’s no exclusive fullscreen support then how come i can use adaptive vsync to cap the fps to 30?
So what you’re implying is that you can’t enable adaptive VSync in windowed games? Plus your game is still stuck to 60 FPS max even with supposedly disabled VSync.
PC Gaming become expensive as fok.
Stuttering all over. Perfect.