GDC Europe 2013 – Candy Crush Saga, Crysis, Tale of Tales talks added

GDC Europe 2013
The GDC Europe 2013 organizers have highlighted new conference sessions, including’s postmortem on mega-hit Candy Crush Saga, Crytek on Crysis’s environmental art production, and Tale of Tales’s sneak peek at three new projects as the studio looks into its last and next 10 years.
GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany – just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.
First up,’s Tommy Palm will present the ‘Candy Crush Postmortem: Luck in the Right Places,’ discussing the mega-hit casual game’s genesis. Included in the talk will be how it progressed from “a small competitive flash game and a social envelope to adjust it to Facebook, with an aggressive cross-platform push onto mobile.”
In ‘The Next Ten Years of Tale of Tales’ as part of the Independent Games Summit, studio co-founders Michael Samyn and Auriea Harvey will examine their artistic experiments such as Bientot l’ete, The Graveyard, and The Path from the past decade and share their hopes for the future, along with showing off three new projects. They will also discuss how they organize their artistic practice in video games, despite a discouraging commercial climate.
Lastly, Crytek senior 3D Artist Felix Leyendecker’s ‘Crafting the World of Crysis’ will explore artistic and production lessons learned from every entry of the hit FPS series. Topics will include building large worlds through reusability and modularity, the distribution of responsibility among the team, and the cooperation between the art and level design departments.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email