While Battlefield 5, Shadow of the Tomb Raider and Metro Exodus target a 1080p resolution when NVIDIA’s real-time ray tracing technology is enabled, Gaijin’s upcoming MMO squad-based shooter, Enlisted, was running in 4K with more than 90fps while using real-time ray tracing global illumination.
Anton Yudintsev, CEO of Gaijin Entertainment, during @nvidia's #Gamescom2018 presentation: #GraphicsReinvented #Enlisted #Enlistedgame pic.twitter.com/lV04HXLaaZ
— Enlisted (@EnlistedGame) August 22, 2018
This is by far the most impressive RTX (by RTX we mean games that use real-time ray tracing effects and not DLSS) title we’ve seen, and one of the few that can actually run at this super high resolutions with real-time ray tracing.
Gaijin was so impressed by NVIDIA’s real-time ray tracing techniques that it will add its custom global illumination solution to all of its games. The team may also use RTX to handle AI, visibility and reflections.
Enlisted is also the first game showing real-time ray tracing effects under the Vulkan API. The game will have dynamic, destructible, scenes with dynamic time and weather conditions, will not be plagued by light leaking, will have high detail maps and will have many light bounces.
Do note that the game was showcased running with no precomputed lighting (which is part of why the non-ray-traced version looks a bit flat and underwhelming). Below you can find the presentation showing Enlisted with Vulkan and RTX in action, courtesy of PCGamer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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All I care about is ray tracing.
It makes any bad game instantly great. /s
My next house better have ray tracing or I walk. I walk out on that mortgage. I WALK.
(Slaps roof of house)
Light Rays, X-rays, Gamma Rays, Sting Rays. This bad boy will hold so many rays.
Moody lighting 100% of the time, indoors and outdoors.
Lets hope so, at least for Gaijin’s sake.
It’ll be “gay tracing” and go back to GTX again soon if these SJW’s keep dominating the game industry
lol
John is jewing hardcore about ray-tracing as of late…
Can’t really blame him, it does bring a lot of clicks and discussion.
We are huge fans of ray tracing (we’ve been posting stories about it since 2013 unlike other sites https://www.dsogaming.com/page/8/?s=ray+tracing ). These latest stories passed under our radar so it makes sense to share them, especially since they are all about performance.
i love the focus of hardware but i’ed like to remind you that the official benchmarks could potentially be false or misleading
since they used a 1080P benchmarks with as 1200$ card
and with Tomb raider benchmark being unable to achieve 60 FPS
it makes me think Foul play is involved with Nvidia’s marketing…
take my advise and wait out for the non-affiliated benchmarks from private users, as for the clicks
why not make an editorial sharing your input on the next generation of Cards and comparing performance gains of previous generations to the the current ones (GTX 1080TI)
I can confirm this since I was one of the few commenting in those articles back in the day. 😉
I always thought ray-tracing would be about anti-aliasing, not lighting. I was VERY disappointed with nVidia’s reveals this Gamescom. I want proper anti-aliasing back! Not blurry vaseline filters!
Why on earth would ray tracing be about AA?
I dunno, never occurred to me they’d work on stuff no one cares about (lighting) instead of stuff everyone wants (AA).
Sinds 2013? But your wrong, it`s NOT Nvidia`s tech. 😉
Ray Tracing is not from Nvidia
Personally I like the discussions the tech itself brings up, but not so much the touting of these unknown 2080 cards as if they’re powered by mystical unicorn p*ss before real benchmarks are released. However, if a dev brings up their own experience like in this article then I am open to listen – with a mountain of salt.
As a side note, if you think John is hardcore about it, then you havent seen Tom’s Hardware and Gamers Nexus’ video response. TH’s article is what I what call full blown shilling – which is why I rarely frequent that site unless they have real numbers. I dont see any of the garbage the pop sites do pulled on DSOG at all. Excitement sure, but about the tech.
Tom’s is an obvious case of wanting to criticize but staying positive, i think it has something with the contract they signed, i feel hopeless for those who didn’t catch it. He made obvious critics and insinuations about the problem with the cards and used silly arguments on purpose, because he can’t contradict Nvidia.
I think most people have no idea how much raytracing will be a game changer for gaming ( graphics-wise mostly but also regarding sound ). We’re witnessing the first step of a new era in gaming, we should be excited ( but unless you’re using your nVidia card to render 3D images, you may tone your hype down a notch 🙂
Ray Tracing is a game changer on paper,but until if it takes off and is standard it’s nothing but hype.I mean HDR was suppose to be a game changer for games,but so far the PC end has been slow to adopt.Ray Tracing is kind of in the same boat at this stage,though instead of needing an expensive monitor to make use of it,you need one of the top tier cards that are expensive.
The list is long for “game changing tech” and the pile of failures is just as big!.I would be more incline to call it a game changer when this hits the 1060/RX 480 tier.It’s hard to call something a game changer that is out of the reach of most of your market.
That is because we’re witnessing the very first steps of realtime raytracing in games. And if you compare it to previous tech used to boost new cards sales that wasn’t actually widely implemented before two generations, the amount of content supporting RT before release is quite impressive.
It is a game changer anyway. Real time feedback has been a revolution in offline rendering for CG graphics, it will be as important for games. Of course, it won’t be efficiently used for a couple years…
Well new tech getting implemented into new games gotta spur some things up!
Maybe it’s not Tracing hard enough.
Everybody talk about Ray..Ray..Ray..and Ray again..when will they talk about Mike,John,Eric,Frank,or Alex…
They took the easy part of ray tracing that RTX card can handle without big problem and implent it in the game this way makes us say “wow what a powerful graphic card we must buy it”
At first I thought RTX effects should run on RTX cores alone, so without impacting the whole rest and resolution performance, so Gaijin’s Enlisted support this theory. But
because developers are running these games at 1080p it looks like RTX decreases resolution performance as well. Maybe higher resolution requires more rays to shoot and RTX cores are too slow for that. But if DLSS will look good enough (close to real 4K) then maybe people will once again run their games at 1080p instead of 4K or 1440p
RT cores accelerate it.
LOL at this piece of sshhh P2W russian garbage. One could care less about these fkers.
Dice will get onto optimization as soon the virtue signaling is done…
Kotaku will write articles on how ray tracing is actually s-exist.
We need more Russian developers in the gaming market. Just saying!
They are too busy being scapegoated by the DNC…
If nothing else, seeing all the DF videos showing the RTX on / off is going to be fascinating. i have zero interest in the tech considering the performance impact, but i’ll be watching the videos for sure.
This looks awesome. Make that a « fun to play » game that runs well and i’m probablyy going to get this!
The game should run at 4k looks like $hit
I always thought ray-tracing would be about anti-aliasing, not lighting. I was VERY disappointed with nVidia’s reveals this Gamescom. I want real anti-aliasing back in video games, not just lazy Reshade filters and vaseline blur filters. I’d rather have no jaggies and no shimmering on object lines than better god-rays or better shadows.
But that’s what DLSS is doing…. apparently anyway. We’ll see what they show us.
Yes,because clearly this game will look as great as Metro and they clearly can do a better job then a huge publisher at Ray Tracing.It’s nice to see it in games like this,but let’s be real this is not even on the same level as Metro.
It’s also clear that those who shell out premium price for top tier cards is so they can do 4k in some MMO in 4K.I don’t see how this is a game changer in a fast past shooter MMO but way to upsell a feature only available in top tier hardware with a player base with most people running 1060 or RX graphics.