Forza Horizon 3 – PC performance patch is now live, full release notes revealed

Turn 10 has just released the promised PC performance patch for Forza Horizon 3. According to the release notes, Turn 10  has increased the number of concurrent threads used by the render architecture, thus taking further advantage of DX12 capabilities to allow the visuals to be processed out of order during the frame.

In addition, Turn 10 has updated the game’s threading affinity model to make better use of all available cores.

As a result of those optimizations, PC gamers should see better framerates, especially those that were CPU limited, on High or Ultra settings.

Turn 10 has also added some additional graphical options to improve framerate for those playing on lower specification PCs, and added support for a number of wheels.

This patch will be auto-downloaded from the Windows Store, and you can read its complete changelog below. Oh, and we’ll be sure to test this patch and let you know whether it increases overall performance and whether it’s now possible to enjoy Surfers Paradise in glorious 60fps.

PC Update Improvements

Alongside the release of the Forza Horizon 3 Hot Wheels expansion we are pleased to announce numerous critical improvements included in the Windows 10 PC version of the game. These improvements are included in today’s automatic update, and do not require the Hot Wheels expansion to take advantage of.

Expanded Driving Wheel Support

With the most recent update of Windows 10, Windows Creators Edition, we have expanded our list of officially supported steering wheels for PC. The full list of newly supported wheels:

· Logitech Driving Force GT
· Logitech MOMO Force Feedback Racing Wheel
· Logitech G920
· Logitech G29
· Logitech G25
· Logitech G27
· Fanatec ClubSport Wheel Base V1
· Fanatec CSV2
· Fanatec CSR
· Thrustmaster TS-PC
· Thrustmaster T150
· Thrustmaster T500 RS
· Thrustmaster TMX V1
· Thrustmaster TMX V2
· Thrustmaster T300RS
· Thrustmaster TX 458 Edition
· Thrustmaster TX 599 Edition
· Thrustmaster TX Leather Edition
· Thrustmaster TX F1 Edition
· Thrustmaster TX GTE Edition
· Thrustmaster RGT

Improved CPU Performance

We have observed that a large portion of players are CPU limited when trying to run Forza Horizon 3 at high frame rates, including locked 60 FPS and unlocked. By analyzing telemetry, we have developed targeted optimizations for this group of affected players by increasing the number of concurrent threads used by the render architecture. We have taken further advantage of DX12 capabilities to allow the visuals to be processed out of order during the frame, in order to reduce synchronization stalls and decrease CPU execution duration. These changes result in a significant CPU performance gain on High or Ultra settings when running on PCs of Recommended spec or better.

Updated Thread Model

We have updated our threading affinity model to make better use of all available cores. Along with this change, we have added a new graphics option to disable the new model, should you prefer. This option can be found in the Video Settings menu under “Threaded Optimization”.

More Graphical Options

We have also added some additional graphical options to improve framerate for those playing on lower specification PCs. These include:

· Dynamic Geometry Quality now has a Very Low option
· World Car Level of Detail now has a Very Low option

These are combined with some existing options to create a new “Very Low” preset that can be used with dynamic optimization.

Additionally, all options have had their descriptions updated to include information on how each setting affects the CPU performance, GPU performance, and available VRAM, so that players can better understand the performance impact that tweaking each setting will have.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email