First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019

Back in March 2018, we informed you about the first real-time ray tracing benchmark that will be coming out at the end of this year. And today, UL Benchmarks revealed the first screenshots from this benchmark tool and announced that 3DMark Port Royal will be coming out in January 2019.

3DMark Port Royal is described as the world’s first dedicated real-time ray tracing benchmark for gamers and players will be able to use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing. The benchmark tool will use DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.

According to the company, 3DMark Port Royal will be a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560×1440 resolution.

Last but not least, this benchmark was developed with input from AMD, Intel, NVIDIA, and other leading technology companies!

3 thoughts on “First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019”

  1. I’m still waiting for the FP16 benchmark which was code named as “3DMark Serra”, especially for AMD cards, to test mostly VEGA’s performance, but I know this internal custom project never saw the light of the day.

    It was never intended for the public though. But, here’s hoping, we do get some accelerated FP16 shading in near future.

    I just hope the above “Port Royal real-time ray tracing benchmark’, will run on any DXR-compatible driver. Hopefully AMD releases one as well.

    https://uploads.disquscdn.com/images/fab29ca6d703ae433d9c51d02f390381efe9dae1f13e11ccd002e34085d4e8ef.jpg

  2. Skeptical about claims of reasonable framerates doing ray-tracing at over full HD. Nvidia are using hardware level support to get real-time tracing off the ground and their top of the line cards are struggling to get similar fidelity to these screenshots running in 1080p. So either the “reasonable framerates” are a euphemism or something else is not right. Note how there is no noise in these shots whatsoever. Reflections are crisp (where the material smoothness warrants it) and shadows appear literally perfect. Battlefield 5 has reflections, Tomb Raider has shadows, and both games run horribly with RTX. Now DirectX tracing with no special hardware support is supposed to blow that out of the water??

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