First official details about Resident Evil 2 Remake

Capcom has revealed the first official details about Resident Evil 2 Remake. According to the company, Resident Evil 2 has been completely re-built from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 promises to offer a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.

In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives. The fate of these two fan favorite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city.

Resident Evil 2 Remake is coming to the PC on January 25th, 2019. Below you can find the full press release.

“As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

23 thoughts on “First official details about Resident Evil 2 Remake”

  1. ” Resident Evil 2 has been completely re-built from the ground up for a deeper narrative experience. ”

    yay more cutscenes…. to think that back then we loved cutscenes like they were some kind of reward for progressing further into the game and now we hate them, how things change.

    1. The Hollywood rejects are all coming to this industry and braindead consumers who actually consume Hollywood media keep pushing for this trend to continue.

    2. Nothing wrong with that. I want waaaay more depth to the entire story. For example, the mayor’s daughter. Chief Irons mentioned in a file that he let her go so he could “hunt her down later” but we never see her in the game again. That could be a whole awesome twist/chapter to Claire’s campaign because maybe you need to get a key that she has on her person lol.

  2. I don’t think it was a technical limitation at all, there were plenty of full 3D games on the original Playstation.

  3. While we are at it, where it the forced garbage co-op character that follows you around regardless if you want to play with someone or not from RE5 and RE6. Don’t forget that lacking hit impact from the Revelation games where every single bullet looks like you missed the enemy with no feedback whatsoever. Lets try and think of other ways for Capcom to NOT get my money which is the norm the last decade.

  4. The original camera angles are also an option. On the PS Store I even saw a deluxe edition that swaps in the original sound track lol. I might pick that up later in sale or something or if there is a collector’s edition, I hope it comes with that. For the first time ever, I even hope there is some kind of awesome story DLC that follows extra things not in the original.

  5. While I know what you’re saying, Resident Evil REmake is a brilliant game and a brilliant experience. It’s exactly like RE1, except improved in all the ways it matters.

Leave a Reply

Your email address will not be published. Required fields are marked *