NVIDIA has shared the first official details about DLSS 4, and shared the first 75 games that will support it. DLSS 4 introduces Multi Frame Generation, which will be exclusive to the RTX 50 series GPUs. Moreover, it brings improvements to Super Resolution and Frame Generation that will be available to previous GPUs.
Here is a graph that details which DLSS technologies NVIDIA’s GPUs support. Basically, DLSS 4 Multi Frame Generation is exclusive to the RTX 50 series GPUs. The RTX 40 series GPUs will still support DLSS 4 Frame Generation and DLSS 4 Super Resolution. Finally, the older RTX GPUs will support DLSS 4 Super Resolution.
So, what exactly is DLSS 4 Multi Frame Generation? As NVIDIA states, it generates up to three additional frames per traditionally rendered frame, working in unison with the complete suite of DLSS technologies to multiply frame rates by up to 8X over traditional brute-force rendering.
NVIDIA claims that DLSS 4 Multi Frame Generation will not have any impact on latency. Latency should be similar to DLSS 2. Yep, from the looks of it, NVIDIA has also improved DLSS 3 Frame Generation. Or at least that’s what it implies in a video it shared. In the CP2077 video, we get to see the same latency when using DLSS 2 and DLSS 4.
NVIDIA has improved the quality of both Super Resolution and Frame Generation. DLSS 4 Frame Generation will now run better than before. This is a much-needed improvement as FSR 3.0 Frame Generation was usually faster than DLSS 3 FG. Thanks to the new Super Resolution algorithm, there should be even less ghosting now. It should also be able to better eliminate shimmering.
Now what’s great here is that DLSS 4 will be backwards compatible with older versions of DLSS. What this means is that both Multi Frame Generation and the new transformer models will be compatible with existing DLSS integrations. So, when the RTX 50 Series GPUs hit stores, their owners will be able to multiply performance with DLSS Multi Frame Generation in 75 games and apps. So, here are the first games that will support it.
Finally, NVIDIA shared the following videos for Black Myth: Wukong and Dune: Awakening. These are two of the games that they will have support for DLSS 4. So, go ahead and take a look at them.
I’m really curious to test DLSS 4, especially since it will bring improvements to older RTX owners. So, hopefully, we’ll have to share some benchmarks at the end of January or in February.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Nvidia made it seem like their neural texture compression & neural materials shading techniques were also under DLSS 4.
Nvidia made it seem like their neural texture compression & neural materials shading techniques were also under DLSS 4.
this new tech i mean neural shaders is crazyyyyy.they didnt explain it well .nvidia game developer utube explains it and its like my wildest dreams come true wowww
hooray more laggy fake frames so no one optimizes anymore. Also no 5060, just like 4050.
15 out 16 pixels are AI generated lil bro, how can you ask for more you demanding bigot.
There will be a 5060 they just won't announce it for another month or two. The hold up is trying to juggle production time between low margin consumer products and high margin professional products
Nvidia also announced an extremely powerful AI computer (likely ARM based) for $3000 which should take some of the pressure off the 5090 because in the long run it would be cheaper to buy the specialized AI computer for $3000 than a $2000 5090 and at least another $1000 for the rest of a conventional desktop and only have a fraction of the performance for AI tasks like LLMs
i think they are waiting for 3gb chips to ship so its not 8gb again. As for ai, obviously the alpha quatro types dont run games well, “but you see in the future ai will be everywhere so ai cards will be better” maybe, but i gotta say, i hate how budget gpus basically no longer exist anymore.
My bets – Bad input latency and/or visual artifacts (when it wants to fake not yet rendered areas of the faked frames – while panning really fast for instance). And even with all this faking… i bet the notorious UE5 stutters will find a way to get through, epic is the infamous stutter masters after all 🙂
imagine a future than 15 out of 16 pixels and 4 out of 5 frames are imaginary, but the lag is real.
But the UE5 stuttering will not change. DLSS6 can come, the stutter is eternal!
Yeah with the added bonus of even more latency too!
More gatekeeping from nvidia when dlss 4 could 110% work on rtx4000 minimum… just jensen screwing everyone yet again.
It is what it is.
DLSS 4 is compatible with all RTX cards. Just the frame gen isn't.
So in short ,; Nvidia has discovered Lossless Scaling.. and now present that as DLSS 4 ?
this is incredibie ! now you can trasform real 1080p at 60fps to fake 4k 240fps with AI !
DLSS2: 67 FPS 35ms
DLSS4: 248 FPS 34ms
Thank you, Nvidia, for proving that FG is useless.
And what about the real input latency when you shoot in an fps game for instance? The type that the game cant predict with motion vectors like it does with the camera motion with the fake frames? Will be fun to see the tech get tested for real. Not what is said and marketed. Hope i'm wrong… but when they need motion vectors to predict movement of the fake frames and you know certain action isn't predictable… Simple 1+1 math sais it will end up with bad latency and perhaps even a "rubberbanding effect" of the camera like the old quake days when peeps used pushlatency to far (basically the same thing… but to compensate for network lag that time).
Then again not everyone see the ghosting of the current dlss as a major issue while some cant stand it
MFG :))))))))))) laughs at smooth 5 frames per second
Buy a $2000+ GPU to play games like Dragon Age: Veilguard at 4K240FPS.
Dont forget 1080p/1440p upscaled to 4k, kind of like the consoles so called 4k
I will not be able to get any of the cards at launch anyway. Maybe months later.
Oh boy, more fake frames and fake resolution.
Actually any game that support DLSS 2 and 3 will support DLSS 4 with the only feature missing being multiframe generation for the 2000 – 4000 series and frame generation for the 2000 and 3000 series. Everything else in DLSS 4 will work on all RTX GPUs
DLSS 4 is more than just multiframe generation just like DLSS 3 was more than just frame generation. For instance DLSS4 has upscaling with Ray Reconstruction combined and that will work on all RTX GPUs. Also upscaling uses a completely different AI model that will work on all RTX GPUs
curious for the new enhanced frame generation on the 4000 series. in one oftheir slides it showed the older one had 124 fps in a scene and the newer one 137 unknown if that was on a RTX 4000 series or the 5000
Next version of typical nvidia gimmicks to sell new cards. As usual just wait them out until this all becomes standard or you get a non locked to newest cards mod or hack for this stuff. This tech doesn't make games better or funner and it's a driver of lazy dev work for scalability and optimization. They just expect you to pay for the bloated cost equipment to do it for them all the while paying 70+ for mostly inferior games. Phukem. And the high seas are really the best way to get games for a loong while.
My knowledge about these things is close to zero, but I don't feel good about this. It looks to me that this GPU is only 6 FPS faster than the 4090 without DLSS frame generation. Also, people can use lossless scaling FGX4 with older GPUs. Okay, it can't be compared in terms of latency and quality with DLSS4 FGX4, but at least it doesn't cost $2000.