First mods for Control add FOV slider and remove Motion Blur in DX11

Remedy’s supernatural action adventure game, Control, has just been released and the first mods for it have just surfaced. These mods bring a FOV slider to it, and remove Motion Blur from its DX11 version.

The FOV mod allows you to increase or decrease the game’s Field of View. This mod supports both DX11 and DX12, and you can download it from here. All you have to do is extract the content to your game’s folder (or desktop) and run “CTRL_FOVChanger” before launching the game. Then, you’ll have to press F1 to increase the FOV or F2 to decrease it.

On the other hand, the Motion Blur removal mod only supports DX11 right now. Once you’ve downloaded the mod from here, you’ll have to extract it to your game’s folder. Then, and while you are in-game, you’ll simply have to press F4 ingame to toggle motion blur on/off. Alternatively, you can edit its .ini file and change “w2=1” to “w2=0” for it to start off by default.

I’m pretty sure that some of our readers will appreciate these mods so go ahead and download them. It’s worth noting that the game does not have any “walk” key for when playing with the mouse+keyboard, so here is hoping that another mod will add this functionality. My guess is that Remedy may resolve this issue via a post-launch patch (I mean, it’s ridiculous that the game does not support such a thing right now).

It will be interesting to see what other mods will come out for Control. Remedy has not released any modding tools for this game. As such, you should not expect major overhauls or total conversion mods. Still, we are really looking forward to what modders can bring to the table.

Enjoy and stay tuned for more!

75 thoughts on “First mods for Control add FOV slider and remove Motion Blur in DX11”

  1. Absolutely ridiculous that these basic functions have to be modded in by the community. Not suprised though this is Remedy after all who are notoriously lazy with their PC ports.

    1. I’m not saying that Remedy dumb things down due to their console roots but the game’s default setting for both mouse and gamepad controls is for both aim assist and sticky bullets assist to be enabled, lol!

  2. Awesome, heres hoping for blur dx 12 removal as I of course play with RT on with my 2080S 😀
    Yeah lets bring a walking option. Crazy not to have it, what a miss from remedy. And I dont want to play this game with a F*CKN gamepad ..LOL!

    1. Why the hate towards gamepads? Do you play fighting and racing games on your K/M?
      We from the Master Race™ have the privilege to play with all sorts of controllers and you guys keep whining over the use of a basic gamepad.

      1. Just like there are some crazy fanatics in the console space. There are also some in the PC gaming space. They make whatever side they are unhealthily attached to unbearable. That’s why we seem pretentious to some console gamers and vice versa.

        Just wait until they grow up. I’ll even admit to have grown out of some fanatical phases in my life. It’s just something to get excited about when you’re young I guess.

        1. Guess you’re right!
          The thing is that they blame the devs for not making it right.
          I mean, wth?
          You can play with K/M, no one is going to stop you, you can even play with an electric toothbrush cause this is the PC not consoles to have limitations, but to have the ultimate experience you need to use a gamepad. But as you said, they just need to grow.

      2. LOL, not at all bro. I actually love a good gamepad. I have the Xbox One wireless for my Pc – no problemo there. Of course a gamepad for racing is a must, as for say a plattformer.
        But their seems to be much shooting in this game. So thats why I prefere using K/M for the Control (no pun intended)
        And oh yeah, we from the master race have options, thats the best thing about pc – anyway you want it 😀

        1. KB+M is flawless in the game. The only issue this game has so far is the 3rd person camera getting stuck behind the characters head. First I’ve seen that in a 3rd person game.

    1. *beep boop* I agree, fellow organic lifeform.

      As a real human myself, I also find Remedy Entertainment’s™ latest masterpiece:, Control™, the most excellent interactive art experience ever produced.

      End of comment.

      1. Interactive art… :))) art would be Journey, Inside or Unravel to name a few, not this …experiment, lacking a lot of decent features for an enjoyable gameplay. Can’t walk, can’t take cover in a 2019 third person (shooting) game… can’t have an option to disable the useless and horrendous motion blur …just wow

  3. Awesome, the motion blur was driving me mad. Now we need a mod for the DOF. Don’t get me started regarding the missing walk key since I refuse to play this game with a gamepad. Thanx John!

    1. I’m playing with a gamepad and the only thing I think is missing is some decent cover, but we can clearly see that the game don’t focus on battles.
      Why you guys dislike gamepads this much?
      I guess you all grew up playing with them?

      1. Oh no I like gamepads but mostly for games like AC or The Witcher. I prefer a mouse for shooters. Also I agree, I would love a basic cover system but the game pushes you to move around. At least there is a crouch key.

        1. “but the game pushes you to move around”
          Yeah they sort of changed the cover for this.
          Shame.
          And the crouch option is bad too, cause it doesn’t crouch back after you aim.

          1. Unfortunately it does indeed, I only use it to avoid fire and plan my escape. Like I said the game pushes you to move around. Honestly I am enjoying the combat so far, it’s pretty much straight forward but at least it’s fun and stylish imho.

      2. I dislike a gamepad because the mouse is better. I don’t have all day to try and turn my head. I use to play with gamepad back when i play 360, which is obvious. But a mouse and keyboard is just 100x better, it;s not an opinion it’s a fact. Especially when playing melee games. The problem with gamepad worshipers is that they are too lazy to fail and learn anything new, which is why they’ll sit and praise a gamepad. because they’ve NEVER given themselves the chance to learn KB+M. I guarantee, if you are KB+M user wouldn’t be praising an inferior form. Just not gonna happen. The only time a gamepad make sens eto me is when i don’t have to move the camera like in a side scroller. Other than that i have no use for one.

        1. I mostly agree with you, and by mostly I mean this is not a CS or any other kind of shooter only game. You don’t need the best accuracy of them all to play it, you just have to shoot stuff.
          I love and obviously use KB/M when playing shooters, there’s no way a gameplad would be at least near as good as this setup, but then again, in this case a gamepad is essential.

          1. “but then again, in this case a gamepad is essential.”

            which case are you refering to? Because i garantee a game with controllable camera will play best with a kb+mouse every single time, unlees gross incompetence when porting.

          2. So go and try to walk using a keyboard.
            It’s not hard to understand what I said, but some people just don’t know how to read. Some aspects in the game will be fully enjoyable only on a gamepad. Understand now?

          3. Are you talking about that bs feature in controllers that make the character walk if you tilt the stick lightly? lol, talk about useless bs and can be quickly solved with a button prompt, be it hold shift to walk or something like press Caps Lock to toggle walk/run animations. Never liked much the way it is implemented in controllers.

          4. I like it because I use a lot of gamepads. But certainly it should have a button for this, since the majority prefers keyboard and mouse.

          5. Do we even need to walk instead of run in this game? I mean, given the option, most people run unless it is a sneaking game.

          6. I do walk sometimes, but just for my own entertainment. Until now I didn’t see a reason to really need to walk. But I like to appreciate the environment.

        2. Indeed, most early 3d games and up to this day did have some problem with camera controls. People saying games like Dark Souls must be played with controller are full of schitt trying to justify a poor port job.

          1. They love to say “meant to be”. I just wanna punch something when I hear someone say, “it was meant to be” played with a controller. Such garbage… Well the Surge is free for this weekend on steam… They should go see what a perfect KB+M game feels like. They’d never play games like dark souls with a controller again. So much of an advantage when you can turn the camera instantly.

    2. DOF is just BLUR, Turn that schitt oFF. It’s the first thing i turn off in a game Motion Blur, DOF & any for of aliasing. That stuff is all BLURRRRR

      1. Exactly! Same here, this is what I always do for every game I play. I think DOF in a few games has been done well(it looked cool) but I still prefer it off personally.

        There should be a PC gaming law that checks and enforces that every PC game has to have an [ ON ] [ OFF ] option for any of those features. The would also enforce a FOV slider, key bindings, and Ultra Wide + multi screen support.

          1. haha, I blocked Robo-Fernando long ago, i only know it;s him when someone replies. That AI is wild n out i tell you.

  4. If you increase the FOV the game becomes isometric! And if you want this, go play AoE for fvck sake!
    The game is running very smooth here in 1080p with DX12, but it’s a little boring. And it’s way too easy.

  5. Hands down best destructible environment. Other than that can get pretty repetitive, even annoying in shooting sequences. Remember one of those games where you actively seek enemies to fight with (Batman Arkham, Max Payne 3). This is not one of those games.

      1. Environment is very destructible, and well made, too bad the rest of the game seems garbage, remedy has the technical level, but not the ideas for a good game.

          1. The opposite! If they could do TV series it means they’d have good stories to tell, but apparently they don’t now and they didn’t with Quantum Break.

          2. Yeah but if the TV series has no good story what else is left then? TV series are based greatly on the quality of the story, if they even fail at that, there’s no saving for them. At least in a videogame you can kinda compensate, or base the gameplay on something else rather than the story, and maybe save their a**es, but this game here, is based on the story but yet it seems to have a f*ckin s*it story.

          1. What do you mean with nonlinear? It’s certainly not an openworld game, but it’s not on rails either, you can do different stuff before completing a mission, or you can complete missions in different orders.

          2. i mean is it like prey that you go back in fourth in different areas to open doors?

      2. LMAO, Mate, The PC Platform via Windows 10 is the most Destructible Environment . F*k I hate that OS, Why doesn’t Mac OS X really threaten M$?

        FUAK They would win . Let it be installed on anything, add support for DirectX or use Vulkan and call it a day as EVERYONE Jumps to Mac OS X .

  6. Sweet! Definitely making that ini file tweak for this free game. Not a problem that it’s only for the DX11 exe because that runs slightly better than the DX12 exe anyway.

  7. Wonder how long it’ll take Remedy to notice those mods and actually bother to implement them into their game. Two Point devs did it with a copy+paste mod for Two point hospital, and I’ve yet to see a AAA dev do that.

  8. Are the blnd of what ffs! Game is literally blur fest! Only time you will get watchable image is when you stand still looking on wall, witch is essentially 10% in gameplay time! I saw better blur implementations in ps2 games!

  9. “” It’s worth noting that the game does not have any “walk” key for when playing with the mouse+keyboard, so here is hoping that another mod will add this functionality “‘.

    Do you actually mean by that ? What’s a walk key ? You mean the player movement keys ?

    Or do you mean to say the player can only run, and there is no walk key ?

  10. Should’ve been part of the game. Props to modders and I guess a very silent “thanks” to Remedy for allowing other people fix their shortcomings.

  11. No WALK toggle for kbm is honestly a deal breaker for me. I own the game but won’t play it til this is functional.

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