Modder ‘reg2k’ has released the first proper mod for Remedy’s supernatural action adventure game, CONTROL. This mod basically allows you to take control of the game’s very large number of tweakable parameters.
According to the modder, Control has a very large number of configurable game settings. All tweakables have a default value, but but players can override them by specifying their value. Thus, this mod provides a template, empty tweakables.xml file in the correct path for you to specify new values for the tweakables you wish to modify.
Going into more details, it enables infinite hover for the Levitate ability. Moreover, it lets you modify the % of Source lost on death (default is 10%), as well as the button hold duration for hold-to-activate interactions. It also lets you control whether launchable objects should be highlighted in the HUD.
It’s also worth noting that this first mod allows you to configure auto-aim parameters like hit-zone radius and max range. It also lets you fine-tune Jesse’s prioritization for throwing back projectiles like grenades and missiles when using the Launch ability.
You will need to install the Loose File Loader for this mod. Once you’ve installed it, you can extract the contents of this mod to your Control installation directory.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Is this game any good?
Yes it is
Gameplay-wise it’s a generic third person shooter but with high production values, the story and presentation are aiming of an SCP style of creepy. The levels have a metroidvania-ish structure in which you revisit areas, do sidequests and such, so the game is decently long. All the weapons, powers and enemies are pretty meh and uninspired though.
Overall, mediocre gameplay, very good graphics and animations, SCP creepypasta style of presentation.
Thanks for the in depth explanation, sounds like a decent game, I’ll check it out when I have nothing else to play.
What is SCP by the way?
Some creepypasta wiki where Internet autists write stories about a fictional organization called the SCP Foundation which supposedly catalogs and investigates paranormal freaky phenomenons. It has this weird contrast between the dry bureaucracy of the organization itself and the insanity it catalogs. The game tries really hard to imitate the tone of the SCP writings.
It’s a good game. Go play it.
No its not
Will be getting it on August 27th 2020 from Steam.
Great mod! Just installed and configured it. Ditto the mod to skip the intro.
Using the CODEX release of the game which is fully updated.
#EpicFail
Yeah man, I can’t bring myself to finish this game though. It need some quality of mine changes that are elementary. For example, the objectives only have 2 choices, always onscreen or always off. In just about every game you can press a button to bring up objectives and then it fades away. Not this game though…
Have a look through the section on the “Tweakables” mod page titled “Full list of Tweakables and their default values” to see if there’s a relevant tweakable option among the numerous HUD options listed.
So far I’m using only the already configured recommended tweaks found on this page: nexusmods(dot)com/control/articles/2
what is with games being anti flight? give me a reason to goto ground, not an artificial limit. stupid designs!