Gearbox has released the first hotfix patch for Borderlands 3. This patch resolves a number of bugs, and brings a number of balance tweaks to the game.
As Gearbox noted, the game automatically applies a hotfix at the Main Menu when the game connects to the internet. Therefore, these hotfixes do not require the user to manually download them. Moreover, the game’s hotfixes aim to temporarily address issues between major updates.
Regarding the game’s performance issues, Gearbox had this to say.
“We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them.”
Now regarding this first hotfix, Gearbox has shared the following list of changes.
Bugs
- Yellow paint has been added to the Marsh Fields to mark a more obvious path to complete the Sabotage Crew Challenge.
- The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
- The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
- The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
- The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.
Balance
- Eridium crystals in Voracious Canopy grow less frequently.
- Scaled down the amount of loot drops in Mayhem Mode.
- Reduced sticky damage for torgue shotgun.
- Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
- Chupacabratch dropped too much of his hard-earned loot.
- Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
- Removed pain-sounds from Troy for his boss fight.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Still better on my One X .
u still mad bro
Not stable 60fps… Not 4k… 30 fps in 2019……
Just console things…..
It doesn’t even hold 30fps in hectic scenes, that person is deluded.
Gee maybe he was taking a shot at Microsoft by utilizing this thing called sarcasm
You clearly don’t know this character, maybe think about that before being snide with me next time.
Have fun with your medium settings at 1800p.
That’s just plain stupid it’s been widely reported how bad the frame rate is on the X.
Nope, Locked 30Fps in 1800p, Bye B1itch .
And that’s a good thing?
1800p Locked 30 . You fuaking liar .
Excellent, one of my favorite titles this year so far.
https://uploads.disquscdn.com/images/eae9a545d808a9070ae9dbdbb1e5741f3df7abae2b6311570f09201df54e7563.jpg
In other news, Gears 5 has been cracked.
f*ck that game completed it with game pass 2$ for two months sp is ok but mp is MT fest
Couldn’t have been that bad then.
https://uploads.disquscdn.com/images/076085a377bc74052d0e9f1330a8708fe54434d91e977440be3adeef58520de6.png
….
An update straight out from Lidl. Perfect
Woke me up if the CPY fix is ready
“Removed pain-sounds from Troy for his boss fight.”
why? what is it with leftists complaining about pain sounds and trying to get them patched out? they tried to do this with zane in bl3 and in some other game. wtf is wrong with these people.
Could you please stop blaming “leftists” for literally every problem you might have with the world? The only reason anyone wanted Zane’s pain noises toned down (NOT removed) was that they were obnoxiously loud. (ex: https://www.reddit.com/r/borderlands3/comments/crwegt/zanes_screaming_whenever_he_gets_hit_with_a/) And guess what? The only reason people asked for Troy’s pain sounds to be toned down had nothing to do with being pain sounds, but once again were simply because they were ANNOYING due to triggering way too often (prompting reactions like this: https://www.youtube.com/watch?v=SDv0SgZWRYU). I’m sure they’ll be back with less frequency once the first full patch lands.
It certainly needs more optimisation but luckily it’s really smooth on my rig.
Mod Edit: Don’s spam man, not cool