AMD has announced that Far Cry 6 and Dirt 5 will have real-time Ray Tracing effects via DirectX 12 Ultimate. Alongside these two games, AMD confirmed that Godfall, WoW: Shadowlands and The Riftbreaker will also have Ray Tracing effects.
According to the official Twitter account of DirectX 12, the aforementioned games will have ray-traced shadows. AMD has also shared some comparison screenshots that you can find here. However, and as you will see for yourselves, these ray-traced shadows are not that impressive. I mean, they are more realistic, but you’ll have a hard time appreciating or even noticing them.
AMD helped game developers bring beautiful shadows and improved framerate to Dirt 5, World of Warcraft: Shadowlands, Godfall, Far Cry 6, and The Riftbreaker – using DirectX Raytracing and Variable Rate Shading from DirectX 12 Ultimate. Check out https://t.co/3vx8RBCsTr #GameOnAMD
— DirectX 12 (@DirectX12) October 28, 2020
All of these games will also support Variable Rate Shading. This technique promises to improve performance, however, it can degrade overall image quality. Thus, we don’t recommend using it (unless you desperately need better performance at all costs).
It will be now interesting to see whether Dirt 5, Far Cry 6 and the other games will support NVIDIA’s DLSS 2.0. If not, the performance hit may be too big for a lot of NVIDIA GPUs.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Really glad to see VRS more. Most of these new features tank performance, so it’s nice to see a performance booster.
Is VRS the same crap as FidelityFX CAS? Because that setting makes black tones look so bad, causing noticeable banding and ruining practically every shadow.
No. VRS is what reduces the shading rate of certain pixels based on how often they change and where they are on the screen (the sky in racing games stays in pretty much the same spot so it’s updated less often). It’s an intelligent way to boost fps.
CAS is a sharpening filter.
The way it has been implemented so far is pure garbage.
Wdym?
If you haven’t checked Riftbreaker out -> you should! Awesome upcoming game.
Why would the performance hit be too big for nvidia GPUs if it runs on AMD cards? It is just ray traced shadows according to the twitter post, and nvidia GPUs did that fine with last year’s Tomb Raider game without DLSS
It’s a bit weird of a comment considering Nvidia seem to be ahead when it comes with ray-tracing with the 3000-series then again 2000-series was slightly worse and maybe they mean with some of the lower end cards like 2060.