Far Cry 5 won’t have loot boxes but will have micro-transactions, PC graphics settings unveiled

PCGamer has revealed that Far Cry 5 won’t feature any loot boxes. However, and like most Ubisoft games, this new open-world first-person shooter will feature micro-transactions.

These micro-transactions will be for cosmetic items and time savers. In Far Cry 5, players can find Silver Bars (in outposts and other locations) with which they can buy prestige weapons, vehicles, clothes and skins. And as you’d expect, players will be able to purchase Silver Bars with real money via the in-game store.

Moreover, PCGamer revealed the game’s PC graphics settings, and shared a video showing 30 minutes of gameplay footage from the PC version.

The French team has implemented a respectable amount of graphics settings. In addition, there are also options for the framerate, resolution scale and field of view.

Far Cry 5 is currently scheduled for a March 27th release!

Far Cry 5 PC - Singleplayer footage

56 thoughts on “Far Cry 5 won’t have loot boxes but will have micro-transactions, PC graphics settings unveiled”

    1. KCD also runs like crap. There’s a price to pay for fancy graphics.

      You can’t have both at the end of the day. When Ubisoft do provide extra options for PC users to push way past the console version, everyone complains about bad optimization.

      1. “Runs like crap”

        Well if it’s beautiful and well optimized but you get low fps it doesn’t it runs like crap it just means it could be ahead of it’s time in terms of computing demand.

        But in many cases, optimization is to blame, haven’t played KCD and do not plan to but the game sure looks very beautiful. I could see a 1080ti struggling in 1440p on that title even well optimized.

      2. If your going to play with a potato, then of course it’s not going to work well for you. It properly models lighting. Don’t be so ignorant.

        I’d suggest that you grab the more dynamic lights mod, but you are already having problems.

        1. oh sorry. I don’t like mediocre facial animations and shadows sharper than kim possible’s t*ts.

        1. aside from character models during cutscenes and mebe some gimpwork effects, and if u prefer Witcher 3 artstyle.. AC:O is “technically” better than Witcher 3 in every way.

          1. I love the gimpworks comments. Hope you are playing on a console if you don’t like options.
            AC:O is technically better in what ways?

          2. lightning, texture, environment detail, spectacle, and being more visually appealing?

            > I love the gimpworks comments. Hope you are playing on a console if you don’t like options.

            ^olol. I added that cause with some gimpworks features enabled Witcher 3 might look better in some graphical aspects.

          3. AC:O does looks nice, mainly the statues/monuments. Rendering all that sand shouldn’t cause such major performance issues. The lighting I would say is better in W3, but ACO does have HDR support. Textures? Both are similar, I see really nice and really bad textures in both games, running HD texture mod in W3 along with Uber settings mod takes the cake. Enviroment detail? Both are different worlds and both look amazing. Hard pressed to say which looks nicer since we have trees/snow vs sand/sand.

          4. I agree mostly…

            But rendering the sand does NOT cause major performance issues. When you’re in the middle of Giza, your frame rates go up big time. No performance issues. When you’re anywhere in the northeast of the map, or Alexandria, or Faiyum or Cyrene, you’re not just “rendering sand”. The environments are INCREDIBLY complex for a game that was “only to be a bunch of desert” there’s tons of vegetation and clutter, terrain, very comprehensive tessellation (not just rocks/gravel, but grooves in the sand are tessellated too to have depth). The character models have lots of detail (most of them anyways) even at distance, and the densely packed huts and buildings all have tons of detail and added geometrical objects, not just images of objects blended into a texture.

            I kind of agreed with everyone before the game came out saying “of course the game will run well since it’s just rendering a bunch of sky and sand” but I didn’t realize the kind of environments there would be in other parts of Egypt other than Giza and desert. I think it warrants the performance demand that the game has.

            That being said, I still think overall that TW3 is more technically advanced than Origins.

          5. I own both games and yes I know it’s rendering a lot more than sand, as there are some really nice cities and tombs. Both are similar in terms of gameplay and looks in general.

            For W3 launching 2 years prior to AC:O and CPRD not being the size of Ubi nor making as many Witcher games compared to AC games, it’s amazing at the overall LOD in W3 and still stands up years later.

            Yes, you get a few more gfx tricks in AC:O, but also has some gfx glitches and optimization tricks (checkerboard LOD/shadows, AO/shadow flickering on clothing) that are present in most newer AC and FC games. Not to say that W3 doesn’t have it’s glitches.

          6. Shadow flickering I’ll grant you. It’s not particularly bad in Origins but I do see it from time to time and wonder why I only see this in Ubisoft games and why the hell they still haven’t fixed it.

            The checkerboard artifacts are just a result of temporal filtering when you turn anti-aliasing on. They’re rendering the game at a lower res and scaling it up using multiple frames of information which causes the checkerboarding effect on objects with transparency. If you turn the AA off, this goes away.

            I do think The Witcher 3 is more impressive in most aspects still. I’m just saying that I think the graphical fidelity in Origins warrants the performance cost.

          7. I’m not using AA, nor do I usually. Alot of Ubi games use that checker rendering/LOD trick. WD2 definitley has a temporal rendering option and that just causes checkerboard on any distance object. Don’t care for it, but that game is a bit of a beast to run. I would say WD2 looks better than W3 and AC:O.

          8. I replayed WD2 recently and remembered how awful the temporal filtering looked the first time. I then realized I was running MFAA on from NVCP, which is ALSO using temporal frame information to calculate the MSAA algorithm. Turning it off in WD2 made all the difference in the ugliness of distant lines and objects. I’d recommend trying it again.

          9. I’m a big Assassin’s Creed fan (or at least I still want to be), but I have to disagree with you there. I like Origins, but it’s not more “technically impressive” than The Witcher 3.

            Maybe having Senu the eagle to allow you to view the world from above makes it seem more impressive because you can see how much more is going on at once in the world.

        2. Witcher 3 doesn’t have HDR on PC, no global illumination, less tesselation, awful LOD in comparison to ACO, and worse draw distances. The Witcher 3 also has less dynamic events (ACO has animals and NPCs interacting etc). All the Witcher 3 has is better character models and hair, maybe vegetation.

    2. I bet you only looked at 4K images . Try run it and you relaize the game falls apart in towns . . . .

    3. Yep
      i legit can’t enjoy Video games anymore due to how good KCD was
      the A.I, the graphics and the physics
      i’ed rather wait 3-4 years now for a good sequel to play any of AAA’s annual cash-grabs

    4. I’m guessing you haven’t seen this on ultra on a PC yet. The 3D models have a higher poly count than most things in KCD (Especially the hands), and Far Cry will likely have higher resolution textures in more areas. Now, you can debate art styles on this if you want, but honestly, KCD isn’t THAT impressive of a game as far as graphics go. It looks very nice, but not as stellar as you’re implying it is.

  1. GoofySoft and micro-transactions? Nothing new, they had them even in FC4 there were DLC weapons, the same goes to Black Lag (flag), AC:Unity, had golden weapons that were OP af, AC:S the.
    Even SC: Blacklist had some trash 😉

  2. These guys never learn. The Mobile Model is the problem. There are no “nice guy” in-app purchases! The Dead Space series was RUINED with microtransactions – not Loot Boxes which were the NEXT evolution of the avarice, price gouged, anti-consumer ip-app purchase practice – effectively marking up in game assets sold a la carte ~1000-5000%+. Sure Loot Boxes screwed things up further and were the straws that broke the camel’s back, but this gen has been going backwards in quality content since microtransactions started being injected period!

    Looks like I will be waiting 2-3 months for a sale like I did with AC:O – if I buy at all. Damn my beloved hobby did not go in the direction every other generation lead me to believe it would with their massive leaps in gameplay and graphics.

    1. I just wish people wouldn’t spend any money on these microtransactions. Before they know it they have spent a lot of money when for a few dollars they could just buy a trainer and cheat that way if they plan to cheat with microtransactions anyway. Don’t give the Publisher/Developer an extra dollar and they will stop this nonsense.

      But obviously microtransactions are a big success. Ubisoft has said that they generate more income from microtransactions than they do from the game sales.

      1. Precisely. As long as the peasantry keep on spending a significant quantity of money on micro-transactions then this won’t ever end.

  3. Phew. Thank god. Here I was worried this thing might be worth half a crap, and I would have some minute risk of actually buying an Ubisoft game. Crisis averted. 😉

  4. I completely forgot they put those damn cosmetic crates in The Division. It’s been a bit since I played.

    They annoyed me, but I really don’t care that much. It doesn’t remotely affect gameplay or competition.

    1. I disagree, especially when they price gouge for them. Cosmetics (i.e. art) are a massively important aspect of immersion and the game experience in general. Art speaks to our intellectual sides as well as our emotions. Games are bland without cosmetic efforts and variation and publishers know and exploit this. As with many things in life beauty and style are all heavily sought out by humans; oddly enough this care lead us to having great art in games. People love when their armor, weapons, monsters, scenery, what have you, all have strong visual presence and splendor. It’s why we go for those upgrades in many games where we can work for them – beating that tough boss, finding that treasure, or defeating that dungeon.

      There are no good microtransactions. Unless they sell massive Witcher 3-esque expansions, they are absolutely 100% anti-consumer and price gouged assets. They are charging for the “privilege”.

      1. This is an incredibly emotional argument for an incredibly practical ordeal.

        The efforts of those “artists” you mention that design the cosmetic items you crave are not your “privilege”. You aren’t entitled to the fruits of their labor. You could certainly argue what cost you think they’re worth and if they should be included in the game without additional cost, but they’re not “free”.

        Do you view the absence of charity as “anti-consumer”?

        They’re not “anti-consumer”; they’re a for-profit business. If they were “anti-consumer” they wouldn’t be selling you anything.

  5. Are there enough silver bars in game to get all the unlocks?
    Or will it be a few short forcing a purchase for those wanting the weapons?
    If it’s all there by grinding the hard way then I don’t care for DLC if people want to waste money or don’t have the time, But if it seems like a half finished game making you buy stuff to get the complete experience, One you should of got from buying AAA game in the first place, Then shove it!

  6. I hate the micro-transactions but love the Graphics settings. Built in comparison pictures? That’s awesome.

    Buuuut there’s micro-transactions. Eat a di**

  7. I was talking about actual cinematics. Though I agree with you I’m fairly disappointed with the amount of in-game dialoge cutscenes.

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