Far Cry 4 – Patch 1.5 Released – Addresses Stuttering Issues, Adds 21:9 Aspect Ratio Support

Ubisoft has released the latest PC update for Far Cry 4 that supposedly addresses the game’s stuttering issues, as well as a number of graphical issues. And after testing it ourselves, we can confirm that most of the game’s stuttering issues have been fixed.

While there are still some stutters when a new region is being loaded, these stutters are nowhere as awful as those witnessed in the vanilla version.

In addition, this patch brings adds 21:9 aspect ratio support, and fixes an issue with aim assist and mouse input, as well as various control, UI and Session Browser issues.

As always, this update will be auto-downloaded next time you launch the Steam (or the UPLAY) client.

Enjoy!

Far Cry 4 – Patch 1.5 Changelog:

-Added 21:9 aspect ratio support
-Added Russian text and subtitles to worldwide game version
-Fixed an issue with aim assist
-Fixed an issue with grappling if the aim button was remapped to another key
-Fixed an issue with mouse input
-Fixed an issue with movement key binding on mouse buttons
-Fixed an issue with Uplay invites for Steam users
-Fixed various Controls issues
-Fixed various Graphical issues
-Fixed various IGE issues
-Fixed various Session Browser issues
-Fixed various UI issues
-NVIDIA graphics preset was removed
-Reduced performance drop impact during streaming

53 thoughts on “Far Cry 4 – Patch 1.5 Released – Addresses Stuttering Issues, Adds 21:9 Aspect Ratio Support”

      1. FC3 runs very smooth for me on DX11. Not a single hitch or stutter, even when driving from one side of the map to the other.

        GTX 670
        Q9550 @3.4ghz

  1. ugh…. guess my part of the world does not get the update yet…. If it fixes the insane 60 to 25/30fps from just running in the jungle I will be happy

  2. Reduced performance drop impact during streaming

    It seems like PC RAM can’t handle the amount of resources they tossing into it (which causes stuttering), due to either slower speed or different architecture (“either” – because that’s beyond me and I don’t know how memory works), while consoles fully rely on the unified GDDR5 memory (VRAM on PC), and the game is optimized for it.

      1. Yes, I know that it uses different type of memory, but didn’t bother myself to google it. I don’t claim anything and I can be wrong about all this. I just make an assumption that memory works much different on consoles, thus causing problems for PC.

    1. I’m quite confident that the low latency 33gb/s bandwidth of DDR3 memory that’s specifically dedicated to the CPU does just fine considering my overclocked GTX 780ti is using GDDR5 that’s so much faster than consoles, it’s dedicated memory runs at 374gb/s. Yes… twice the bandwidth of even the PS4.

      Unified memory means both the CPU and GPU have to share the memory capacity, as well as it’s bandwidth between the two. And last I checked, it’s memory bandwidth was only 174gb/s. Heck, even the PC graphics card equivalent made by AMD, the HD7850 had 200gb/s and to those who claim PS4 is closer to HD7870, well…. that had 204gb/s also.

      And ENOUGH of this nonsense claiming Far Cry 4 was developed on console and then ported to PC. It is a proven fact that the game was developed with PC being it’s lead platform, just like pretty much every single multi-platform game that this latest generation has had released. Why? Because with both consoles being x86 architecture, it’s far easier to develop on PC since it’s going to have the highest quality graphics, then downgrade/port/dumb down various features like textures, shadows, ambient occlusion, etc to the level where the game will run well on PS4/Xbone.

      Don’t believe me? Here, straight from Ubisoft’s creative director’s mouth: http://www.cinemablend.com/games/Far-Cry-4-Lead-Development-Platform-PC-64700.html

  3. The patch actually makes some improvements. First off, the mouse acceleration is correctly turned off, that was my biggest issue before. Stuttering while moving happens less often but it’s still there. On a GTX 980 you’d expect this game to be running at 60 fps consistently but nope, Ubisoft. The problem of the changing FOV is still there. Most of the time I would be using the maximum FOV but certain scenes would snap it into a permanently smaller FOV. For example, sometimes liberating a tower or a QTE from fighting a rhino will result in console tunnel vision FOV after the scene is over, with no way to get back to the previous max FOV from the menu. I have to quit to the main menu and reload when this happens, not the end of the world but still annoying.

  4. Fixed it for me. now I can run all settings at ultra except textures, i have that at very high so driving and flying is smooth. Running on a gtx 760 2gig

  5. I hope they will fix FPS drops too!
    They did a great job with FC3 after few patches FPS boost and no stuttering at all and all of that on Ultra settings 60+ FPS

      1. see this is the crap I am talking about… you really do suck at life… How about you tell AMD to step it up with Radeon SDK with developers more.

        1. Even NVIDIA users agree, don’t take it personally. AMD have stepped up, that’s why you’re in the article trolling Omega driver benchmarks without an AMD GPU.

          1. I am not taking it personally. And it’s about time AMD stepped up! Been waiting since 2004!

          2. yeah I know the history lesson… Just like Nvidia did not start using SLI till 2004 since they got it from 3DFX.

  6. how about new freezes the patch adds ? i heard it freeze the game after two hours playing or so, restart the game fixes it. not a complete freeze, like those freezes in ACU, one or two second freezes.

  7. borderless doesnt work still, and there are stil depth of field issues with custom graphics presets.. i mean like what the f***??

  8. Well, The game releases half finished, gets day 1 patch to fix fov among other things, then it gets another patch that adds fur. Then it gets another patch that does????????????????????????????????????? No wait it fixed the game crashing and buning when you try to replay a outpost capture.

    Then this patch.

    I littearly gone insane with the stuttering which is weird becuase the rest of the game runs quite well.

    Ubisoft released 3 games this year, Stutterdogs Stutters creed:pre alpha beta testing edition, and far stuttering 4.

    3/3 ubishaft.

    The crew is also coming and i can see the stuttering from a mile away.

    Was wathcdogs ever fixed?

    Ubisoft needs to stop releasing 10 games a year and focus on making fewer and better games, their games will be amazing if they stop be so freaking robotic on their production.

    It feels like nowdays it doesnt worth buying a game unless 4 patches have come out for it.

    Games are too complicated these days and hundrends of people work on them, they are unoptimied even on consoles and they are milked sequels with endless dlcs, seems to me AAA is not viable for the future and i am far more inclined to buy a indie game than a AAA since i will get something diffirent that wont require a monster rig just to stutter and i will pay a reasonable price.

    Seriously games industry, you need a reform.

    1. It’s the way it’s meant to be played though. Buy G-Sync and you’ll be fine. 😀

      Looks like Total Biscuit is still waiting for ACU to be playable on his GXT 980 SLI.

      1. i even got insane stuttering on advanced warfare, wtf? The screen freezes for a few seconds in certain campaign missions, mp works much better for the most part.

        Dont look at me like that it was a gift.

    2. “another patch that adds fur”
      they rolled back that patch and removed fur, then they released another patch still without fur, then this patch i guess adds fur orone before 😀

  9. So it took them 1 month to make the game more usable. I’ve been loving this game a lot except the storyline is very low quality but the gameplay/graphics are great.

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