Evolve – Patch 1.1 Adds FOV Slider, Improves DirectX Stability & Support for Shared Memory GPUs

Turtle Rock Studios has released a new patch for Evolve that adds a FOV slider, improves DirectX stability, as well as support for 21:9 monitors and for shared memory GPUs. This update will be auto-downloaded from Steam, and you can view its complete changelog below.

Evolve – PC Patch 1.1 Changelog:

  • Added FOV slider to the options menu
  • Improved 21:9 monitor support
  • Improved support for shared memory GPUs
  • Various Progression / Mastery balance changes
  • Improved Direct X stability
  • Fixed a windows timer issue may have caused FPS problems on some systems
  • Fix for a shadow rendering bug
  • Fixed five Hunter bug
  • Fix for disappearing/persisting mouse cursor

9 thoughts on “Evolve – Patch 1.1 Adds FOV Slider, Improves DirectX Stability & Support for Shared Memory GPUs”

  1. Wholly hell these guys are for real…….?! Release a game once again that is obviously lacking in support and or capabilities. Why? Why is this …!? Can only imagine that the PC was not the platform of choice and everything was then ported over.

    If anyone can tell me otherwise please do so as I will not be buying any more “ports” of anything. Only look forward to supporting developers that will take the time to put out a quality product on all machines……by developing specifically for each piece of hardware.

  2. There wasnt an FOV slider to begin with? The more I read about it the more it makes me glad I didnt buy this game.

  3. I thought you weren’t going to do news on DLC content? Why are you doing an article of a DLC hub?

    HAAAAA….see what I did there? 😀

  4. As someone who actually cares about FOV I’ve become disillusioned with “FOV sliders”. Tons of developers jump on this bandwaggon but you could pack ten sliders in your game, it’s all useless if none of them go over 100. COD had a slider that went to 80. That’s UP to 80, MAXIMUM. Crysis 3 had a fully functional slider when it was in alpha or beta – then they removed it before launch, for no apparent reason. DEHR had a slider that cut off at 105 for no apparent reason.

    I never asked for this “slider”, I asked to play games at the FOV of my choosing. I’ll edit the config and I won’t complain about broken viewmodels. Just stop locking the FOV, how f’ing hard can it be to resist that urge?

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