The Chinese Room has announced that Everybody’s Gone to the Rapture is officially coming to the PC. Although there is no ETA as of yet, the team claimed that it has finished porting the game, and it’s up to Sony to decide when the game will be out.
As you may have guessed, this does not surprise us at all. We’ve known for quite some time that this game would be coming to the PC.
The PC version was initially leaked back in September 2015 (alongside some other titles).
Last week, AMD’s drivers also revealed the existence of Everybody’s Gone to the Rapture for the PC. AMD’s drivers were optimized for this title and included a Crossfire profile for it.
According to The Chinese Room, the PC version of Everybody’s Gone to the Rapture will not feature any additional graphical effects or improvements. Instead, PC gamers will enjoy better framerates and will be able to run the game in higher resolutions.
As The Chinese Room’s Dan Pinchbeck told PCGamer:
“It’s mainly performance—there’s a framerate cap you can turn off, and with a good rig you can push up to 60fps, and obviously you’ve got scope for much higher resolutions. To be honest with you, we were pushing the PS4 about as far as it will go graphically, so it’s not like there’s massive space for improvement anyway.”
The only new features that PC gamers can expect are some accessibility features, like a crosshair option for people susceptible to motion sickness, visual assist for hearing-impaired players, and a ‘one button tilt’/simplified event-triggering feature for users with mobility issues.
The PC version will be also fully compatible with most controllers and keyboard/mouse.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
So 1:1 console port 🙁 Lazy devs
I love how armchair game designers call actual game devs “lazy”, when they have no f*cking clue what game development is like for smaller studios. Oh look, my favorite feature is missing and I bumped my toe… lazy devs!
Idiot.
hes right though…for them to say they pushed the ps4 to its max power and theres no room for improvement on pc? you are kidding right? the game could look twice as good. so 1:1 is a lazy port yes.
How do you put these shortcomings down to “laziness”? Not wanting to (laziness) isn’t the same as not being able to.
Then they shouldn’t say there’s no space for improvement, just that they’re a bunch of incompetent f’s (it probably is laziness, though).
They are referring to the PS4 being maxed out with no room for improvement. And this is essentially a PS4 game; you can’t expect them to make revolutionary changes to the PC version of a game originally designed for limited hardware. Graphically speaking, they can add in a few additional AA options and better shadows post-release, but that’s it. Maybe if they were a larger company, it would have been possible to add extra flair like high-res textures and official 4k support. I believe manpower is more of a factor than just being lazy for a small company like them.
No, it means “not much can be added to the PC version, because the PS4 one is already awesome!”, implying they’re even comparable, don’t be fooled.
Ever designed a game?
You know that’s not that they said. You’re drawing your conclusions based on what “might be”. I’m not defending them, but at the same time I’m not assuming things beforehand either. And I will not call them “lazy” based on assumptions.
I’m sorry you lack basic reading comprehension, really.
I’m sorry as well that you didn’t take the time to understand where I’m coming from. Please compare the dev’s statement to your own and try to differentiate between the contexts. Without any bias whatsoever. It’s not hard, and I’m not trying to sound like a conceited smart@ss here. If that doesn’t help, I might type up a follow-up response with the phrases marked out and keywords emphasized so it helps clear things.
Was that game good ?
A lot of people liked it, but probably better to wait for a sale if you’re not big into walking simulators.
Thanks
Will
Do
Surprised Sony is publishing it, usually games like this are self published. Hopefully this’ll eventually lead to ports like Bloodborne (though it’s pretty doubtful, sadly).
As a original backer in that failed attemp, its good to know that tis coming back!
goVEGAN
Whenever I see your comments, I laugh when I see the ‘goVEGAN’ bit at the end. In my head, I picture Mayor Quimby from The Simpsons saying it in the way he used to shout, ‘Vote Quimby!’.
Thank you sir, i will try remember of you as a merciful person, as you surely are.
Good people don’t support violence
Mate, I am a Vegan already 🙂
Too many replies in my disqus, didn’t read you comment properly
Good life
Sony bit**es sold out to the PCmasterRace 😀
Technically they sold out to Sony as EGTTR was originally a PC game they’re really just crawling back to the MasterRace
Mmmmmm I like the taste of that sentence: “crawling back to the MasterRace” That seem to be a recurring phenomenon nowdays 😀
It happened a lot in the mid and late 00s a PC a lot of devs that got big on PC got to arrogant and cocky a sold out to consoles in an attempt to make more money, nearly all of them failed and crawled back to PC gaming. Crytek is the epitome of this.
Damn, I was hoping they’d add SVOTI :/
Remember when this was originally a PC game
I genuinely thought this game was already out on the PC, and had been for ages. Guess I’m getting all those ambient walking games mixed up.
And yet you’re the face of how console players act like little children, always fighting over one another.
Absolutely false, as always.