Epic Games is giving away all the assets of its third-person MOBA game, Paragon, for free

Epic Games has just announced that it is giving away all the assets of its cancelled third-person MOBA game, Paragon, for free to all developers. These assets are currently available for download in the Unreal Engine Marketplace, so be sure to download them right away.

This free content is worth $12 million and includes 20 AAA-quality characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components.

Epic is also shipping a sample map that is handy for testing and can be used as a baseline for creating more customized environments.

The free Paragon assets pack includes:

  • Characters: 20 Paragon Hero characters will be initially available including all skins for distinct character variants. The release also includes base meshes, thousands of textures, VFX and animation cycles, and dialogue with hundreds of sound cues. The character Shinbi comes with an animation Blueprint which can be tailored to specific needs. Epic sends special thanks to OTOY and 3D Scan Store for granting permission to keep intact the high-quality character materials using their facial and body scanning technologies as part of this release.
  • Environments: The Paragon release includes over 1,500 environment assets created for the Agora and Monolith maps, including a sample map for developers to use and customize as desired.

Epic Games has also announced that it will release millions of dollars worth of additional Paragon asset packs beyond the initial $12 million offering through Spring and Summer 2018.

$12,000,000 in Paragon Assets Released for Free! | Unreal Engine

15 thoughts on “Epic Games is giving away all the assets of its third-person MOBA game, Paragon, for free”

  1. It’s cool that they are doing this but at the same time I’m sure the accountants worked their magic to inflate the value of what they are giving away to take it off of their taxes. Probably get more this way than if they tried to sell the material, assuming they even could sell it to some studio.

    Even so they could have just sat on the material and it would have been a waste to do so but some companies do just that. That’s why GOG can’t put some old games up for sale. Some times there is no clear owner or no one knows who has the copyright squirreled away in a safe deposit box somewhere. It’s a shame to see some of those old classics that people would love to play again but probably never will get to.

  2. This is another one of those strategies where they not only get to make money off of something they own, but also get to copy even more ideas from other devs using their assets/engine as well.

  3. Anyone that actually tinkers with the engine give a quick run down as to how helpful, or fun, this is?

    1. Insanely fun. I love getting to see the way other devs do stuff, especially when they have far more experience than me. Its also really helpful for learning. And those environment assets are top quality, and will look super good on demo maps.

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