Elite: Dangerous will drop support for Win32 & DX10


Frontier has announced that Elite: Dangerous will be dropping support for Win32 and DX10. According to the team, only small percentage of its players use Win32 and DX10, and that by dropping these two it would help the development team to support high end effects with a better result.

As Frontier claimed:

“As you know, we support leading edge technology like 4K, 8K, VR, and with things like compute shaders in Horizons we really push the boundaries overall, but there are restrictions with Win32 – particularly the amount of memory we can address at one time – and with DX10 in terms of requiring an alternative rendering solution in our code. Dropping these two would help us support high end effects with a better result – to make the game better.”

Regarding the percentages, only 0.5% of players are using Win32 and fewer than 2% of players use a DX10 GPU.

“About 0.5% of players that have installed Elite Dangerous have used their game on Win32 at some time. Some of these machines are capable of running Win64 (ie the hardware would support it). With DX10 (fewer than 2% of players) it is more tricky as you may need to upgrade the graphics card on such machines.”

Frontier concluded that it will drop support for both Win32 and DX10 in six months.