Dragon Age Origins feature

Dragon Age: Origins receives an AI-enhanced HD Texture Pack, improving over 2200 textures

Modder ‘NewActionPotential’ released a HD Texture Pack for Dragon Age: Origins that overhauls over 2200 textures. In order to achieve this, the modder used AI techniques, meaning that these new textures retain the style of the original textures.

Going into more details, NewActionPotential used ESRGAN in order to upscale over 2200 textures by 2x or 4x. In addition, multiple pre-trained models were used to reduce DDS compression artifacts, remove anti-aliasing, and add detail.

Dragon Age: Origins came out in 2009 and it has a lot of low-resolution textures. As such, we strongly suggest downloading this HD Texture Pack. After all, it noticeably improves numerous textures without altering their look or style.

This mod is 4.6GB in size, and you can download it from here. Below you can also find some comparison screenshots between the vanilla and the modded textures.

Enjoy!

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13 thoughts on “Dragon Age: Origins receives an AI-enhanced HD Texture Pack, improving over 2200 textures”

    1. When you’re playing the game at a higher rez and adding a bit if sharpness on top, differences becomes easily appreciable.

  1. this is truly one of the best games ever made and it breaks my heart how we’ll never get soemthing like this again

  2. Im usually a fan of these kind of mods…but this one is awful, slightly less blurry doesnt justify the size.

    1. The early dragon ages were designed with mouse & keyboard in mind, while the later ones was streamlined (aka stupidified) for controllers where for instance the deeper party ai controls were almost completely butchered along with many such changes – Making them quite shallow mechanic-wise and that resulted in many old time fans turn the back on the series.

      Don’t get me wrong, controllers are great in many game types but when they have to butcher half the depth in an unsuitable type just to shoe-horn it in… its either done wrong or shouldn’t even be there to begin with.

      As for modding – Depends on engine but usually things like assets are the easiest to swap out.

        1. Yeah but they were designed with m&k in mind rather than controller. If they were designed with controller in mind and then ported to m&k they would certainly have been shallowed down due to lazy devs

  3. Gotta be honest, I can barely tell a single difference beyond being slightly less blurry. I think you can achieve the same with a sharpening filter.

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