DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled

The Doom series is widely known for its openness to the modding community. After all, a mod that – perhaps – influenced id Software while creating the latest installment in the Doom series was no other than Brutal Doom. Therefore, modders were looking forward to the modding tools that would be available in the new Doom. Well, if you were one of them, get ready to be hugely disappointed as id Software won’t provide any additional modding tools other than SnapMap.

This was confirmed by Bethesda’s Pete Hines in a Quakecon 2015 interview with Gametrailers. As Pete Hines said, everything that Bethesda is doing on the mod side is going to be through SnapMap.

This basically means that – as its name suggests – SnapMap will be, more or less, a map editor with script support. However, it won’t be anything like proper modding tools.

Not only that, but SnapMap’s capabilities are limited. Players won’t be able to create outdoor spaces with SnapMap and they won’t be able to create large open spaces like in the opening of the Doom demo. In short, SnapMap only does smaller interior spaces (similar to those MP maps that were showcased).

Another big question is whether players will be able to use custom Texture Packs via SnapMap. According to what we’ve gathered so far, that won’t be possible. Players will rely on the game’s textures in order to create their own maps. Both id Software and Bethesda claimed that SnapMap’s ability to transfer maps on all platforms relies on simple data, and that players won’t have to download huge amount of data. Therefore, support for high-resolution custom texture packs seems unlikely at this point.

DOOM Multiplayer, SnapMap & More! - Bonus Round QuakeCon 2015

40 thoughts on “DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled”

    1. This isn’t what that means at all. It just means that the modding support will be as good as in all the other Doom games. Modding tools, like in GTA, have always been made by the community, not the developers of the game. Nothing has changed here. Most games have no modding tools from the developer, it’s always been like that, but it seems in the last few years, people don’t get that most games have never had modding tools, even the once heavly modded.

      1. I really don’t believe that. This unified approach through the Snapmap tells me that they are doing this in order to bring some of the modding to the “can’tsoles” which to be fair it’s quite a good initiative provided that it doesn’t “dumb down” the PC side of things.

        Want to bet what is going to happen?

        1. TBH I’m really confused by this story. it’s borderline unintelligible in any meaningful way. The only story here is this: The only official modding tool from the developer is this Snapmap, it can do these two things. Erm… okay? Thanks for the info I guess?

          Okay… so what modding tools did the old Doom’s have and how does this compare? And on a related point how sophisticated is this SnapMap? “Scripting” is pretty complex in and of itself.

          Without an actual context the headline could have just read: SnapMap modding feature will be available. As it stands most sites have taken it upon themselves to spin this into a sensationalism story that fails to explain what’s being sensationalised.

          Tacky spins I can deal with, but only if I understand the story in the first place.

          1. Have you watched the video? From my understanding (and it’s quite likely to be this way) SnapMap will be a glorified level/map editor and that’s it. No custom models, textures, sound, etc.
            I’m always hoping to be wrong, and that by the nature of the PC platforfm that things can be exported/exchanged outside of the SnapMap feature but ehh… It’s Bethesda we are talking about, they have already tried to get hands in mods, now they are launching their own hub and it just rubs me the wrong way.
            One of the everlasting staples of the PC gaming (and a personal love of mine) it’s the mods and the last thing I want it’s a big publisher trying to control it.

          2. “No custom models, textures, sound, etc.”

            But you can’t exactly stop people from creating and splicing those things in though. Surely the solution is quite simple: Fans create their own modding suite.

            After all, there’s a difference between no offering proprietary tools to consumers for free (I’m not sure why anyone would think a corporation is obligated to do this) and attempting to aggressively destroy any competition to to tools they aren’t providing. When a publisher starts doing the latter, that’s when I’ll be worried.

            But again, I don’t really understand what’s going on here, partly because the story lacks context and partly because I’m not familiar with how exactly one modded the old Doom games.

          3. Well it can be stopped depending on the approach (see the Ubisoft games).

            The fans creating their own modding suite is what happened when the first Doom came out. The thing is, even when Id didn’t provided the official tools for modding (provided latter on by Carmack releasing the source code utilised for them), the path to modifications where built in from the start, the famous wads where from the ground up built for modding.

            And I frankly don’t see this happening again. As much as powerful they are claiming SnapMap to be, I don’t believe that we will see the great Total Conversions of yore.

            Maybe we could be wrong (hopefully), maybe not. We’ll have to wait and see.

    1. Not true, there are at least two – D3Edit and DarkRadiant. Also, the point isn’t really that Doom 4 only has one editor – it’s that it only has one editor in which basic functionality is crippled.

    1. And with John Carmack left, I’d be almost (almost, not gonna do it, we never know xD) ready to bet all my money that the newer id engines won’t be open sourced =/ (idTech 5 and idTech 6)

  1. Lame. Besides, telling the modding community they can’t mod it just ensures that someone will break out hex editors (or whatever) and poke around until they crack it.

      1. LOL You know it’s not gonna be a woman, right? I can tolerate political correctness to some extent in some situations but in the context of game modders it’s just silly.

        1. You never know when Anita calls you out bro. But then again…if I do get called out…I get death threats from feminists..
          And death threats = I’m famous!

  2. They just don’t want PC gamers to have any advantage. That’s the reason why Fallout 4 won’t have mod tools on launch as well. We won’t have mod tools until they figure out how to bring mods to Consoles. M$ and Sony always find a cheap way to hold us back instead of stepping up their game.

    1. Skyrim didn’t have mod tools on launch, either. Don’t act like Skyrim was a modders paradise from the second it released.

      1. Skyrim was also a dumbed down, consolized piece of sh*t, and an abject failure of a role playing game.

  3. The levels feel like they were made in 1997, rooms that have no purpose or function or utilitarian design, just shapes with some sci-fi decorated walls and machinery or crates. I hate that, I expect much more from map design than this but we get the same id software level design life 17 years ago. Man, talk about a has been studio that did not evolve at all, id software were gods but just like team17 they stopped evolving and just cosmetically enhanced the same crap. The maps are the same, the gameplay is the same, the games are the same but worse. I have seen the same map layout and design in all their games, there is no real purpose to anything, it’s just the same maps with different cosmetics. Id software is crash, when I compare the complexity of some open world games and their graphics to the linear shooters with a few game systems and just the “shoot” mechanic id tries to remake for all these years it makes me feel sorry for the soulless and entrenched in the past studio they have become.

    1. Wow, cause I mean, everyone MUST have the same taste as your highness ! You know, not everyone like these dumbed down piece of gameplay that today’s open worlds are… Even MGS5, that comes closest to doing it right, doesn’t seem to do it completely right. You want your cinematographic experience and assisted gameplay, fine, I don’t blame this, but don’t blame this down the throat of others, you’ll just get disrespect from them -_- It’s been a long time we’re able to create open worlds. Oh and “no purpose or function”? Sorry, didn’t know the gameplay was not a valid purpose to design a level, really really sorry

  4. Sorry IMO this game should have went to kickstarter and be released ONLY for PC. Doom started on the PC it needs to finish that way.

    Not sure how many of you remember or if you are old enough but Doom pushed PC hardware to its limits we need this again a reboot. Cause as it stands today i see this as duke nukem all over again.

  5. That’s why people continue o play it to this day ( at least on PC), modding it graphically far beyond it’s vanilla state and enjoying the crap out of it. Cuz it’s a abject failure.

    1. At best, Skyrim is a decent dungeon crawler when decked out with the right mods. RPG’s have competent writing, questing, world reactivity,etc. Skyrim is nothing more than a banal story & world, where your decisions and actions are totally meaningless, that serves as a backdrop for tedious, repetitive fetch quests.

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