DOOM The Dark Ages feature-3

Doom: The Dark Ages Path Tracing Patch Coming This June

NVIDIA has announced that the highly anticipated Path Tracing Patch for Doom: The Dark Ages will come out in June 2025. This patch will also add support for NVIDIA Ray Reconstruction.

To showcase the benefits of Path Tracing and Ray Reconstruction, NVIDIA shared the following comparison screenshots. On the left, you can find the screenshots that have Path Tracing and Ray Reconstruction. On the right, we have the shots that are without them.

Let’s start with RR. Thanks to it, PC gamers will get higher quality reflections. Moreover, this denoiser will offer a sharper and more detailed image. This is one of its biggest features. So, I’m really glad about it as Doom: The Dark Ages could look a bit blurry at times, even at 4K.

Ray Reconstruction OnRay Reconstruction Off

As for Path Tracing… well… it’s Path Tracing. This comparison shot is better than the first one NVIDIA shared back in April. In this shot, we get to see the better shading and AO that comes with Path Tracing. We also see better reflections and Global Illumination.

DTDA Path Tracing OnDTDA Path Tracing Off

Now, since this is Path Tracing, it will be quite heavy, even on high-end GPUs. As such, you will need to enable NVIDIA DLSS 4. I’m just saying this because some people have delusional expectations. I kid you not. Some expect to be running Path Tracing at Native 4K. No, you can’t do that even on an NVIDIA RTX 5090. And you won’t be able to come close to anything like that, even on an NVIDIA RTX 6090. It’s a miracle we have modern games that can run with Path Tracing.

In its current state, Doom: The Dark Ages runs incredibly well on the PC. Yes, the game requires a hardware Raytracing-capable GPU. However, at 1080p/Ultra, even an RTX 2080Ti can come close to a 60FPS experience. Oh, and there aren’t any traversal or shader compilation stutters. This game feels really smooth.

It’s also worth noting that the game supports NVIDIA DLSS 4. This means that you can use the Transformer Model to get an amazing image when using DLSS 4 Super Resolution. I’m not saying you should use Frame Gen. But, DLSS 4 Super Resolution should be the way to go on NVIDIA RTX GPUs. As for AMD fans, the game supports FSR 3.0. From what I know, though, there is no support for FSR 4.0 as of yet. So, right now, you cannot enable FSR 4.0 via the Adrenalin Control Panel.

I’ll be sure to test Doom: The Dark Ages with its Path Tracing effects when the patch comes out. So, stay tuned for more!

36 thoughts on “Doom: The Dark Ages Path Tracing Patch Coming This June”

  1. ngl I'm really shocked so many of these games are coming out without the ability to upgrade to FSR 4 by only including 3.0 and not 3.1. I guess I'm just thankful that its not totally necessary for the 9070XT on a lot of the same titles.

    1. This game has FSR 3.1 but the reason you can't force FSR 4 is because of Vulkan. AMD is working on Vulkan support. You can't even force FSR 4 with optiscaler.

      1. ahh, thank you I was unaware of that incompatibility. I thought it would have been a similar issue to why Afterburner/RTSS bricks the game.

  2. game is a scam, the price is a scam, the physical copy is as scam, the requirements are a scam, the graphics are a scam, the performance is a scam, everything is as scam, play old games.

    1. Can't wait for the tra󠀀n󠀀ni󠀀es who work at id Software nowadays to change their PFP on soycial media to the groomer flag 2 weeks from now followed by their bankruptcy in less than a year due to the disastrous sales of this POS that they are cashing in on the "Doom" name.

      Man, the br󠀀ai󠀀n de󠀀ad go󠀀yim no󠀀rmies who only buy names and not games at Steam truly are one of the major reasons why the bar has been set so low that POS like this is sitting at "very positive" reviews despite not only being "Doom" in name-only, but also being an unoptimized turd that even the RTX 4090 isn't able to maintain a stable 4K/60FPS performance at ultra settings and are exactly the ones paving the way for these (((BlackRock)))-funded JuDEIst companies to not only make more sh󠀀it󠀀ty sequels like these, but also shit󠀀ting more unoptimized messes that require +100 post-launch patches to be half-playable at 1080p/60FPS on an affordable hardware and at medium settings.

      Thank God I'm not a simple-minded normie like them and know too well how to vote with my wallet instead of just throwing shekels at the screen and pre-ordering like a brain dead good goy whenever I see the name of well-known IPs like these on the very first reveal trailer.

      1. Thank god you are a simple-minded, far-right conspiracy theorist though. That certainly helps clear things up.

        Game being bad has nothing to do with Wokeness or DEI. It's bad because it's poorly designed, generic, and has a sh**ty soundtrack. It's a full regression of everything that made Doom Eternal great.

        If they made a Unicorn-themed, extra-gay Doomguy themed true sequel to Doom Eternal, that pushed the gameplay to be harder and even more complex, it would still be a better game than Doom the Dark Ages, despite quite possibly poor political taste.

        There is however, basically nothing political about Doom: The Dark Ages. It's as generic as you can get.

        1. "Game being bad has nothing to do with Wokeness or DEI. It's bad because it's poorly designed, generic, and has a sh**ty soundtrack. "

          who do you think made those things?

          ". It's a full regression of everything that made Doom Eternal great."

          not true at least it doesnt force you to use one weapon on every enemy, well apart from the shield which is i win button and it doesnt force you to do stupid platforming and the style is better eternal was too colorfull.

          "l, that pushed the gameplay to be harder and even more complex"

          wow qte simon says color coding, reeeetards love the combat puzzle repettive arenas over and over again with no pacing., Id rather play half life than doo eternal, its so repettive. Also debra wilson girlboss.

        1. As should every other good old franchise made by actual game developers until the gayming industry crashes and burns and be replaced by real game developers and not JuDEIst activists as how it once was.

    2. Theres wrong and then theres you… which is a whole new level of wrong.

      Doom: The Dark Ages reached 3 million players, the biggest launch in id Software's history.

      1. Doom: The Dark Ages reached 3 million players, the biggest launch in id Software's history.

        You said it yourself, 3 million players and NOT "copies sold." Do you know what that actually means, silly goy? It means most of them rented it for free (and not "bought it") through their Xbox Gay Pass subscription, tried it for a few hours and already threw it in the trash can, whether they actually liked it or not because they are just a bunch of b󠀀rai󠀀n d󠀀ea󠀀d casuals who don't even usually play video games at all.

        Ooo… I bet you really think that (((Assassin's Creed Shadows))) was a "mAsSiVe sUcCeSs!!!" as per what the pe󠀀dop󠀀hil󠀀ic Talmudick tr󠀀ansg󠀀ender terrorist J󠀀o󠀀o󠀀s at (((IGN, EuroGaymer, Politically Correct Gaymer, Video Gayme Chronicles, etc.))) have successfully brainwashed the silly and simple-minded goyim normies like you into believing, riiiigggghhhht?????

        And yet, despite that "mAsSiVe sUcCeSs!!!" that (((Assassin's Creed Shadows))) has "aChIeVeD!" that the k󠀀ik󠀀es at the aforementioned sites brainwashed you and your likes into believing, that didn't stop Jewbisoft from hiring (((KKKanadian))) lawyers to censor criticism of that POS and having their stock value reaching all-time low in its entire history.

          1. The only goy I see here is you who succumbs into accepting Jewish lies and falsehoods.

      2. "players" not sales, thats gamepass, We saw that story with ac shadows, how is ubisoft doing these days have you checked the news?

        Hint, oblivion remasteted and clair obscure are on gamepass as well and those have hundrends of thousands concurent players as did eternal, dork ages is 33k.

  3. Developers should give 2 options:

    1. Full RT-free setting for players with older gpu or who prioritize performance

    2. “HypersuperultraPathRT” setting for players with RTX 5090 or similar gpu

  4. Going from regular Ray Tracing to Path Tracing IMO is a bigger visual upgrade than going from baked lighting to Ray Tracing, imo. It tanks framerates though.

    Unfortunately, Doom Eternal is one of the few games where I don't like playing with frame gen enabled, as it's definitely noticeable when playing with a mouse as that instant feeling of aim shooting is slightly delayed there. It's playable, but doesn't feel as tight.

  5. Game flopped massively.

    Barely 30K players this weekend.

    Another go unwoke go broke example. Should have given us a female slayer.

    1. This game had a day 1 release on Game Pass. Instead of paying $70 on Steam, many people are either using their existing GP sub or paying $15 for a month.

      1. So did Expedition 33, and that had 80K players this weekend, and peaked at 145K 2 weeks ago.

    2. Bad gameplay and generic design are what are making the game fail. It has nothing to do with whether the game is woke or or not woke.

      I'm tired of every new release being have to put through an either far-right or far-left narrative. It's a damn videogame, either the gameplay is good, or it's trash.

      1. Right wing t4rds: "OMGatz latest Saint Rows floped, go wokez go brokez" Ignore the fact game is shait simply because it's a shait game.

        Also right wing t4rdz: "JOOM failed cuz it's a bad game! don't make diz poolitical!!!111".

      2. the price is the most important thing, 50 i would buy, 80 dollars no. I can play atomfall clair obscure the oblivion remaster or robocop or tainted grail for that price.

    3. the game has a woman with a massive manjaw voiced by debra wilson and the character is the girlboss that is the key to everything and becomes super powerfull. Game is stealth woke. I bet originally the character was black, which is why she was voiced by debra wilson but they saw the backlash to black female characters and they white washed her.

  6. real doom games enemies arent health and armor and ammo pinata's and the games do not direct you where go to with on screen waypoint markers and their progression isnt based on clear wave on enemies to open new doors/areas.

    these modern doom games are a pathetic excuse for a doom game they're only doom in ''NAME'' not game design. too much pandering to halo crowd killed these games just like duke nukem forever 2011. https://uploads.disquscdn.com/images/9a6c5d1aa6000578b1d1239f15a5642f8bdb2ae55043c73dc7e184e1233d7871.gif

  7. Now, since this is Path Tracing, it will be quite heavy, even on high-end GPUs. As such, you will need to enable NVIDIA DLSS 4. I’m just saying this because some people have delusional expectations. I kid you not. Some expect to be running Path Tracing at Native 4K. No, you can’t do that even on an NVIDIA RTX 5090. And you won’t be able to come close to anything like that, even on an NVIDIA RTX 6090. It’s a miracle we have modern games that can run with Path Tracing.

    This.
    So many clueless kids on the interwebs still go for Path Tracing is some feature for shiny reflections from greedy corporations to sell you their newest graphics card blah blah.
    No, i know where you're coming from, but you're off the mark, wrong take.

    It's first and foremost a very detailed and thus accurate simulation of light used as a rendering technique, that has existed forever in computing terms and can achieve very realistic lighting and shadowing results, but to do that proper, at Pixar levels of quality for a classic example, the cost is so high that it was always an offline rendering technique that requires hours per frame on 'rendering farms' costing millions of dollars. Nowadays it can be done at less crazy levels for scientific papers or hobbyists in much smaller servers with a couple hundred thousand dollars in specialized graphics cards, or workstations, or a PC, as long as you scale it down enough… But no, not for real time.

    So, the fact is that now we have some very recent and very smart AI based trickery for denoising and image reconstruction, that allows us to pair that with just a minimal low quality version of Path Tracing with very few light bounces, so while conceding to get somewhat inaccurate, noisy and unsatablet results but then applying those AI tricks on top, voilá, we can now barely achieve real-time.

    That's where we're at today. And just like every new tech, give it a couple more generations and the rendering will be faster and we'll be able to run it at higher resolutions, though that advancement in power will be used to take back more accurate and demanding results, so it will be a struggle for some time still. Eventually we'll need less AI assistance and do it all quite nicely with less compromises, and that's it.

    All the low cost low hanging fruit in graphics has been already used. If graphics will keep evolving, which naturally will as everything does, it has to go to the exponentially costlier approaches. That's the whole story here.

  8. Gayest DOOM I've ever seen!
    The thing is called Dark Ages but it illustrates our times quite well, with all the geh propaganda being shoved down our throats!
    Women should be pissed by the way the actual industry see them, as a bunch of incompetent class that needs to be forced put everywhere to try and make a point. But the point is that it favours the stereotype, cause they're being used and they like it.

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