DOOM – New patch adds Vulkan support

Bethesda and id Software have just released a new update for DOOM that adds Vulkan support. Yeap, PC gamers can experiment with this brand new API and see whether the game runs better thanks to it.

As id Software claimed:

“We also anticipate some older GPUs will now be able to play the game at good framerates. We hope the range of GPU support widens with additional game and driver updates. That said, this is the first time a triple-A game is releasing on a brand-new API and brand-new drivers so there may be a few bumps, but our testing is showing really great performance and stability.

Vulkan is a cutting-edge next-generation graphics and compute API from the Khronos Group. Vulkan allows very low-level access to the hardware and moves most of the driver overhead into the developers’ hands. For PC gamers Vulkan will bring speed and features to DOOM, which is a big upside.”

We’ll have some comparisons later today between OpenGL and Vulkan, so stay tuned for more!

 

15 thoughts on “DOOM – New patch adds Vulkan support”

  1. Damn, I really hope this turns out well. The last thing we need are games that give Vulkan a bad name like Quantum Break or Rise of the Tomb Raider did for DX12.

    1. Steam FPS counter is nothing like fraps. It doesn’t spit out the fps over a certain time to a file

    2. The game has a built-in fps counter that can be enabled in the settings; includes CPU and GPU usage and the current|highest|lowest|average frametime (both CPU and GPU frametime, separately). Pretty solid for some quick benchmarking.

      Aside from that, I’m pretty sure there aren’t any tools available for Vulkan atm.

      Edit: just saw your response to the other comment. Nevermind then.

    1. I’m seeing some user tests, and it is astounding.
      Like 30+ FPS in some cases. 0.0
      Not to mention the stability on CPU and GPU usage.

      1. Oh that’s good. The game was already uber smooth and quite beautiful. They’ve done some pretty nice work on this doom.

  2. The biggest question is, can you now use shadows on AMD GPUs? With OpenGL shadows completely destroy performance and us AMD users have to set them to low. I’ll test later today.

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