DOOM Alpha Leaked Online – New Details About Gameplay, Demon Classes & Modding

It appears that the alpha version of DOOM has been leaked online and alongside this leak, some new information about the game has surfaced. According to the new information, DOOM is internally named Zion and its engine has a similar architecture to Doom 3’s. Moreover, it has been revealed that some modding tools – apart from the SnapMap – were found. These tools were named idStudio, and it’s not clear yet whether they will be released to the public.

Do note that we will not allow links to the alpha build.

Here is all the new information, courtesy of Doomworld’s member ‘Marrub

DOOM Engine:

  • The project is internally named Zion.
  • The engine has a similar architecture to Doom 3’s.
  • There’s a new system named AAS2, which seems to be for collision and area data.
  • The CVar and Console Command systems seem to have been merged.
  • There’s a command-line utility help string in here, mentioning Orbis (PS4 devkit) and Durango (XBox One devkit):

Gameplay Details:

  • There is a new weapon named the Mancubus Gland.
  • You can play as a Mancubus in MP (not available at the moment).
  • The Mancubus has a heat ventilation system in both SP and MP. It can kill you.
  • There are bounce pads.
  • There is a new enemy named the Hell Soldier, but is only referenced in two places. Perhaps removed.
  • There is a Codex, I assume this is like Doom 3’s.
  • There are 6 keys. Maybe more.
  • The Cyberdemon can be resurrected, dash, strafe, charge attacks, use seeker missiles, evade your fire, use a gigantic scythe, do a ground pound, use missile barrages, and choose between several ammunition types.
  • He also has several stages of damage, where his behaviour changes.
  • Enemies have pain chances, and multiple states of pain.
    These are (ordered): twitch, heavy twitch, interrupt, stun, falter, push back, stagger, and knockdown.
  • You can modify your BFG.
  • It has: Rapid Fire, Charge Attack, Beam Fire, Spherical Fire, Arc Fire, and Burn Fire.
  • Burn Fire is a flame BFG.
  • It also has mods for double damage and increased capacity.
  • There is also a new weapon named the Arc Cannon. I do not know anything other than it does splash damage and charges cumulatively.
  • Another confirmed weapon is the Lightning Gun, and Damage Shield.
  • The Revenant can punch you.
  • There is a 3-D automap. It is indeed named “automap”.
  • There are 3 difficulties, with Ultra Violence and Nightmare being special modifiers to Hard.
  • The game has dynamic difficulty scaling, using some system named “AIC”.
  • It seems similar enough to Resident Evil 4’s, so you can just look at that if you want reference.
  • Ultra-Violence screws with the dynamic difficulty on Hard, making it really fucking hard.
  • Nightmare is ironman mode + Ultra-Violence.
  • Hell Knights can also wield scythes, like the Cyberdemon.
  • These scythes are named Hell Scythes, and are not physical. They have a life span, and when they die they explode into many projectiles.
  • They can be thrown, and they can be swung.
  • There’s a weapon mod named Hell Shrine. Insufficient data to comment further.

Multiplayer Details:

  • Glory Kills can be disabled in PvP.
  • The PvP is UAC versus Marines.
  • There are unlockable player armor skins in MP.
  • There is a game mode called Hell Gate, where demons open portals to summon more demons and UAC must destroy these gates with bombs. The bombs can be shielded.
  • Another game mode is present named Hell Escape, which appears to be something like the game Left 4 Dead, but in more of an arena style.
  • There’s also a Freeze Tag game mode.

Demon classes:

  • There are a few new demons which can only be used in multiplayer. These are unique to the singleplayer demons.
    The first one is the Harvester, who gains energy by shooting a beam at people and then detonating himself. I am unsure if this is exactly correct.
  • The second one is the Prowler, who makes creepy ambient sounds, and can perch himself somewhere to gain “Demon Vision” (which internally is referred to as a wallhack, no joke).
  • Other than that, he basically acts like the Hunter from the game Left 4 Dead.

Story Details:

  • Phobos is referred to in a single internal string that just contains the name “Phobos” and nothing else. Deimos and Mars are not mentioned internally. There are no xrefs (usages) of this Phobos string, either.

Modding:

  • SnapMap has a currency named snapCoins. These are not microtransaction bound, and are entirely just to keep you mapping.
  • There are a fucktonne of variables you can edit on everything ever in SnapMap.
  • There are modding tools named idStudio. These may not be available to the public immediately.
  • idStudio is very powerful, with its own scripting, action chaining, map tools, and much more.

List of monsters that are in the symbols:

  • Archvile
  • Baron
  • Cyberdemon
  • Hellified Soldier (ZombieMan?)
  • Hell Knight
  • Imp
  • Mancubus
  • Pinky Demon
  • Revenant
  • Zombie
  • Laser Soldier
  • Lost Soul
  • Cacodemon
  • Olivia’s Guard (?)
  • Talisman Guard (?)
  • Cyberdemon (Hell) (?)
  • Marine
  • Hellified Shotgunner (ShotgunGuy?)

Olivia’s Guard:

I previously mentioned an enemy named “Olivia’s Guard”.
This enemy has an unknown purpose, but has very interesting properties:

  • It can get into an (amusingly named) “tantrum”.
  • They can select ammunition, so I assume their weapons use some sort of projectile. What kind of projectile they use is not mentioned.
  • They have a move named “Pool Ball”.
  • In one string, they are referred to as “Olivia’s Guards”. Note the plural, this could be a recurring enemy and not just a boss. For those who do not know, Abaddon is the Hebrew name of Apollyon. Apollyon is the Greek name of Abaddon.
  • This name refers to both a place — a bottomless pit, a realm of the dead — and a person — a fallen angel.
  • They also have moves called “Recover”, “Beam Attack”, and “Hammer Enemy”.
  • Abaddon and Apollyon appear to be weapons.
  • It is possible that Abaddon and Apollyon are actually living weapons, some of these strings refer to them as actual moving entities.

47 thoughts on “DOOM Alpha Leaked Online – New Details About Gameplay, Demon Classes & Modding”

      1. Fair enough. But it was quite limited and difficult wasn’t it? (and a 35GB toolkit certainly doesn’t help) The snapmap stuff appears to be more advanced so maybe the idStudio this time can be better.

        1. The reason idStudio never took off with Rage wasn’t because the design tools were inherently bad or anything – it was because idTech 5’s megatexture system required a whole render-farm’s worth of CPU power in order to build at reasonable speeds, making it literally unusable for the average level designer.

          Seeing as with idTech 6, they’re moving back to fully dynamic lighting and much less reliance on virtual textures, it should mean that such crazy requirements are done away with, and, Bethesda permitting, a healthier modding scene.

          1. Oh my, I’ve forgotten about the megatexture.

            And yeah, let’s see how idTech 6 will be, honestly I’m (cautiously) optimistic with how modding will develops seeing how big the Bethesda games are on that aspect.

  1. I’m cautiously hopeful that this will mean Bethesda is strong-armed into releasing the toolset. It’s a sad day when a Doom game is announced for the PC without proper modding capability. The first Doom mods were unauthorised hacks. Fingers crossed this becomes a case of history repeating itself…

    1. Not quite unauthorised in the Doom case, Carmack built the wad system from the ground up to support easy modding. 🙂

  2. “its engine has a similar architecture to Doom 3’s”

    Please, please PLEASE don’t be capped to 60 fps!!!

    1. Judging by the comments on the Doomworld thread, game speed is framerate-bound, so presumably there will unfortunately be a 60FPS lock.

      🙁

      1. Ya, I thought there were signs pointing to that. WTF were id thinking, we’ve had uncapped high refresh rate monitors for years now and it’s something the PC community has been vocal about in their games since Rage. It’s ridiculous that their still designing their game logic this way.

          1. The Xbox version was released only half a year after the PC version. There was definitely some parallel development.

          2. I believe ID still called it a port. However the game design in general was much more ” console fps” than any Id game before.

  3. I’m starting to get cautiously optimistic about the game, but I still need to play it in order to draw any substantial conclusion.

    1. No, it’s not. I’m viewing it right now. It’s still the top thread on Doomworld’s “/doom-2016-general” subforum.

    2. In which forum is the link for the alpha? Dont post link here just tell us the name of the thread and forum.

          1. Just gonna tugg though megas slow server, then i’ll report back

            ETA 2 minutes 😛 thank god for blazing Swedish 250mbit broadband 😛

            Edit: Sh*t this unpacking thing is too slow, need to get hands on i7…

          2. LOL it’s working:

            abload. de/img/doomx642016-02-1518-3elsg4.png
            abload. de/img/doomx642016-02-1518-3u0slk.png
            abload. de/img/doomx642016-02-1518-31tsey.png
            abload. de/img/doomx642016-02-1518-36cs63.png
            abload. de/img/doomx642016-02-1518-37rsb2.png
            abload. de/img/doomx642016-02-1518-32isb6.png
            abload. de/img/doomx642016-02-1518-3ouspp.png
            abload. de/img/doomx642016-02-1518-3o2sdl.png
            abload. de/img/doomx642016-02-1518-42ssti.png
            abload. de/img/doomx642016-02-1518-4mxs4g.png

            So much for preordering The Cr*p Order 😀

            Edit: Game is really fun, definitely gonna buy it!

  4. I don’t understand this. DSOG put up a disclaimer that disallows for any links regarding the leaked information, yet they put up information about leaked content themselves? Also, there are no leaked playable build, only some person who ripped open the gamefiles to discover, enemytypes, weapons, levels, etc etc.

    1. Links can be taken down with DMCA, which is so overpowered it can take an entire site off of Google with their sh*tty algorithms if the sociopathic ZeniMax goes for that route.

      Simply listing stuff like this on the other hand isn’t new, Video Game sites have been doing it for at least a decade now, if not longer.

      TL;DR One is considered “copyright infringement”, whereas the other is just a list of details pulled from various Sources who did the “copyright infringing.”

  5. So the new timeline is:

    Wait for this idstudio thing to be released or leaked -> someone increases the 60 fps cap to 120 or even 240 -> a bit later MP servers with doubled movement speed and improved weapon balance start popping up

    And THEN I’ll consider playing it.

  6. “There are modding tools named idStudio. These may not be available to the public immediately”
    THIS!

  7. I really hope they ditched all the biblical bullsheit. But the news of idStudio is nice, I hope they end up releasing it.

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