Larian Studios has just announced that Divinity: Original Sin 2 has sold more than 1 million copies. Divinity: Original Sin 2 released on September 14th for the PC. Therefore, it took Larian two and a half months in order to hit its 1 million milestone.
… at least, not without the best fans in the world! In just a couple of months we've roared past this huge landmark, and it's all down to you! pic.twitter.com/PiimrwV9b8
— Larian Studios (@larianstudios) November 28, 2017
To be honest, there is nothing more to add here. Divinity: Original Sin 2 joins Cuphead as the two games that sold one million copies on Steam in 2017. Of course we’re excluding PlayerUnknown’s: Battlegrouds which sits at 22 million sales.
Divinity: Original Sin 2 features deep, turn-based combat and an epic branching story, and gives players the freedom of a tabletop RPG, encouraging improvisation, and experimentation, and bending traditional video game rules.
In Divinity: Original Sin 2, players can go anywhere, talk to anyone, interact with everything, and overcome obstacles like in no other RPG.
Congratulations to Larian Studios!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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PC is dead, we’re pirates, we don’t buy games. 24 million copies sold on PC between 3 games proves it, terrible sales. :p
Do not forget the “games are too expensive to make and need loot boxes to succeed” argument by the AAA sheeple.
2 million from 2 games, not terrible but poor to average at best (considering massive amount of positive reviews and advertisement), 22 million coming from an exclusive game that became a trend besides most sales are coming from asian countries, specially china, pubg costs only $10 in china.
Larian and StudioMDHR are indies, not mega corporations like EA, Ubisoft, etc.
you’re smart.
You actually think selling a million for a none AAA is poor to average? HAHAHHAHAHAHAHAHHAAH
not any game but for a game that costs $10 and it’s exclusive and it’s hugely advertised and spread (a trend at this point) it’s poor. your problem is you think shareholders and corporation are bunch fanboys like you, your friends and your console enemies, considering all of the things i pointed out and the fact that a triple a game selling like that again is near to impossible makes the PC market a very risky and unattractive market and really not worth investing.
HAHAHAHAHAHAHAHAHA, I just like laughing at you and you get trigged by these types of articles.
meaning if i was in charge to invest on a platform i wouldn’t be like “hey guys, PC is getting better and better compared to 10 years ago, gaming on PC is superior and no one can deny that these days, i have so many memories on PC from my childhood and oh by the way pubg sold a 22 million copies”
this is never going to happen i’ll compare sales on platforms and i’ll choose ps4 and this is what’s happening at the moment with real corporations.
long story short they’re not bunch of low iq teenagers who get angry over who plays on which platform and frankly they don’t even care or bother to know. might tell you something like “best platform is PC or PS4” on a stage like E3 as a marketing strategy to make you hard and buy their game but they don’t really care.
He’s a troll. Just block and you never have to see his comments again. That’s what I did.
Actually PUBG is $15 in China and even then the low cost sure as hell didn’t stop the game from making over $400 million so if anything costing $15 did way more good than bad. Why does it matter that most of the sales are coming from Asian countries?
it matters because it doesn’t add to attractiveness of PC market. this was very random and it will probably never happen to a triple a game.
Overwatch in China Mainland has sold 5 million copies so far and significantly boosted the games rank as a best selling PC game of all time and this was announced in February this year, if devs actually bothered to localize and market their PC games in China then they would get sales like this more often.
Considering the current state of AAA games I’d rather these type of sales go towards AA and indie games that try to be different and innovate so we can truly see some progress in the industry.
regional pricing lowers revenue why would anyone want more localization if they’re selling so well?pubg wouldn’t sell if it wasn’t for regional prices but that doesn’t matter when it comes to triple a companies, sony and their prices are more brutal about this and they sell more than PC and xbox one combined.
The Chinese versions of Overwatch is only $10 cheaper than the global versions. So that means for the 5 million copies sold the default prices were $30 for standard and $50 for Origin edition.
You seem to have a self defeating attitude. How does regional pricing lower revenue? If your game is too expensive for the region then you’ll sell a lot less and make less money than you would if you priced it more appropriately. Would you rather have a $60 game that only sold a million copies or a $30 game that sold 5 million copies? By that logic games should never go on sale as well because they are sold for less even though a lot devs love Steam sales because that is when their game makes the most money aside from launch.
Why would anyone want more localization if they’re selling so well? To make more money duh! And China certainly isn’t a region to scoff at, it has the biggest games market in the world that is still continuing to grow and with game ban being lifted in recent years you’d have to be stupid to not even try and get in on that gold rush.
you are following a specific scenario in your mind, it’s never 1 million of $60 game and 5 million of $30 game, it’s usually 5 million of $4.99 game on sale and if you look at regional pricing that $4.99 is less than $1 in many countries.
let me make a comment like you did
You seem to have a self defeating attitude. How does regional pricing not lower revenue? If your game is too expensive for the region then you’ll sell a bit less and make a lot more money than you would if you priced it according to regional prices. Would you rather have a $60 game that only sold a million copies or a $5 game that sold 3 million copies?
you’re not arguing with facts, you’re typing nonsense that exist in your brain.
while these numbers could get tricky, gta v on PC sold less than half of what pubg sold and yet it made far more money, gta v’s marketing strategy was planned and it worked, pubg is exception, a rarity and random, also cheap and a trend. it will not happen again and it does not change a single investor’s opinion out there to whether invest on PC or consoles.
Do you have any actually numbers on how much GTA V on PC made? It is from an already well established franchise, a huge budget of $265 million and one of the biggest advertising campaigns ever GTA V should have made its money back otherwise it would have been one of the greatest flops in gaming history. Also GTA V sold over 840,000 copies in China for $30 on Steam and the game had pretty much no marketing there.
What are these countries with regional pricing so low that their pricing is equal to $5 US or less.
Anyway you said what happened was PUBG was very random and would never happen again especially for a AAA title. I don’t really get how your claim of most of PUBGs sales coming from the Asian market not adding to the PC market’s attractiveness. You said what happened with PUBG will probably never happen with a AAA title so I pointed how Overwatch has sold over 5 million copies in China Mainland in less than a year and it cost more than PUBG. Then the argument became how regional pricing lowers revenue and my point is by adapting to regional pricing you make money you likely wouldn’t have made if the game was too expensive for the region since at a cheaper price more gamers would buy it and more money overall would be made than if you just tried sticking with your more expensive prices. Same thing applies to game sales its gets more people that likely wouldn’t have bought out your game due to it being pricey/uninteresting enough, to buy it a discount to try it out.
The average price for AAA titles in China is equal to $30 US and $30 ain’t cheap over there. You’d be fighting a losing battle if you tried to charge $60 upfront over there and expect to sell millions. Chinese gamers review bombed Square Enix for raising the price of Nier Automata at the last minute.
every economist and market analyst recommends against what you’re saying, you can’t find a single book recommending lowering your launch price, when you make a superior good (good game in this case), it’s an advantage in that specific market, you have something that others want, you have no reason to lower your price, people will buy it, if copycats manage to make a similar and better good or your good gets old then you lower your price, this is what’s happening in real life in every market but you want to follow what’s in your brain, that specific scenario where quantity beats quality, if your claims were true, we should have seen at least one triple a developer doing what you recommend.
LOL ๐ awesome, nicely said.
3x as much as the sluggish and DRM ridden ACU ๐
easily GOTY
I really want to see what they are going to work on next!?
Secretly I love it if they would make Divinity 3: The Dragon Knight Saga(go full open world this time) or just use the Divinity: Original Sin 1 & 2 engine and make an epic ARPG that would blow away Diablo 3.
I’d absolutely love for them to make an ARPG akin to Diablo.
Divinity 3: The Dragon Knight Saga would be my GOTY,even before release. ๐
Deserved!
I don’t wanna brag, but I’ve probably eaten a few million grains of rice in my day.
#MakeRolePlayingGreatAgain https://uploads.disquscdn.com/images/231ff4de0496c316bfd512dd2a9de22bd058324ca9657a722d730786445efa2f.jpg
“Games aren’t prohibitively expensive unless you make them that way,”
Exactly. Games are only ever out-of-control expensive if you waste millions upon millions of dollars on excessive marketing campaigns, or whatnot.
best rpg ever made now