Bethesda Softworks today announced that Dishonored, the supernatural assassin action game under development at Arkane Studios, will be available in North America on October 9, in Australia on October 11 and throughout Europe on October 12, 2012. Developed under the direction of co-creative directors Raphael Colantonio and Harvey Smith, Dishonored is slated for release on X360, PS3 and PC.
Dishonored is set in Dunwall, an industrial whaling city where steampunk- inspired technology and otherworldly forces coexist in the shadows. You are Corvo, the once-trusted bodyguard of the beloved Empress who has been murdered. Framed for the crime, you become an infamous assassin, known by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with frightening technologies, dark forces bestow supernatural abilities upon you – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
Creatively eliminate your enemies with Dishonored’s flexible combat system as you combine supernatural abilities with weapons and gadgets at your disposal. Pursue your targets under the cover of darkness or boldly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.
Vlatko Andonov, president of Bethesda Softworks said:
“We are pleased that Dishonored has captured people’s attention. We are looking forward to sharing lots more information about the game leading up to its launch in October, and having a hands-on build of Dishonored in our booth at E3!”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."