Dishonored 2 – PC performance patch out in the coming days, will smooth out mouse input

Bethesda announced that a performance patch for the PC version of Dishonored 2 will be released in the coming days. According to the publisher, this patch will pack improvements to allow for more consistent framerates, and it will also smooth out mouse input.

As the publisher stated:

“With the feedback our support group has received, we are preparing a patch intended to provide improvements to allow for more consistent framerates on affected systems and provide an update to the mouse code for smoother input.” 

Bethesda will reveal the release notes for this patch in the coming days.

Naturally, our PC Performance Analysis article will be slightly delayed until Bethesda releases this performance patch.

For the time being, we strongly suggest avoiding this title as it’s plagued with performance issues.

43 thoughts on “Dishonored 2 – PC performance patch out in the coming days, will smooth out mouse input”

  1. mouse input have response and acceleration problems , it seem that game is think for controller and not with mouse

    1. Which is why you should use Process Lasso or similar software to keep it at High. For some people, however, it doesn’t revert to Low even when using Task Manager.

    2. Yeah, but apparently someone doesn’t have this problem.
      Check the post the used “Jonny” made to reply me, right under this.

      1. I used “process hacker”, it seemed to have worked but didn’t really improve much for me, also it caused problems with VAC when i tried to play csgo. So not really suggested

        1. If it improved, i didn’t surely notice, maybe a bunch of fps, 5 or something like that. Playing csgo, secured VAC servers didn’t let me it, saying something was blocking VAC, so i just deleted the thing restarted pc, “repaired” the steam service, and it was all good.

  2. So, yet another Denuvo PC title launches with problems……that will be fixed later with a patch.
    Seriously either give up on this DRM nonsense (because we all know it makes zero difference to day/week one sales) or at least delay the game until the problems have been ironed out!

    1. It’s not even the DRM that’s directly the massive cause of all this. Let’s nip that in the bud straight away.

      Not having DRM doesn’t mean people will not pirate your game or have zero piracy. They want money for the game they made, not chunks less. Piracy will never be defeated, but it’s better to stem the tide than chest thump for “freedom” to pirate.

      1. Denuvo has been used in a various game with SERIOUS performance and technical issues. You think that Denuvo or the publishers themselves are going to admit to us that Denuvo kills performance? Of course it does. And of course they won’t tell us that.

  3. This should ordinarily be game of the year. But the pressure from publishers to get games released is causing this horse sh*T**

    1. Yeah, but idiots keep blindly preordering every game that comes out so there’s no incentive for publishers to get bug-free, finished games on the market.

  4. Arkane and Bethesda *must* have had some idea that the game still had horrendous performance issues. I’m hearing from console people that it affects both XB1 and PS4 versions too. I’m glad I held off on buying a copy, because goddamn this seems to happen with everything Bethesda publish these days. Even Doom is still pretty broken on my system six months after release.

    1. How is Doom still broken? IIRC Doom had the smoothest launch of the year. Not to mention Vukan support and generally excellent performance on PC.

      1. I routinely have to restart my audio drivers because Doom crashes them. In spite of advertising Steam controller support, every time I try to use mine, the controls completely lock up, even on the ‘recommended control layout. My cloud save also gets routinely corrupted, wiping every single bit of progress I make on it and overwriting my local save. These are relatively serious issues that Bethesda and Id have not in any way addressed since launch.

        1. Hold on a sec, is it on PC or a console? I have never (knock on wood) experienced anything like those issues you mentioned with DOOM on PC. Doesn’t mean they don’t exist though.

          1. PC. Audio driver issues and steam controller input issues are not the kind of thing I would be posting about in regards to a console game now, would I? 😉

          2. My bad. I’m oblivious to that kind of stuff – still use old KB+mouse. Never tried a FPS game with a controller. Most people would even say that it’s an inferior experience. Which OS are you on? I’m still on Win7.

          3. Yeah, I’m not going to lie, if I’m gaming ‘seriously’ then I’m keyboard-and-mouse all the way, but sometimes it’s good just to kick back with a couple of beers and crush some demonskulls from the comfort of your couch 🙂
            Also, the Steam controller can be surprisingly close to KB+M with its touchpad, as long as you’re not planning on doing any competitive multiplayer.

          4. Man I may be a lousy FPS player because I’m having a hard time with M+KB in some places as it is and this is my first playthrough of Doom. And I’m playing on Nightmare difficulty. I can imagine how I would suck with a controller, haha.

    1. Yeah, the actual mouse smoothing is cancer.

      Either they meant something different, or the patch isn’t gonna mitigate the input problems at all…

  5. They screwed up the game engine, Void engine has pieces of both id tech 5 & 6 then rewrite more for about 90% of its code.

    I heard people saying it’s rendering DX11…

    Is what I heard from a friend of mine today. What a riot of a hot mess this game is. Hilarious when I also see news like this from the game director:

    http://wccftech.com/dishonored-2-game-director-distressed-pc-performance-issues-says-not-port/

    “Dishonored 2 Game Director Is “Distressed” about PC Performance Issues, Says It’s Not a Port”

    Sure it isn’t. It’s running on consoles without much of a huge hitch, on PC it’s got problems on the level of AK. Starting to think that this gen has gone out of it’s way to sabotage PC gaming (especially with current gen boxes now trying to emulate all sorts of PC like tasks).

    1. I’ve heard of a bunch of console users experiencing pretty bad FPS as well. Nothing like the crazy variances on PC, but I’m kind of getting the impression that the Void engine just wasn’t ready for primetime. Bethesda should have just pulled the game back until Christmas to allow for a bit more QA.

      1. should have just put focus on tech 6 and entirely forget anything that has to do with tech 5. That and actually work on PC first, then scale down to what current gen can actually handle. They claim it’s not a port job, yet the game hardly looks much different from what current gen systems can output, someone is lying.

        1. My guess is that a lot of devs have gotten fond of claiming ‘it’s not a port’ because they don’t actually have to port any code from one architecture to another nowadays. What with all three main platforms being x86, you could technically just run the same build on all three and call it a day. I kind of suspect that this is mostly what Arkane went and did here.

  6. wonder why they did the no press copies crap?they knew this game was running like crap before launch.funny they announced that before this game launched…lol

    glad i didnt buy it.

  7. In other words…

    “We know we were producing a garbage product a head of time but our best PR guy typed this out”

    I mean come on. They knew the game was not ready. Bethesda knew it was not ready. But it just had to make that 11 / 11 deadline. Because shareholders have to make that pay back…

    1. Come on. Just because a game has a day one 25gb patch doesn’t mean the game wasn’t ready. They’re just releasing games in chunks. Gamers shouldn’t expect games to be “done” and “playable” on day one.

      It’s like when a home builder builds a house and then the home owner complains that rain is getting all of their stuff wet. Then the home builder says “Oh, we’re going to install the roof tomorrow.” The home owner should just expect that. You appreciate stuff more when you get it spread out over time rather than in one complete, coherent chunk.

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