Diablo 4 logo

Diablo 4 Server Slam will support DLSS 3 Frame Generation

NVIDIA has announced that the Server Slam for Diablo 4 will support DLSS 3 Frame Generation. Diablo IV Server Slam will be available from May 12th to May 14th, and it will be open to everyone. As such, all RTX40 series owners will be able to test DLSS 3 before actually buying the game.

For those unaware, Diablo IV will be always-online and will not offer an offline mode. This is a bummer as the game allows players to soloplay it. We also don’t know whether or not Blizzard will allow modders to enable an unofficial offline mode for it. So yeah, that kind of sucks.

The game will also have cosmetic micro-transactions. Additionally, Blizzard is looking into enabling cross-play support between all platforms. Furthermore, the team plans to add some Ray Tracing effects via a post-launch update.

Lastly, Blizzard will release Diablo 4 on June 6th. That’s a month from now. You can also find here its final PC system requirements.

We’ll be sure to test DLSS 3 and share our impressions of it, so stay tuned for more!

8 thoughts on “Diablo 4 Server Slam will support DLSS 3 Frame Generation”

  1. It will be interesting to see if 12 GB of VRAM is crippled with Ultra Textures and RT/framegen. Ultra textures and shadows used A LOT of VRAM in this game and most speculated it was a memory leak. We’ll see. High on both settings was completely fine even on 8 GB GPU’s.

    1. Found it fun that some ran with the additional high-rez texture-pack while others didn’t while benching the game. And if a card is on the edge no doubt that additional vram load will put it over the brink and zap the performance.

      No clue if the game actually used the direct storage dll some found but if it does we will no doubt see that even ssd’s performance could yield fps or at the very least decrease insane asset popins.

      Had a great time in the past beta, only issue was the transversal hickup’s that happened when transitioned the zone/chunk borders.

  2. DLSS is really both a blessing and a curse… a blessing if the gpu really can’t handle the games… and a curse because no doubt some “easy does it” devs will become even slopier and we will have even more alpha state releases.

    On a sidenote, found it to add tad too much input latency for my taste when giving the tech a spin.

Leave a Reply

Your email address will not be published. Required fields are marked *