Devil May Cry 5 will feature microtransactions

Devil May Cry 5 is a game that we are really looking forward to as it looks amazing and plays almost exactly like its predecessor, Devil May Cry 4. Unfortunately, though, it appears that Capcom has added microtransactions to it.

Gamespot reported that the game will offer the option to spend real money to acquire more orbs. Naturally, Capcom’s employees are justifying the inclusion of microtransactions by claiming that this will be optional. As Hideaki Itsuno, director of Devil May Cry 5, told Gamespot.

“With giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves. You should be able to play it the way you want to play it.”

As with all games supporting microtransactions, it remains to be seen whether the upgrade system has been altered in favour of them. Yes, Devil May Cry 4 also had the red Orb system via which players could unlock new moves and skills. However, it was properly balanced and did not require extreme amounts of orbs to unlock Nero’s moves. So basically, we don’t know whether players will now have to grind more in Devil May Cry 5 so they can unlock both Dante’s and Nero’s moves without resorting to microtransactions.

Itsuno added:

“It’s interesting because from a game design point of view there’s two different things we think about when we set the prices of the moves, skills, and abilities [which can be purchased with Red Orbs]. The first thing is the stuff that we feel people should want to get first is made cheaper. So people will think, ‘Oh this is cheap so I’m just going to buy this.’ But then for the stuff that’s going to be harder to use and master, we make that more expensive. Partly because of you save up for that you’re not going to be able to buy as many skills, so you’re going to have the time to learn it. So you have to make the decision between going for the cheaper stuff or saving up, getting the thing that has a lot of application but you’ll have to spend time learning and perfecting.”

Matt Walker, producer at Capcom, also claimed that the progression system is balanced and similar to the previous Devil May Cry games.

Devil May Cry 5 is currently planned for a March 8th, 2019, release!

54 thoughts on “Devil May Cry 5 will feature microtransactions”

  1. denuvo + microtransaction is dream come true for me, it stops pirates and encourages you to support the devs by paying them as much as you like. can’t wait.

  2. “But on the other hand I don’t feel you have to get all the moves.”
    That translates that people who “just” buy the game (for the premium of possibly 70$/€), wont have “all the moves”. Amiright?
    I could understand it from a price point of like 15-20€ and then sink mony to get more of the content, but pay premium and left with a “locked” game? Thats a joke.

    1. it just means your not guaranteed to unlock all the moves unless you get orbs in game by doing missions/grinding/exploring.

      the microtrans are for lazy people

  3. Do they honestly believe anyone buys that excuse? If they wanted it to be an option, it would be an option.

    “You should be able to play it the way you want to play it.”

    Yes that’s exactly what you’re NOT doing. They already bought the damn game.

    1. The big name so-called AAA publishers by and large know they can get away with shafting the console peasantry. They also know that they can depend on the largely sycophantic anti-consumer media not giving them a hard time due to the power of those sweet advertising $$$.

          1. What trolling ? Name me one game from Valve (last 5 years) thats not based around microtransactions. Console gamers didnt push for f2p and microtransactions pc port beggars did

    1. Oh it will be worse than just an option for the “lazy” ones. All the content throughout the entire game will use psychologically manipulative exploits discovered by researchers to push players to buy them – and those methods work. Regardless of what people say about them being strong willed and not buying them, the game will still be broken for those strong willed ones.

      As the Monoliths devs explained with SoW before removing their entire
      marketplace of microtransactions (not just the loot boxes), the entire
      game is designed around them.

      Microtransactions by default break the games.

    1. Its not about that. Its cuz the games are boring as F. They make them boring so u can buy the skip-transaction. If they make games fun, nobody will want to skip them. Thats why they are all boring and full of this crap.

      Money money. Welcome to humanity, money = food and fun life.

    2. Yup. These are paid cheats. We used to put codes in games before if people felt like doing this. Now games are intentionally designed to funnel people into wanting to buy from the markets using psychologists and telemetry to see what we will and wont tolerate and ultimately spend spend spend.

    3. Hay I don’t know about you but I spend money on lootboxes for MP games because I wanna have fun, and not have the artificial grind that most gamers crave for.

      1. I don’t support eWhaling, so I dont even buy games build around that activity.

        I prefer just play and have fun unlocking things, but if the game is built around lootboxes (making it more grindy than it should be) then is a no buy.

        Spending money in random cosmetics/gears it’s the opposite of fun for me

  4. It’s optional to buy the game as well.

    Why hasn’t someone told the CEO of Turdcom that anyone can use a trainer if they want to cheat? They don’t need to spend a lot of money on microtransactions.

  5. DmC had orbs DLC, no one was mad.
    DMC4: SE had this, no one was mad.
    RE7 had BOOSTER DLC as pre-order or for 5$, no one was mad.
    Ubisoft have GOLD OP Weapons/Clothes behind Pre-order/PAYWALL/UbiClub no one is mad, and I mean a gear that make’s you a God.

    Now topic comes back with DMC5, people are losing they mind, and only blame Capcom, no one else.
    Band of hypocrites, gamers these days.

    1. You must new to the fight or been in the wrong forums. Lots of people have been upset for years about monetization in video games. Ever since Destiny when we started getting a taste of these practices at their worse. Just because people loved the shiny toys companies made, they put their head in the sand.

      The problem consumer rights supporters faced all these years this gen was in trying to educate fellow gamers that this was all predatory monetization and not at all about the “games costing too much to produce” lie – something woefully exaggerated and perpetrated by MS and Peter Moore (who eventually went to EA). If this weren’t exaggerated, then they could just raise base prices and toss out microtransactions. They are making 10x more with price gouged assets with “al la carte” assets sold with microtransactions, because it is in fact price gouging.

      We were faced with “dont be poor” or “poor starving studio” arguments by fellow gamers blinded by their favorite shiny toy makers. So during those times sales were high because PR was winning people over. Now people are becoming more informed and not tolerating it.

      EA, Acitivision, Ubisoft, MS, WB, and all the other AAA companies engaged in these practices have taught us how they’ve used psychologists and telemetry to see just how much consumers would tolerate. Some have even patented these manipulation methods.

      Laws are catching up and will get all this price gouging, slowly, like Michel Myers creeping up.

  6. I did not spent a dime in shadow of war.

    I hope this one progression system wont be excessively grindy just to push me toward buying a skill(and even then i wont)

    The greedyness is strong with this one.

  7. Nope, not taking that “optional talk as truth, because often times than not, they haven’t been truly optional due to designing the item needed for purchase around the system. If the orbs were easy to obtain, then you wouldn’t need to put any money into it, but make them tedious or grindy to get and then the MT inclusion makes perfect sense.

  8. TBH the game looks like a fanmade UE4 game with high budget cut-scenes and pay to not play content practice, people hyped for this garbage ?

  9. There’s nothing “micro” about this crap anymore. Just call them what they are now at the very least, “megatransactions”.

  10. And this kind of company will sue/threat cheat engine forum/trainer maker for ruin their business practices…

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