Despite being an Epic Games Store exclusive, Tetris Effect VR requires SteamVR in order to run [UPDATE]

Now here is something hilarious. Earlier today, Enhance released Tetris Effect exclusively on the Epic Games Store. However, and due to SteamVR that the game uses, Tetris Effect VR requires Steam in order to launch.

Basically, a game that is exclusive on one store requires the client of another store for which it’s not available for purchase, otherwise it cannot run. Now this is truly awesome.

As said, Tetris Effect uses SteamVR, however its developers could very well opt to use a version of SteamVR that does not require Steam in order to run. I mean, that would be the common thing to do. Instead, the game uses SteamVR and requires Steam to run.

With the exception of this, the PC version of Tetris Effect appears to be a pretty solid PC game. The game supports resolutions of 4K or more, has uncapped framerates (if Vsync is disabled), and includes ultra-wide monitor support as well as other expanded game and graphical options for both 2D and VR play (including adjustable particle volume and size, texture filtering, and more).

Still, I can only laugh at the Steam requirement for running Tetris Effect VR, especially since the game is not available for purchase on it. It’s hilarious, no matter how you look at it.

UPDATE:

Epic Games got in touch with us and shared some additional details. As we’ve already made it crystal clear in our Featured Comment, the 2D version of Tetris Effect does not require Steam. However, Tetris Effect VR does require SteamVR for both HTC Vive and Oculus.

“Hi John,

I hope that you’re doing well. I came across your article on Tetris Effect VR and I wanted to share the correct relevant information with you so that your readers are correctly informed.

Tetris Effect itself does not require steam to run. However, Tetris Effect VR does require require SteamVR, both on HTC Vive and Oculus. You can find full details on the Tetris Effect’s Epic Game store FAQ.”

UPDATE 2:

Enhance has shared some more details about Tetris Effect VR, stating that the game does not require SteamVR for playing on the Oculus Rift (it makes sense as it uses Oculus VR and not SteamVR).

168 thoughts on “Despite being an Epic Games Store exclusive, Tetris Effect VR requires SteamVR in order to run [UPDATE]”

    1. I agree. This is very sad and anti-consumer when some graphics library force you to install some store even if you bought game from different store. Libraries such as VR shouldn’t force anyone to install some specific store.

      Valve do tricks used before by Google Play. Google for many years allowed any store on Android until Amazon created own store. Google don’t want such big store on Android so few weeks later decided to link some new core libraries exclusive with own store – Google Play services. So if you bought game from Amazon it can’t connect to multiplayer. or even login. All games was forced to use Google Play because new core libraries works only if you bought game from Google Play. All other stores was killed in less than a year.

      Now we have some graphics libraries (VR) which force you to install specific store even if you bought game from different store. This is really sad.

      1. Did you read how SteamVR also has an OpenSource version called OpenVR that could have been used instead. Using Steam was only forced by the dev. Not Steam.

        1. Yeah except that’s not true. OpenVR is the name of the SDK for the SteamVR runtime. That’s just how the Vive works. Dev’s have to use Valve’s SDK (OpenVR) and the user runs Valve’s drivers (SteamVR) to use it.

        2. OpenVR don’t have drivers for HTC Vive so its not a choice. This is clearly anti-consumer to force developers to add Steam Store to games sold on different store if they want support HTC Vive

          Drivers for VR headset exclusive to some store? What will be next? Do you really think that releasing hardware driver exclusive to one game shop is good for gamers?

          1. I am sorry but what? Steam VR is a technology that Valve developed. Did you any chance think they did for the Greater Good? xD They did it for profit of course. They didn’t force anyone to use Steam VR.

            What you say is like this. You develop a technology, You want profit from it as it is your right and decide to do that by “if you can abide these requirements which will bring me profit in long run, you can use this technology”. That is their right of course. What you do is cry because no one else decided to spend time and money to develop a technology you want so you have to abide their requirements.

            Wow I mean really wow. If developers don’t want this. Simple. DON’T USE STEAM’S TECHNOLOGY. Go develop your own VR or develop drivers for HTC Vive on OpenVR.

          2. You’re a stupid retrd piece of s*it and hopefully you’ll kill yourself one of these days, you worthless scum.

          3. Sony is also anti consumer by forcing developers to make a seperate version of their games into the playstation platform. Dude, your brain was left in your mom’s vagina when you are born. It’s not too late to get it back. You need help.

      2. Hello Sp4ctr0 Spencer. You’re an obsessive Microsoft zealot now claiming to care about “anti-consumer” matters. Hilarious! Rampant hypocrisy and zero self-awareness from you as always. ?

        1. Your comment is an ad hominem and brings no counter-argument to the table, so is meaningless and purely insulting.

          1. I’m guessing he’s the tards alt?.Because he frankly ads zilch to this topic.

          2. It says a lot about your (lack of) general intelligence when, at the first sign of being contested, you restort to shitposting to extreme degrees, name calling and trying to discredit the opposition with slander in a circlejerk of vacuumbrains.

            Your skull must be pretty thick to not collapse under atmospheric pressures.

          3. It’s either you’re new around here or you are with TXOMIN. Either of which you should shut the Royal fuq up. Because that copy and pasting Troll-fuq is extremely annoying and here you are jumping to that idiots defense. All up in the kool-aid and not knowing the flavor. And stop saying “ad hominem” you sound like a high functioning raytard. And your upvote your own comments, so I suspect you ARE a high functioning raytard.

          4. Shut up waaah! You’re a troll waaah! I don’t understand words so you’re a raytard waaah! Stop upvoting your own comments waaaah. Kool-aid waaah. Royal waaaaaaaaaaah.

          5. Your comment is yet again an ad hominem and brings no counter-argument to the table, so is meaningless and purely insulting.

        2. Still shilling for Valve even if they do something so much anti-consumer like forcing you to install Steam on games bought from different store? LOL

        3. Damn this sounds juicy. By your response, Perhaps I should unblock him (TXOMIN) to see what nonsense he’s spewing this time. Hmmm ?

          1. OpenVR don’t have drivers for HTC Vive so its not a choice. This is clearly anti-consumer to force developers to add Steam Store to games sold on different store if they want support HTC Vive

            Drivers for VR headset exclusive to some store? What will be next? Do you really think that releasing hardware driver exclusive to one game shop is good for gamers?
            That’s what he says. lol

          2. That boy ain’t right in the head I tell ya. But I’m surprised that he can type anything else other than the wall of txt about Xbox game pass. Damn, that’s a first. Haha, ???

          3. There must be some evil toxin present in the Xbox console causing him this very evident brain damage!

      3. I just like to remind people who cry about Epic being anticonsumer, that Steam didn’t offer ANY refunds for over a decade, and STILL doesn’t allow licence transfers to occur between people. I mean, that is if we care about anticonsumer practices anyways.

        License transfers are the BIGGEST anticonsumer problem we should be focused on right now. Exclusives tied to a store that run on the same platform (Windows/PC) as Steam games, are not as anticonsumer as refusing to have any mechanisms for license transfers between people. Period.

        1. Did any of the other “players” in the gaming industry offer refunds during that time? Does any other gaming publisher/developers offer license transfers?

          But Steam is evil because it’s Steam.

          1. Yes. GoG. Walmart. EBGames. Most any other video game store really.

            I dont like extremes like “Evil”. I wouldn’t call Steam evil. I’d call them a giant private organization that should be called out on when they step out of line, in order to keep them in check. A good example of when this worked was the community backlash against their aggressive monetization of the modding community.

            Some software retailers allow court ordered license transfers. It’s industry standard not to do it. That doesn’t mean it’s not anti consumer. The license is a product i’ve paid for, not a service. I should be able to sell it as I wish.

          2. Walmart and EB Games didn’t offer refunds on PC games. Probably don’t to this day since each game comes with a unique key.

          3. Yes they do. They operate in Canada and it’s a law to not restrict refunds for reasonable reasons. “I didn’t like it” isn’t one though.

            As far as digital retailers go, origin, gog, egs, they all offered refunds since they launched. Sony was forced to offer refunds before steam ever did as well.

            I’m not sure what your point is though. Because other stores are also anticonsumer that means the biggest one, Steam, is allowed to get away with it?

          4. now they do. But i was around when stores had ‘true’ game return policies that allowed you to return games. Back with my brand new commodore 64 then later with the NES. but soon after that no one could return a game unless it was unopened. EBgames and Game Stop offered sort of a return. You return a game for partial ‘in store’ credit or on the rare occasion full in store credit. Video games historical have been less consumer friendly when it comes to returns then any other industry. Steam didn’t invent non return policy they carried on a tradition that was already well established.

            By your own words, license transfers were special cases. Not the norm.

          5. Nice age flex. I also had a C64. I returned and exchanged games for it regularly at RadioShack and K-Mart. SNES carts too. Then PSX discs. I returned xbox games to EB anytime they were scratched, which was common af back then. I returned the first gen guitar hero because the hardware wasn’t working either.

            I worked at walmart in 1999 – 20002 and the policy was an upopened game was an immediate acceptance. If it was opened, you had to go through procedure such as seeing if it works. “I didn’t like it” wasn’t a reason enough. You could get refunds because i had given them out. There was just a barrier to get them. Not the best practice of course.

            Clearly you can see that there has been a trend in the market. In the past we were able to do license transfers so easily. You just sell someone the same disc the license transfers just fine. Steam showed up and started preventing people from transferring licenses ever. Even going as far as to require their physical disc versions to register to Steam. See the orange box at a garage sale? Don’t get it. Every other publisher followed suit after steam began this practice in the Video Game market.

            Any other store NOT being pro consumer, doesn’t justify Valve’s inability to provide license transfers though. All that is is a database CRUD operation. There is nothing more to it. Restricting the practice is ENTIRELY policy that Valve could change anytime.

      4. You don’t need to own the game on Steam in order to run SteamVR. You don’t need to own any games on Steam in order to run this software. This is more akin to GeForce Experience being required in order to use Shadowplay. SteamVR does what other services do but it’s easy and convenient to use. How is that anti-consumer?

  1. This ia very bad for gaming when some graphics libraries for VR force developers to use some Store like Steam. Store is for selling keys.

    MS don’t force you to use Windows Store when you want use DirectX, Havok, Simplygon. Epic still not force you to use Epic Store when you use Epic Engine. Why Valve force users of VR libraries to install own Store even if you bought game from diferent store? This is really bad for gamers when some libraries will force you to specific store.

    1. its developers could very well opt to use OpenVR; a version of SteamVR that does not require Steam in order to run.

      1. There is a big difference between open and closed version. OpenVR don’t include drivers for Vive… so no, developers can’t use OpenVR

        Game libraries should not force you to install specific store. If I bough game from store A and game for example use VR that library shouldn’t force me to install store B.

        This is worst possible scenario when game libraries will force you to install some store even if you buy game from different store

        1. ***its developers could very well opt to use OpenVR; a version of SteamVR that does not require Steam in order to run.***

          Cause you didn’t get it the first time.

          1. This id*ot surely got it the first time, nevertheless Sp4ctro has taken the opportunity to do some shilling for Microsoft.

          1. Yes, he is. It’s the latest user account of Sp4ctr0 aka
            Sp4ctr0 Spencer, uber Microsoft shill.

        2. If you use game libraries from Origin you have to put it on their store, same with Oculus, the only one NOT forcing that is Valve. The bad company here is Epic, the lazy company here is these devs for not using OpenVR libraries. The nice company here is Valve, letting people use their APIs for FREE, even if they choose to release their game on a competitor’s store.

    2. What are you talking about ??? THEY CHOOSED to use Steam VR and I presume, that after that, they choose to move to Epic Fail Store, like a bunch of greedy f * attracted by brown envelopes comming from Epic and Tencent, money coming from their P2W titles … FYI Tencent has destroyed gaming in China, they have bought many AAA licenses to transform it to P2W games … I mean REAL P2W games, like, you need to BUY the best weapons, etc. Not just a story of skins ….

    3. This guy is an Epic shill, probably Tim on a fake account. The dev had a choice and they CHOSE to use the Valve API when they could have used to open one instead, this isn’t “steam bad” this is “steam GOOD” for even offering a VR API, they don’t have to do that at all and in fact most game devs have to develop their own software to run games, this is Valve giving them an option, that’s all.

      Meanwhile the reason people can’t just buy this game on Steam IS DIRECTLY THE FAULT OF EPIC.

      It’s amazing how completely Tim Sweeney has destroyed ALL the goodwill he developed over the decades.

      1. Except… that’s not true.
        OpenVR is the name of Valve’s API for the SteamVR runtime.
        If you want to ship a game that works with the Vive, you have one choice:
        1) Use the OpenVR API + the SteamVR runtime.
        Well actually your other choice is:
        2) Ship exclusively on the Viveport store (lol no)
        That’s it. The Vive is attached to the Viveport store or SteamVR.

    1. Main difference between Epic and Valve?

      If you use Epic Engine you can use any game store – Epic don’t force developers to install own store when game use some graphics libraries from Epic

      If you use some libraries from Valve then you will be forced to install Steam even if game is sold on different store.

      1. I don’t want to feed Tencent bank account, this shareholding communist company, who own a big part of Epic, and who is linked to the chinese government, is nothing but a rotten trash pile…

        1. Valve is partnered very closely with China as well. Since they are a private company, we would never know if the Chinese government has funneled money to Valve. Which they certainly have. Steam in China is a highly censored and monitored version compared to what we have elsewhere.

          So i’m not sure what good point you think you’re making by pointing out that Epic has also partnered with a company owned by the Chinese Government.

          1. Yeah sure, Valve is so slose to China that the REAL Steam is not legally allowed to be used in this “country”, people need’s to use a proxy for that… Valve have NO choice to deal with chinese government to be allowed to develop a version which is censored enough for these morons.

          2. Just as someone starts giving out actual facts the bandwagon quietly leaves as quickly as they barged in. I think you need to comment more and educate some of these entitled kids that frequent this site. Youd be doing God’s work man. Youre style is in being very level headed tho. I talk in their devolved language i.e. childish insults to put ideas across and soon enough they start talking ironic cause I think they start seeing or smth. Its turned out to be a well kempt personal hobby of mine.

          3. Valve has cooperated with China to create Steam China though. So… I’m not sure how you reconcile that, but it’s an ongoing business relationship regardless.

          4. I actually see no problem with developers doing business with China. I’m not xenophobic.

        2. i want communism so i want to fill their bank accounts. death to capitalism and capitalist rytard pigs.

          1. Death to communism, death to capitalism, death to globalization. This f*cking plague called HUMAN, is good for extinction ANYWAY.

          2. Our extinction is slowly approaching anyway… Mankind is such a failure, a plague, a cancer.

          3. i’m ok with that, if i’m dead and i can’t have fun then other fckers who will live after me shouldn’t either.

          4. I come here expecting some good keyboard brawlin. And then you give me this default unimaginative crap reply, “You die… No you die” “You trash.. No you trash”

            Try a bit more salt and less tears please 🙂

          5. And wheres the reply to my earlier insult?. I dont like being stood up. Get!

          6. When will you go back to your third-world sh*ithole, by the way?

        3. No, no. I think you muddled it up. China is good. They’re from the East. I mean sure they’re the worst in the East. But being an Eastern country, they’re intellectually better than any Western country by default.

          So I think you meant you want to to feed the Tencent bank account rather than the Feds?

          1. ! Landfill ! …. have you ever travelled outside of your country? No scratch that, have you ever travelled outside of your basement?

        4. Then you should stop using a lot of services lol.

          Epic isn’t the only one with Chinese investors. I get if you don’t like their business practices (exclusivity), but this whole Chinese thing comes off as a bullshit reason.

      2. That’s a pretty funny joke you got there. The real reason for this is that Epic doesn’t HAVE any usable libraries to help devs run things, so they have no choice but to either develop it themselves or use one of the pre-existing frameworks available elsewhere, such as on Steam.

        Not only that, but these devs COULD have used OpenVR drivers but instead CHOOSE to use Steam’s closed driver because it’s way better, and because Epic doesn’t offer one at all.

        This just once again highlights what a garbage store Epic runs.

        1. “Epic doesn’t HAVE any usable libraries to help devs run thing”

          Did you ever heard about “Epic Unreal Engine 4”? Probably not. This is whole game engine created by Epic… and it not require installing any specific store

          1. What he meant was Epic doesn’t provide any features that are locked to their store.

        2. OpenVR is the name of Valve’s SDK for Vive developers.
          SteamVR is the name of Valve’s runtime that users install in order to play OpenVR games.
          The game does use OpenVR…

        3. Useful libraries should not be restricted to a store. PC is an open platform and giving away tools to developers that lock software to Steam IS anti consumer

          1. no it’s not, not even in the slightest. steamvr was made by valve to use on Steam, it was not made as a product to benefit all of PC gaming, just Steam PC gaming. Why should valve be so generous with SteamVR since they made it specifically for their Steam. You seem to have very little common sense when it comes to business, maybe you’re just a socialist, which would explain your lack of common sense.

          2. Steam VR is actually NOT restricted to Steam and can be installed independently of Steam. You’re mistaken.

            It’s Steamworks, all those “useful features” that steam provides, that are the developer libraries that are locked to a Steam store login on the user end.

          3. SteamVR does not require Steam to launch. Only Steamworkshop features do. You can install SteamVR without Steam as well.

            Valve would have no right to complain about exclusives if they locked an API that they give to developers for free, to a store. That would be incredibly anticonsumer and go against everything Gaben said about VR exclusives. Thankfully they made the right call and made SteamVR an open platform that can launch regardless of Steam or not.

        1. Still shilling for Valve when they are clearly anti-consumer and let people use hardware drivers for HTC Vive only with own store (even if game is bought from different store)

          1. I’ve triggered you so hard that I’m now living rent free in your head in the comments. What a pathetic existence you must have that some random commenter can get inside your head that easily.

        1. Orange Box is all Valve made first party games you idiot. And only the PC version requires Steam.

          1. idiot

            That’s ironic. Vanugenth said, “Nothing Valve makes requires Steam.” I replied with, “Orange Box,” something made by Valve and requiring Steam.

            My not being a Valve sycophant is no reason to go berserk.

      3. Vampire the Masquerade: Bloodlines uses Valves Source engine. It didn’t require Steam. It was later (many years) brought to Steam and could gain benefits the Steam libraries offer, like Achievements, cloud saves, etc. But hasn’t done so. Not sure what other libraries you are referring to that force Steam. I would sure be happy if you let me know.

      4. No, they just charge the developer a percentage in sales if it’s not on their platform.

      1. Lmao. No one here shills for steam. But it wouldn’t be a bad idea. Steam offers me great deals, and great place to play my games. If i was a stupid shill like Kim, then i would shill for Steam. They actually deserve to be praised, unlike EFS,

        1. Woah, have you ever thought for yourself? Too much sheepish action going on there kid. No good I say, no good.

          1. Nice heres a healthy exercise.. ‘what do you mean by the word moron?’ Im quite interested in knowing your own definition of moron. So dont use your default brain called google, try using that other one rotting in the basement somewhere. You are free to use a dictionary tho if you can remember how to turn a page.

          2. Bitc h, what are you even talking about? You think you’re smart, or funny because you try to use the most the pathetic insults and “arguments”? You’re a joke. You’re trying to hard to act smart. I already told you. Morons like you make autistic people feel like normal humans.

          3. Attaboy, took you 4 of my replies for you to finally attempt another “reply”. Youre finding it quite “smart” innit putting stuff in “quotations” now. Thats “cute” mommas boy.

          4. Hey, as long as you keep bending over like this, I’m glad to be of service, you ironic kid you 🙂

  2. Can it be more pathetic? is it possible?

    The war between stores is the more awful thing ever seen

    However it started with Epic’s store

    I won’t ever buy nothing from Epic’s Store cause their attitude.
    Want force us to buy cause the exclusive games? Okey I’ll wait for steam.

    now they are extremely stupid >>> (Epic’s Store)

    So I can’t get the game in Steam but if I would buy it to Epic I need Steam to be able to play it?

    lmao

    1. The only thing I’ll buy from their store is Ubisoft games since they all get redeemed on Uplay and don’t require Epic at all once they’re redeemed. It’s the one thing they do better than Steam and I expect that to change eventually.

      1. All Ubi games on steam also get redeemed to uplay and don’t require you to launch steam. I still find it easier to do so. I just wish we didn’t have to import the console wars to PC. I’ll use whatever is easiest for me to use. Right now, that is steam, GOG, and surprisingly enough Xbox for PC.

    2. There is no war between the stores, Epic declared war on Steam and has been firing shots at Steam, while Steam stands there, laughing as the bullets bounce off of him.

  3. I just sit there drinking my coffee, and then this comes up…now i have coffee stains on my shirt for lol’ing too hard

  4. Obviously, in case some people felt misled by the title, we’re talking about the VR version of Tetris Effect which uses SteamVR. If you run the game in 2D, Steam will not run. Just wanted to make this clear.

    1. It’s still misleading since it doesn’t actually require Steam. Just SteamVR. See my comment explaining this.

      edit:
      Thanks for changing the title to reflect that only SteamVR is required, and not Steam. To reitterate, SteamVR does not require Steam to launch. Open Composite is also another alternative.

  5. OpenVR **is** the SDK for SteamVR… OpenVR is the spec/SDK, and SteamVR is the runtime for that SDK. They’re the SAME project.
    Also, once you’ve installed the SteamVR runtime as part of setting up your Vive, you can actually launch it independently of Steam.

    Basically – the article is fundamentally confused and incorrect, just whipping up angry gamers over not understanding that Valve made the runtime and drivers for the Vive :

  6. It doesn’t REQUIRE Steam. Steam just is the most common way to distribute SteamVR. People can run it without steam if they get the SteamVR runtimes off the Vive website. SteamVR isn’t dependant on Steam to run.

    There is also openComposite as an entire steamVR replacement.

  7. Pathetic. Epic fail and Timmy Tencent just throws money around / bribes greedy publishers to arbitrarily make games timed exclusive into their equality pathetic bareboned store while preventing developers and publishers to sell their games on more objectively superior stores like Steam and GOG. Epic’s blatantly anti-consumer and is trying to create a monopoly on PC. They’re on par if not worse than EA.

  8. i just checked rarbg and i saw batman bush, is it about batman’s pubes? and why is fitgirl’s fallout 4 download speed so slow?you nerds are like leeches, goddamn get a life.

  9. “As said, Tetris Effect uses SteamVR, however its developers could very well opt to use a version of SteamVR that does not require Steam in order to run. I mean, that would be the common thing to do. Instead, the game uses SteamVR and requires Steam to run.”
    What?? Instead of SteamVR, they should have used SteamVR??

    No version of SteamVR requires Steam to run. It’s a completely separate app from the Steam launcher. This whole thing is hilariously wrong ?

  10. Like the clarification matters. What matters is the ass-backwards irony.

    Maybe they can release a $50 version that doesn’t require Steam if they want to truly go EGS exclusive, amirite?

  11. I’m sure it will be great for the sheep just like many of these gaming services. But what will the sheep do if they hate Valve? It is the devil to them!

  12. Like the clarification matters. What matters is the ass-backwards irony.

    Maybe they can release a $50 version that doesn’t require Steam if they want to truly go EGS exclusive, amirite?

  13. Just like the other VR titles on the Epic Store you have the option to load into Steam VR or Oculus VR. I can confirm for me that it doesn’t load Steam VR when loading into the Oculus VR.

  14. Lol for all the sh*t EPIC tries to pull to make their store mandatory, Steam is actually required because there is no way to run a VR game on EPIC. While I am sure this is in the roadmap, a shopping cart, something so fundamentally basic, is still not in the EPIC store, I think VR will take even longer.

    Shame cause Tetris in VR? Sign me up.
    It’s on EPIC? Nope nope nope. I refuse.

  15. what’s pathetic here is the sellout devs cashing in on that FORTNITE DOLLAH when they clearly were intending to make it a Steam game. Who the hell wants TEtris in 2019 anyways? Isn’t Tetris 99 way better? ( and free ) and not made by retarded greedy crooks?

  16. You’re so awesome! I don’t believe I have read a single thing like that before. So great to find someone with some original thoughts on this topic. Really.. thank you for starting this up. This website is something that is needed on the internet, someone with a little originality!

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