Demo released for the indie first-person shooter inspired by FEAR, Trepang2

Wilson C has released a single-player demo for his upcoming indie first-person shooter that is heavily inspired by FEAR, Trepang2. For this demo, Wilson has improved the visuals and added a ton of improvements and cool features, including a minigun, slide kicking and dismemberment.

Now as Wilson has stated, this game is still in a very early state and the demo is not that polished. For instance, saving/loading is very slow, there are fickering/white flashes when turning or moving fast in outdoor scene, and CPU optimization is not that great.

Moreover, the AI has problems identifying sound types, freezes up occasionally while investigating a sound, has trouble prioritizing multiple enemies, has twitch spasms when near danger or a grenade, AI investigations are bugged up and there can be all kinds of physics glitches.

So yeah, think of this demo as a prototype that will give you an idea of what this developer aims to achieve. And since we haven’t gotten any new FEAR game, I believe that some gamers will be interested in its gameplay mechanics.

You can download the demo from here, and below you can find some videos from it!

Slow mo shotgun and minigun rampage

16 thoughts on “Demo released for the indie first-person shooter inspired by FEAR, Trepang2”

    1. focus mode crashes the game with minigun also there are some audio bugs with directional sounds. i tried the game earlier when you didn’t have any textures for your models and it has changed a lot since then.

          1. Ok thanks anyways, got some logs from others and investigating the issue now. Will likely be fixed for the next demo.

    2. I don’t think I’ll have time to play this but I may buy the game just to support you guys. Looking good.

    3. May I suggest adding Ambient occlusion? And if it’s already there, I highly recommend bumping the intensity up. It’s pretty simple to do in the post process volume. It’s also just SSAO so it won’t be very taxing. I also recommend the free save game extension plugin. It’s super efficient for saving your game and it’s easy to implemement. Also the plugin called Multi Task is free and helps streamline the process of making your game multi threaded.

      1. Already have ssao and dfao, but kept it quite subdued to avoid artifacts. I’ve been looking at the save plugin, but might write my own solution. Thanks for mentioning the multi task plugin. Most CPU intensive code is in c++ though so not sure if it’ll help, but might download it and port over the code to c++.

        1. I believe the full source code is available, so that shouldn’t be an issue. That save plugin is much simpler and efficient than writing your own. It surprised me with its utility. Its an insane level of simple but it works so well.

  1. I can’t believe it’s taken this long for a FEAR “clone” to be in development. It’s one of my favorite shooters of all time and this is a long time coming.

    1. FEAR truly is a great shooter and the scares are just the icing on the cake. The game lulls you into thinking you are just playing a really great shooter and then……BAM! Alma makes an appearance.

      It’s a good game to play at night with all of the lights turned off and the speakers turned up.

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