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DayZ Experimental Patch 1.05 released, full patch notes revealed

Bohemia Interactive has released a brand new experimental update for DayZ. According to the release notes, patch 1.05 adds new weapons, tutorial screens and food poisoning. Moreover, it allows players to pass obstacles up to 2,30 meters high by adding vaulting and climbing.

Furthermore, this patch tweaks global lighting configuration. As such, there is overall brightness during day, less prominent shadows during clear days, and less blue in shadows.

It’s also worth noting that this patch increases the amount of blood lost from bleeding sources, lowers the regeneration rate of the character health, adjusts the injured stance thresholds to allow more mobility at lower character health values and reduces the damage and shock value received from infected.

As always, Steam will download this patch the next time you launch its client. Below you can find the changelog for this latest update.

DayZ Experimental Patch 1.05 Release Notes
GAME
ADDED
  • Added: New pistol Mlock-91 with attachments
  • Added: New pistol MKII with magazine
  • Added: New rifle KAS-74U with attachments
  • Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
  • Added: .22 LR Rounds
  • Added: Tutorial screens in the main menu
  • Added: VoN whisper/talk/shout voice levels
  • Added: Infected are attracted by talking players
  • Added: Food Poisoning
FIXED
  • Fixed: Items can be thrown through windows
  • Fixed: Patrol pants couldn’t be wrung outFixed: IV Saline Bag and IV Blood Bag didn’t have any effect
  • Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
TWEAKED
  • Changed: Ambient loot can now also spawn in “rotten” and “dried” states
  • Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
  • Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
  • Changed: The hemolytic transfusion reaction is faster and more severe
  • Tweaked: Bullet damage is reduced with longer bullet travel time
  • Tweaked: Lowered the regeneration rate of the character health
  • Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
  • Tweaked: Increased the amount of blood lost from bleeding sources
  • Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
  • Tweaked: Reduced damage and shock value received from infected
  • Tweaked: Slightly increased chance for a bleeding source from an infected attack
  • Tweaked: Lowered the damage of the players fists to health and shock
  • Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
  • Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows
MODDING
  • Added: A script callback Object::OnPhysicsCreate
  • Added: A model (p3d) property “canClimb” to enable climbing the model (default is 1, 0 is disabled).
  • Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
  • Added: Hidden selections for the LAR to allow re-texturing
  • Added: Hidden selections for the wooden crate to allow re-texturing
  • Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter “enlargeInventoryView”
  • Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
  • Fixed: A null pointer in ‘SlotToAnimType’
  • Optimized: Command start/finish events
SERVER
  • Added: Priority queuing for the login queue
  • Fixed: Server config related issues weren’t logged in the rpt and crash files
  • Fixed: A crash occurring when an infected was updated without valid network object
  • Fixed: A server crash caused by a player disconnecting after an item was thrown
  • Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
  • Fixed: A server error when entering and exiting vehicles”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email