Dark Souls 2 feature 2

Dark Souls 2 – Next Update Detailed, Coming in the Coming Weeks

Bandai Namco and FromSoftware revealed the changelog for the upcoming update of Dark Souls 2 that will be issued in the coming weeks. This patch will update both the DX9 and the DX11 PC versions of Dark Souls 2, and will address a few gameplay enhancements. You can view the full changelog of this update below.

Dark Souls 2 – New Update Changelog:

On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):
–Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
–Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break).

On Xbox One, PlayStation 4, Steam (DirectX 11):
–Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
–Fixed issue whereby the moment of death reply for some blood stains weren’t being displayed online.
–Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
–Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.

On Steam (DirectX 9):
–Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.

5 thoughts on “Dark Souls 2 – Next Update Detailed, Coming in the Coming Weeks”

  1. lol bamco finally caved in to all the little bitches and whiners who complained about the durability cause they couldn’t use more than one weapon the entire game. F’ them little bitches, get gud at the game.

    If you want to use one weapon go back to DS1 and get that drake sword. Bitches and whiners killing the game once again.

    1. For challenge runs, weapons that constantly break makes it a bit of a chore though. I did a no bonfire run and having to constantly just use repair powder was just an artificially added difficulty.

      1. Still with that 60 fps glitch durability mechanic actually have been relevant for once. In most games repairing items is a mild annoyance. Like you paying taxes or something.

  2. You guys forgot these notes:

    –Fixed issue whereby attuning several Lightning Spear spells increased available uses, these no longer stack.

    –Fixed issue whereby Lightning Spear spells caused damage to enemies, Lightning Spears now correctly heal enemies instead (they can’t be used to heal allies).

    –Fixed issue whereby consistent use of Lighting Spear spells allowed the game to continue, the game will now correctly crash and erase your save file if Lightning Spears are used too much.

    –Faith stat has been renamed to “Suckage”.

Leave a Reply

Your email address will not be published. Required fields are marked *